Files
galaxy-game/client/world/theme_default.go
T
2026-03-08 15:31:17 +02:00

373 lines
9.0 KiB
Go

package world
import (
"image"
"image/color"
)
// NOTE:
// - This file provides two sample themes: LightTheme and DarkTheme.
// - LightTheme uses only BackgroundColor.
// - DarkTheme uses BackgroundColor + a tiled, immutable BackgroundImage.
var (
ThemeLight = &LightTheme{}
ThemeDark = NewDarkTheme()
)
// -----------------------------
// Helpers
// -----------------------------
// cHex returns an sRGB color. Alpha is 0..255.
func cRGBA(r, g, b, a uint8) color.Color { return color.RGBA{R: r, G: g, B: b, A: a} }
// -----------------------------
// Light Theme (color only)
// -----------------------------
type LightTheme struct{}
func (LightTheme) ID() string { return "theme.light.v1" }
func (LightTheme) Name() string { return "Light (Soft)" }
func (LightTheme) BackgroundColor() color.Color { return cRGBA(244, 246, 248, 255) } // #F4F6F8
func (LightTheme) BackgroundImage() image.Image { return nil }
func (LightTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (LightTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (LightTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
// Base styles per primitive kind (full Style, not override).
func (LightTheme) PointStyle() Style {
return Style{
FillColor: cRGBA(32, 161, 145, 255), // soft teal
StrokeColor: nil,
StrokeWidthPx: 0,
PointRadiusPx: 3.0,
}
}
func (LightTheme) LineStyle() Style {
return Style{
FillColor: nil,
StrokeColor: cRGBA(70, 108, 196, 220), // soft blue
StrokeWidthPx: 2.0,
StrokeDashes: nil,
StrokeDashOffset: 0,
}
}
func (LightTheme) CircleStyle() Style {
return Style{
FillColor: cRGBA(133, 110, 201, 60), // soft purple with low alpha
StrokeColor: cRGBA(133, 110, 201, 200), // soft purple
StrokeWidthPx: 2.0,
}
}
// Point class overrides.
func (LightTheme) PointClassOverride(class PointClassID) (StyleOverride, bool) {
switch class {
case PointClassDefault:
return StyleOverride{}, false
case PointClassTrackUnknown:
// muted gray-blue
return StyleOverride{
FillColor: cRGBA(120, 135, 160, 230),
PointRadiusPx: new(3.0),
}, true
case PointClassTrackIncoming:
// soft green
return StyleOverride{
FillColor: cRGBA(76, 171, 107, 240),
PointRadiusPx: new(3.5),
}, true
case PointClassTrackOutgoing:
// soft orange
return StyleOverride{
FillColor: cRGBA(222, 142, 70, 240),
PointRadiusPx: new(3.5),
}, true
default:
return StyleOverride{}, false
}
}
func (LightTheme) LineClassOverride(class LineClassID) (StyleOverride, bool) {
switch class {
case LineClassDefault:
return StyleOverride{}, false
case LineClassTrackIncoming:
return StyleOverride{
StrokeColor: cRGBA(76, 171, 107, 220),
StrokeWidthPx: new(2.5),
}, true
case LineCLassTrackOutgoing:
return StyleOverride{
StrokeColor: cRGBA(222, 142, 70, 220),
StrokeWidthPx: new(2.5),
}, true
case LineClassMeasurement:
// dashed neutral line
d := []float64{6, 4}
return StyleOverride{
StrokeColor: cRGBA(100, 110, 125, 200),
StrokeWidthPx: new(1.8),
StrokeDashes: &d,
StrokeDashOffset: new(0.),
}, true
default:
return StyleOverride{}, false
}
}
func (LightTheme) CircleClassOverride(class CircleClassID) (StyleOverride, bool) {
switch class {
case CircleClassDefault:
return StyleOverride{}, false
case CircleClassHome:
// teal-ish, a bit stronger stroke
return StyleOverride{
FillColor: cRGBA(32, 161, 145, 50),
StrokeColor: cRGBA(32, 161, 145, 210),
StrokeWidthPx: new(2.5),
}, true
case CircleClassAcquired:
// blue
return StyleOverride{
FillColor: cRGBA(70, 108, 196, 45),
StrokeColor: cRGBA(70, 108, 196, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassOccupied:
// orange
return StyleOverride{
FillColor: cRGBA(222, 142, 70, 50),
StrokeColor: cRGBA(222, 142, 70, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassFree:
// green
return StyleOverride{
FillColor: cRGBA(76, 171, 107, 45),
StrokeColor: cRGBA(76, 171, 107, 220),
StrokeWidthPx: new(2.2),
}, true
default:
return StyleOverride{}, false
}
}
// -----------------------------
// Dark Theme (color + tiled image)
// -----------------------------
type DarkTheme struct {
bg image.Image
}
func NewDarkTheme() *DarkTheme {
return &DarkTheme{bg: makeDarkBackgroundTile(96, 96)}
}
func (*DarkTheme) ID() string { return "theme.dark.v1" }
func (*DarkTheme) Name() string { return "Dark (Soft + Texture)" }
func (*DarkTheme) BackgroundColor() color.Color { return cRGBA(30, 32, 38, 255) } // #1E2026
func (t *DarkTheme) BackgroundImage() image.Image {
// This image is immutable after creation.
return t.bg
}
func (*DarkTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (*DarkTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (*DarkTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
// Base styles for dark theme.
func (*DarkTheme) PointStyle() Style {
return Style{
FillColor: cRGBA(120, 214, 198, 255), // brighter teal for dark bg
StrokeColor: nil,
StrokeWidthPx: 0,
PointRadiusPx: 3.0,
}
}
func (*DarkTheme) LineStyle() Style {
return Style{
FillColor: nil,
StrokeColor: cRGBA(155, 175, 235, 220), // soft bluish
StrokeWidthPx: 2.0,
StrokeDashes: nil,
StrokeDashOffset: 0,
}
}
func (*DarkTheme) CircleStyle() Style {
return Style{
FillColor: cRGBA(186, 160, 255, 55), // soft lavender, low alpha
StrokeColor: cRGBA(186, 160, 255, 200), // soft lavender
StrokeWidthPx: 2.0,
}
}
// Point class overrides.
func (*DarkTheme) PointClassOverride(class PointClassID) (StyleOverride, bool) {
switch class {
case PointClassDefault:
return StyleOverride{}, false
case PointClassTrackUnknown:
return StyleOverride{
FillColor: cRGBA(150, 160, 175, 230),
PointRadiusPx: new(3.0),
}, true
case PointClassTrackIncoming:
return StyleOverride{
FillColor: cRGBA(132, 219, 162, 245),
PointRadiusPx: new(3.5),
}, true
case PointClassTrackOutgoing:
return StyleOverride{
FillColor: cRGBA(245, 178, 120, 245),
PointRadiusPx: new(3.5),
}, true
default:
return StyleOverride{}, false
}
}
func (*DarkTheme) LineClassOverride(class LineClassID) (StyleOverride, bool) {
switch class {
case LineClassDefault:
return StyleOverride{}, false
case LineClassTrackIncoming:
return StyleOverride{
StrokeColor: cRGBA(132, 219, 162, 220),
StrokeWidthPx: new(2.5),
}, true
case LineCLassTrackOutgoing:
return StyleOverride{
StrokeColor: cRGBA(245, 178, 120, 220),
StrokeWidthPx: new(2.5),
}, true
case LineClassMeasurement:
d := []float64{6, 4}
return StyleOverride{
StrokeColor: cRGBA(170, 175, 190, 200),
StrokeWidthPx: new(1.8),
StrokeDashes: &d,
StrokeDashOffset: new(0.),
}, true
default:
return StyleOverride{}, false
}
}
func (*DarkTheme) CircleClassOverride(class CircleClassID) (StyleOverride, bool) {
switch class {
case CircleClassDefault:
return StyleOverride{}, false
case CircleClassHome:
return StyleOverride{
FillColor: cRGBA(120, 214, 198, 50),
StrokeColor: cRGBA(120, 214, 198, 210),
StrokeWidthPx: new(2.5),
}, true
case CircleClassAcquired:
return StyleOverride{
FillColor: cRGBA(155, 175, 235, 45),
StrokeColor: cRGBA(155, 175, 235, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassOccupied:
return StyleOverride{
FillColor: cRGBA(245, 178, 120, 45),
StrokeColor: cRGBA(245, 178, 120, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassFree:
return StyleOverride{
FillColor: cRGBA(132, 219, 162, 45),
StrokeColor: cRGBA(132, 219, 162, 220),
StrokeWidthPx: new(2.2),
}, true
default:
return StyleOverride{}, false
}
}
// makeDarkBackgroundTile creates a subtle, low-contrast texture tile.
// It is intentionally simple: a faint grid + a few diagonal accents.
// The tile is meant to be repeated.
func makeDarkBackgroundTile(w, h int) image.Image {
if w <= 0 || h <= 0 {
return nil
}
img := image.NewRGBA(image.Rect(0, 0, w, h))
// Base is transparent; background color is drawn separately.
// We draw subtle strokes with low alpha.
grid := color.RGBA{R: 255, G: 255, B: 255, A: 12} // very faint
diag := color.RGBA{R: 255, G: 255, B: 255, A: 18} // slightly stronger
dots := color.RGBA{R: 255, G: 255, B: 255, A: 10} // faint dots
// Grid spacing (pixels).
const step = 12
// Vertical grid lines.
for x := 0; x < w; x += step {
for y := 0; y < h; y++ {
img.SetRGBA(x, y, grid)
}
}
// Horizontal grid lines.
for y := 0; y < h; y += step {
for x := 0; x < w; x++ {
img.SetRGBA(x, y, grid)
}
}
// Diagonal accents (sparse).
for x := 0; x < w; x += step * 2 {
for i := 0; i < step && x+i < w && i < h; i++ {
img.SetRGBA(x+i, i, diag)
}
}
// Small dot pattern.
for y := step / 2; y < h; y += step {
for x := step / 2; x < w; x += step {
img.SetRGBA(x, y, dots)
}
}
return img
}