5b07bb4e14
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
106 lines
2.9 KiB
Svelte
106 lines
2.9 KiB
Svelte
<script lang="ts">
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import { onMount } from "svelte";
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import { goto } from "$app/navigation";
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import { page } from "$app/state";
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import { i18n } from "$lib/i18n/index.svelte";
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import { session } from "$lib/session-store.svelte";
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import { eventStream } from "../api/events.svelte";
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import { loadCore } from "../platform/core/index";
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import { GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
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import ToastHost from "$lib/toast-host.svelte";
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let { children } = $props();
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// `streamSessionId` records the device session id the event stream
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// is currently bound to. The `$effect` below uses it to detect a
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// re-login (different session id while still authenticated) and
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// restart the stream against the fresh credentials.
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let streamSessionId: string | null = null;
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onMount(() => {
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void session.init();
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return () => {
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eventStream.stop();
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streamSessionId = null;
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};
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});
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$effect(() => {
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if (
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session.status === "authenticated" &&
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session.keypair !== null &&
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session.deviceSessionId !== null &&
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GATEWAY_RESPONSE_PUBLIC_KEY.length > 0
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) {
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const keypair = session.keypair;
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const deviceSessionId = session.deviceSessionId;
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if (streamSessionId !== deviceSessionId) {
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if (streamSessionId !== null) {
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eventStream.stop();
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}
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streamSessionId = deviceSessionId;
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void (async (): Promise<void> => {
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try {
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const core = await loadCore();
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// Bail out if the session flipped away from this id
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// while we were loading core (logout, re-login).
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if (
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session.deviceSessionId !== deviceSessionId ||
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session.status !== "authenticated"
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) {
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return;
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}
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eventStream.start({
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core,
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keypair,
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deviceSessionId,
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gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
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});
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} catch (err) {
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console.info("layout: failed to start event stream", err);
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}
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})();
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}
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} else if (streamSessionId !== null) {
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eventStream.stop();
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streamSessionId = null;
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}
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const pathname = page.url.pathname;
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// Debug-only routes under /__debug/* run their own bootstrap
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// path against the storage primitives and must bypass the
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// auth guard so Phase 6's Playwright spec can drive the
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// keystore directly.
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if (pathname.startsWith("/__debug/")) {
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return;
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}
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if (session.status === "anonymous" && pathname !== "/login") {
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void goto("/login", { replaceState: true });
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} else if (session.status === "authenticated" && pathname === "/login") {
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void goto("/lobby", { replaceState: true });
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}
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});
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</script>
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{#if session.status === "loading"}
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<main class="status">
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<p>{i18n.t("common.loading")}</p>
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</main>
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{:else if session.status === "unsupported"}
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<main class="status">
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<h1>{i18n.t("common.browser_not_supported_title")}</h1>
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<p>{i18n.t("common.browser_not_supported_body")}</p>
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</main>
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{:else}
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{@render children()}
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{/if}
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<ToastHost />
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<style>
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.status {
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padding: 2rem;
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font-family: system-ui, sans-serif;
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}
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</style>
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