Files
galaxy-game/ui/frontend/src/lib/i18n/locales/en.ts
T
Ilia Denisov 209f8508cd
Tests · UI / test (push) Successful in 2m53s
Tests · UI / test (pull_request) Successful in 3m0s
feat(ui): F8-11 — battles table under table submenu (#54)
Adds a sortable battles list as a new entity under the existing
`view → table` submenu (entity slug `battles`), replacing the
standalone top-level `battle log` shortcut which always opened a
"battle not found" placeholder. The single-battle viewer stays put
and is reached only by clicking a row (or a battle marker on the
map), identical to the existing `section-battles.svelte` flow.

Columns are planet (via the shared `planetLabel` helper) and shots
(the per-battle action count carried by `BattleSummary`), sortable
both ways with shots-desc default. No backend / FBS / map changes:
the wire payload is unchanged. Participants / observers / total
mass require the full BattleReport and were intentionally dropped
to avoid N round trips per menu open.

The top-level `battle log` item is removed from `header/view-menu`
and `sidebar/bottom-tabs` (and their stale comment blocks updated);
the now-orphan `game.view.battle` i18n key is dropped from both
locales.
2026-05-27 22:12:51 +02:00

814 lines
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// English translation dictionary. Keys are dotted strings grouped
// by feature area (`login.*`, `lobby.*`, `common.*`); values are
// the user-visible text. Adding a new key here also requires adding
// it to every other locale dictionary in this folder, otherwise the
// `t()` helper falls back to English at runtime.
const en = {
"common.language": "language",
"common.loading": "loading…",
"common.dismiss": "dismiss",
"common.skip_to_content": "skip to main content",
"common.retry": "retry",
"common.browser_not_supported_title": "browser not supported",
"common.browser_not_supported_body":
"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",
"error.offline":
"You appear to be offline. Check your connection and try again.",
"error.network": "Couldn't reach the server. Please try again.",
"error.auth": "Your session has expired. Please sign in again.",
"error.forbidden": "You don't have permission to do that.",
"error.conflict":
"This changed since you loaded it. Refresh and try again.",
"error.not_found": "Not found — it may have been removed.",
"error.rate_limit": "Too many requests. Wait a moment and try again.",
"error.server": "The server ran into a problem. Please try again.",
"error.unknown": "Something went wrong.",
"game.events.turn_ready.message": "turn {turn} is ready",
"game.events.turn_ready.action": "view now",
"game.events.signature_failed": "verification failed, reconnecting…",
"game.events.unavailable.message": "this game is no longer available",
"login.title": "sign in to Galaxy",
"login.email_label": "email",
"login.email_required": "email must not be empty",
"login.send_code": "send code",
"login.sending": "sending…",
"login.code_label": "code",
"login.code_required": "code must not be empty",
"login.code_sent_to": "code sent to {email}",
"login.verify": "verify",
"login.verifying": "verifying…",
"login.send_new_code": "send a new code",
"login.change_email": "change email",
"login.challenge_expired":
"challenge expired, please request a new code",
"login.code_expired_or_used":
"code expired or already used, please request a new one",
"login.device_key_not_ready":
"device key is not ready, please reload the page",
"lobby.account_loading": "loading account…",
"lobby.logout": "logout",
"lobby.nav.aria_label": "lobby pages",
"lobby.nav.overview": "Overview",
"lobby.nav.profile": "Profile",
"lobby.nav.games": "games",
"lobby.nav.games.active_past": "active & past",
"lobby.nav.games.recruitment": "recruitment",
"lobby.nav.games.invitations": "invitations",
"lobby.nav.games.private_games": "private games",
"lobby.nav.games.aria_label": "games sections",
"lobby.nav.games.mobile_toggle": "games · {label}",
"lobby.nav.synthetic_reports": "Synthetic test reports",
"lobby.section.my_games": "my games",
"lobby.section.invitations": "pending invitations",
"lobby.section.applications": "my applications",
"lobby.section.public_games": "public games",
"lobby.section.recruitment": "open recruitment",
"lobby.section.private_games": "my private games",
"lobby.section.create": "create a game",
"lobby.create_button": "create new game",
"lobby.my_games.empty": "no games yet",
"lobby.invitations.empty": "no invitations",
"lobby.applications.empty": "no applications",
"lobby.public_games.empty": "no public games",
"lobby.games.active_past.empty": "no active or past games",
"lobby.games.private_games.empty": "no private games yet",
"lobby.recruitment.empty": "no open recruitment",
"lobby.recruitment.applied_pending": "your application is awaiting approval",
"lobby.recruitment.applied_approved": "your application was accepted",
"lobby.invitation.accept": "accept",
"lobby.invitation.decline": "decline",
"lobby.application.submit": "submit application",
"lobby.application.submit_for": "join {name}",
"lobby.application.race_name_label": "race name",
"lobby.application.race_name_required": "race name must not be empty",
"lobby.application.cancel": "cancel",
"lobby.application.submitted": "application submitted, awaiting approval",
"lobby.application.status.pending": "pending",
"lobby.application.status.approved": "approved",
"lobby.application.status.rejected": "rejected",
"lobby.application.status.unknown": "{status}",
"lobby.list_loading": "loading…",
"lobby.create.title": "create new game",
"lobby.create.game_name_label": "game name",
"lobby.create.description_label": "description",
"lobby.create.turn_schedule_label": "turn schedule",
"lobby.create.turn_schedule_hint": "five-field cron, e.g. 0 0 * * *",
"lobby.create.enrollment_ends_at_label": "enrollment ends at",
"lobby.create.advanced": "advanced",
"lobby.create.min_players_label": "min players",
"lobby.create.max_players_label": "max players",
"lobby.create.start_gap_hours_label": "start gap (hours)",
"lobby.create.start_gap_players_label": "start gap (players)",
"lobby.create.target_engine_version_label": "target engine version",
"lobby.create.submit": "create",
"lobby.create.submitting": "creating…",
"lobby.create.cancel": "cancel",
"lobby.create.game_name_required": "game name must not be empty",
"lobby.create.turn_schedule_required": "turn schedule must not be empty",
"lobby.create.enrollment_ends_at_required": "enrollment end time must be set",
"lobby.create.error.forbidden":
"Game creation is available only on a paid plan.",
"lobby.error.invalid_request": "request is invalid",
"lobby.error.subject_not_found": "not found",
"lobby.error.forbidden": "operation is forbidden",
"lobby.error.conflict": "request conflicts with current state",
"lobby.error.internal_error": "internal server error",
"lobby.error.unknown": "{message}",
"profile.title": "Profile",
"profile.loading": "loading account…",
"profile.field.user_name": "username",
"profile.field.email": "email",
"profile.field.display_name": "display name",
"profile.field.preferred_language": "preferred language",
"profile.field.time_zone": "time zone",
"profile.hint.display_name": "shown wherever Galaxy needs a friendlier name than the username handle. Leave empty to fall back to the username.",
"profile.hint.time_zone": "IANA zones grouped by continent. The form opens on your browser's current zone when no value is saved.",
"profile.save": "save",
"profile.saving": "saving…",
"profile.saved": "saved",
"profile.cancel": "cancel",
"profile.error.language_required": "language must not be empty",
"profile.error.time_zone_required": "time zone must not be empty",
"game.shell.unknown": "?",
"game.shell.connection.online": "online",
"game.shell.connection.reconnecting": "reconnecting…",
"game.shell.connection.offline": "offline",
"game.shell.menu.toggle_sidebar": "open sidebar",
"game.shell.menu.close_sidebar": "close sidebar",
"game.shell.menu.open_views": "open views menu",
"game.shell.menu.close_views": "close views menu",
"game.shell.menu.return_to_lobby": "return to lobby",
"game.shell.theme_toggle.to_light": "switch to light theme",
"game.shell.theme_toggle.to_dark": "switch to dark theme",
"game.shell.coming_soon": "coming soon",
"game.shell.turn.label": "turn {turn}",
"game.shell.turn.list_item": "turn #{turn}",
"game.shell.turn.prev": "previous turn",
"game.shell.turn.next": "next turn",
"game.shell.turn.open_navigator": "open turn list",
"game.shell.turn.close_navigator": "close turn list",
"game.shell.history.viewing": "Viewing turn {turn} · read-only",
"game.shell.history.return_to_current": "Return to current turn",
"game.shell.history.current_badge": "current",
"game.view.map": "map",
"game.map.toggles.open": "open map visibility menu",
"game.map.aria_label":
"galaxy map ({count} planets) — a visual overview; planet, ship-group and route details are available in the sidebar inspector and the tables view",
"game.map.toggles.close": "close map visibility menu",
"game.map.toggles.section.objects": "Objects",
"game.map.toggles.section.planets": "Planets",
"game.map.toggles.section.view": "View",
"game.map.toggles.hyperspace_groups": "hyperspace groups",
"game.map.toggles.incoming_groups": "incoming groups",
"game.map.toggles.unidentified_groups": "unidentified groups",
"game.map.toggles.cargo_routes": "cargo routes",
"game.map.toggles.battle_markers": "battle markers",
"game.map.toggles.bombing_markers": "bombing markers",
"game.map.toggles.foreign_planets": "foreign planets",
"game.map.toggles.uninhabited_planets": "uninhabited planets",
"game.map.toggles.unidentified_planets": "unidentified planets",
"game.map.toggles.unreachable_planets": "show unreachable planets",
"game.map.toggles.visible_hyperspace": "visible hyperspace",
"game.view.table": "table",
"game.view.table.planets": "planets",
"game.view.table.ship_classes": "ship classes",
"game.view.table.ship_groups": "ship groups",
"game.view.table.fleets": "fleets",
"game.view.table.sciences": "sciences",
"game.view.table.races": "races",
"game.view.table.battles": "battles",
"game.view.report": "turn report",
"game.view.mail": "diplomatic mail",
"game.view.mail.badge": "{count}",
"game.events.mail_new.message": "new mail from {from}",
"game.events.mail_new.action": "view",
"game.mail.loading": "loading mail…",
"game.mail.load_failed": "could not load mail",
"game.mail.empty": "no diplomatic messages yet",
"game.mail.back": "back",
"game.mail.compose_action": "compose",
"game.mail.select_thread": "pick a thread on the left to read it",
"game.mail.broadcast.title": "your broadcast",
"game.mail.admin.title": "admin notification",
"game.mail.system.generic.title": "system message",
"game.mail.system.game_paused.title": "game paused",
"game.mail.system.game_cancelled.title": "game cancelled",
"game.mail.system.membership_removed.title": "membership removed",
"game.mail.system.membership_blocked.title": "membership blocked",
"game.mail.subject_placeholder": "subject (optional)",
"game.mail.body_placeholder": "your message…",
"game.mail.recipient_label": "race",
"game.mail.recipient_required": "pick a recipient race",
"game.mail.body_required": "the message body cannot be empty",
"game.mail.body_too_long": "the body exceeds the {limit} byte limit",
"game.mail.subject_too_long": "the subject exceeds the {limit} byte limit",
"game.mail.compose.send": "send",
"game.mail.compose.cancel": "cancel",
"game.mail.compose.target_personal": "personal",
"game.mail.compose.target_broadcast": "broadcast",
"game.mail.compose.target_admin": "admin",
"game.mail.compose.recipients_active": "active members",
"game.mail.compose.recipients_active_and_removed": "active + removed",
"game.mail.compose.recipients_all_members": "all members",
"game.mail.compose.target_label": "kind",
"game.mail.compose.recipients_label": "audience",
"game.mail.compose.send_failed": "send failed",
"game.mail.show_original": "show original",
"game.mail.show_translation": "show translation",
"game.mail.translation_unavailable": "translation unavailable",
"game.mail.reply_label": "reply",
"game.mail.delete_action": "delete",
"game.mail.outgoing_label": "you",
"game.view.designer.ship_class": "ship-class designer",
"game.view.designer.science": "science designer",
"game.sidebar.tab.calculator": "calculator",
"game.sidebar.tab.inspector": "inspector",
"game.sidebar.tab.order": "order",
"game.sidebar.empty.calculator": "coming soon",
"game.sidebar.empty.inspector": "select an object on the map",
"game.sidebar.empty.order": "order is empty",
"game.sidebar.order.command_delete": "delete",
"game.sidebar.order.sync.idle": "no changes yet",
"game.sidebar.order.sync.in_flight": "syncing…",
"game.sidebar.order.sync.synced": "synced with server",
"game.sidebar.order.sync.error": "sync failed: {message}",
"game.sidebar.order.sync.offline": "queued — offline, will retry on reconnect",
"game.sidebar.order.sync.conflict": "turn closed before submit",
"game.sidebar.order.sync.paused": "game paused — orders disabled",
"game.sidebar.order.sync.retry": "retry",
"game.sidebar.order.conflict.banner": "Turn {turn} closed before your order was accepted. Edit and resubmit.",
"game.sidebar.order.conflict.banner_no_turn": "Turn closed before your order was accepted. Edit and resubmit.",
"game.sidebar.order.paused.banner": "Game paused. Orders are not accepted until it resumes.",
"game.sidebar.order.status.draft": "draft",
"game.sidebar.order.status.valid": "valid",
"game.sidebar.order.status.invalid": "invalid",
"game.sidebar.order.status.submitting": "submitting",
"game.sidebar.order.status.applied": "applied",
"game.sidebar.order.status.rejected": "rejected",
"game.sidebar.order.status.conflict": "conflict",
"game.sidebar.order.label.placeholder": "{label}",
"game.sidebar.order.label.planet_rename": "rename planet {planet} → {name}",
"game.sidebar.order.label.planet_production": "set production on planet {planet} → {target}",
"game.bottom_tabs.map": "map",
"game.bottom_tabs.calc": "calc",
"game.bottom_tabs.order": "order",
"game.bottom_tabs.more": "more",
"game.inspector.planet.kind.local": "your planet",
"game.inspector.planet.kind.other": "other race planet",
"game.inspector.planet.kind.uninhabited": "uninhabited planet",
"game.inspector.planet.kind.unidentified": "unidentified planet",
"game.inspector.planet.field.name": "name",
"game.inspector.planet.field.owner": "owner",
"game.inspector.planet.field.coordinates": "coordinates",
"game.inspector.planet.field.size": "size",
"game.inspector.planet.field.population": "population",
"game.inspector.planet.field.colonists": "colonists",
"game.inspector.planet.field.industry": "industry",
"game.inspector.planet.field.industry_stockpile": "industry ($)",
"game.inspector.planet.field.materials_stockpile": "materials (M)",
"game.inspector.planet.field.natural_resources": "natural resources",
"game.inspector.planet.field.production": "current production",
"game.inspector.planet.field.free_industry": "free production",
"game.inspector.planet.production_none": "none",
"game.inspector.planet.unidentified_no_data": "no data — only the location is known",
"game.inspector.sheet_close": "close",
"game.inspector.planet.action.rename": "rename",
"game.inspector.planet.rename.title": "rename planet",
"game.inspector.planet.rename.confirm": "save",
"game.inspector.planet.rename.invalid.empty": "name cannot be empty",
"game.inspector.planet.rename.invalid.too_long": "name is too long (30 characters max)",
"game.inspector.planet.rename.invalid.starts_with_special": "name cannot start with a special character",
"game.inspector.planet.rename.invalid.ends_with_special": "name cannot end with a special character",
"game.inspector.planet.rename.invalid.consecutive_specials": "too many special characters in a row",
"game.inspector.planet.rename.invalid.whitespace": "name cannot contain spaces",
"game.inspector.planet.rename.invalid.disallowed_character": "name contains disallowed characters",
"game.inspector.planet.production.title": "production",
"game.inspector.planet.production.main.aria": "production type",
"game.inspector.planet.production.option.industry": "industry",
"game.inspector.planet.production.option.materials": "materials",
"game.inspector.planet.production.option.research": "research",
"game.inspector.planet.production.option.ship": "build ship",
"game.inspector.planet.production.research.drive": "drive",
"game.inspector.planet.production.research.weapons": "weapons",
"game.inspector.planet.production.research.shields": "shields",
"game.inspector.planet.production.research.cargo": "cargo",
"game.inspector.planet.production.target.research.aria": "research target",
"game.inspector.planet.production.target.research.placeholder": "(tech or science)",
"game.inspector.planet.production.target.ship.aria": "ship class",
"game.inspector.planet.production.target.ship.placeholder": "(ship class)",
"game.inspector.planet.production.ship.no_classes": "no ship classes designed yet",
"game.inspector.planet.production.apply": "apply production change",
"game.inspector.planet.production.cancel": "discard production change",
"game.inspector.planet.cargo.placeholder": "manage routes",
"game.inspector.planet.cargo.slot.col": "colonists",
"game.inspector.planet.cargo.slot.cap": "industry",
"game.inspector.planet.cargo.slot.mat": "materials",
"game.inspector.planet.cargo.slot.emp": "empty ships",
"game.inspector.planet.cargo.empty": "(no route)",
"game.inspector.planet.cargo.add": "add",
"game.inspector.planet.cargo.edit": "edit",
"game.inspector.planet.cargo.remove": "remove",
"game.inspector.planet.cargo.pick.prompt": "pick a destination on the map (Esc to cancel)",
"game.inspector.planet.cargo.pick.cancel": "cancel pick",
"game.inspector.planet.cargo.pick.no_destinations": "no reachable destinations within {reach} world units",
"game.sidebar.order.label.cargo_route_set": "set {loadType} route from planet {source} → planet {destination}",
"game.sidebar.order.label.cargo_route_remove": "remove {loadType} route from planet {source}",
"game.sidebar.order.label.ship_class_create": "design ship class {name}",
"game.sidebar.order.label.ship_class_remove": "remove ship class {name}",
"game.sidebar.order.label.science_create": "define science {name}",
"game.sidebar.order.label.science_remove": "remove science {name}",
"game.sidebar.order.label.ship_group_break": "split group {group} → {quantity} ships into new group",
"game.sidebar.order.label.ship_group_send": "send group {group} → planet {destination}",
"game.sidebar.order.label.ship_group_load": "load {cargo} × {quantity} onto group {group}",
"game.sidebar.order.label.ship_group_unload": "unload × {quantity} from group {group}",
"game.sidebar.order.label.ship_group_upgrade": "modernize group {group} {tech} → {level}",
"game.sidebar.order.label.ship_group_dismantle": "dismantle group {group}",
"game.sidebar.order.label.ship_group_transfer": "transfer group {group} → {acceptor}",
"game.sidebar.order.label.ship_group_join_fleet": "assign group {group} → fleet {fleet}",
"game.sidebar.order.label.race_relation": "declare {relation} on {acceptor}",
"game.sidebar.order.label.race_vote": "give my votes to {acceptor}",
"game.table.planets.title": "planets",
"game.table.planets.loading": "loading planets…",
"game.table.planets.empty": "no planets in the report",
"game.table.planets.column.number": "#",
"game.table.planets.column.name": "name",
"game.table.planets.column.kind": "kind",
"game.table.planets.column.owner": "owner",
"game.table.planets.column.size": "size",
"game.table.planets.column.resources": "resources",
"game.table.planets.column.coordinates": "x,y",
"game.table.planets.kind.own": "own",
"game.table.planets.kind.foreign": "foreign",
"game.table.planets.kind.uninhabited": "uninhabited",
"game.table.planets.kind.unknown": "unknown",
"game.table.planets.filter.owner": "owner:",
"game.table.planets.filter.owner.all": "all races",
"game.table.ship_groups.title": "ship groups",
"game.table.ship_groups.loading": "loading ship groups…",
"game.table.ship_groups.empty": "no ship groups in the report",
"game.table.ship_groups.column.owner": "owner",
"game.table.ship_groups.column.class": "class",
"game.table.ship_groups.column.count": "count",
"game.table.ship_groups.column.race": "race",
"game.table.ship_groups.column.location": "location",
"game.table.ship_groups.column.mass": "mass",
"game.table.ship_groups.column.speed": "speed",
"game.table.ship_groups.owner.own": "own",
"game.table.ship_groups.owner.foreign": "foreign",
"game.table.ship_groups.filter.planet": "planet:",
"game.table.ship_groups.filter.planet.all": "all planets",
"game.table.ship_groups.filter.class": "class:",
"game.table.ship_groups.filter.class.all": "all classes",
"game.table.fleets.title": "fleets",
"game.table.fleets.loading": "loading fleets…",
"game.table.fleets.empty": "no fleets in the report",
"game.table.fleets.column.name": "name",
"game.table.fleets.column.groups": "groups",
"game.table.fleets.column.state": "state",
"game.table.fleets.column.location": "location",
"game.table.fleets.column.speed": "speed",
"game.table.fleets.filter.planet": "planet:",
"game.table.fleets.filter.planet.all": "all planets",
"game.table.battles.title": "battles",
"game.table.battles.loading": "loading battles…",
"game.table.battles.empty": "no battles this turn",
"game.table.battles.column.planet": "planet",
"game.table.battles.column.shots": "shots",
"game.table.ship_classes.title": "ship classes",
"game.table.ship_classes.column.name": "name",
"game.table.ship_classes.column.drive": "drive",
"game.table.ship_classes.column.armament": "armament",
"game.table.ship_classes.column.weapons": "weapons",
"game.table.ship_classes.column.shields": "shields",
"game.table.ship_classes.column.cargo": "cargo",
"game.table.ship_classes.column.actions": "actions",
"game.table.ship_classes.empty": "no ship classes designed yet",
"game.table.ship_classes.filter.placeholder": "filter by name",
"game.table.ship_classes.action.new": "+ new ship class",
"game.table.ship_classes.action.delete": "delete",
"game.table.ship_classes.action.delete.in_use": "in use by {count} ship group(s)",
"game.table.ship_classes.loading": "loading ship classes…",
"game.designer.ship_class.title.new": "design new ship class",
"game.designer.ship_class.title.view": "ship class {name}",
"game.designer.ship_class.field.name": "name",
"game.designer.ship_class.field.drive": "drive",
"game.designer.ship_class.field.armament": "armament",
"game.designer.ship_class.field.weapons": "weapons",
"game.designer.ship_class.field.shields": "shields",
"game.designer.ship_class.field.cargo": "cargo",
"game.designer.ship_class.action.save": "save",
"game.designer.ship_class.action.cancel": "cancel",
"game.designer.ship_class.action.delete": "delete",
"game.designer.ship_class.action.back": "back",
"game.designer.ship_class.hint.values": "each value is either 0 or ≥ 1; armament is a non-negative integer; armament and weapons are both zero or both nonzero",
"game.designer.ship_class.read_only_notice": "ship classes are designed once; values cannot be edited after creation",
"game.designer.ship_class.not_found": "ship class \"{name}\" does not exist",
"game.designer.ship_class.invalid.empty": "name cannot be empty",
"game.designer.ship_class.invalid.too_long": "name is too long (30 characters max)",
"game.designer.ship_class.invalid.starts_with_special": "name cannot start with a special character",
"game.designer.ship_class.invalid.ends_with_special": "name cannot end with a special character",
"game.designer.ship_class.invalid.consecutive_specials": "too many special characters in a row",
"game.designer.ship_class.invalid.whitespace": "name cannot contain spaces",
"game.designer.ship_class.invalid.disallowed_character": "name contains disallowed characters",
"game.designer.ship_class.invalid.duplicate_name": "a ship class with this name already exists",
"game.designer.ship_class.invalid.drive_value": "drive must be 0 or ≥ 1",
"game.designer.ship_class.invalid.armament_value": "armament must be 0 or a positive integer",
"game.designer.ship_class.invalid.armament_not_integer": "armament must be an integer",
"game.designer.ship_class.invalid.weapons_value": "weapons must be 0 or ≥ 1",
"game.designer.ship_class.invalid.shields_value": "shields must be 0 or ≥ 1",
"game.designer.ship_class.invalid.cargo_value": "cargo must be 0 or ≥ 1",
"game.designer.ship_class.invalid.armament_weapons_pair": "armament and weapons must be both zero or both nonzero",
"game.designer.ship_class.invalid.all_zero": "at least one value must be nonzero",
"game.designer.ship_class.preview.title": "preview at your tech levels",
"game.designer.ship_class.preview.mass": "mass",
"game.designer.ship_class.preview.full_load_mass": "full-load mass",
"game.designer.ship_class.preview.max_speed": "max speed (ly/turn)",
"game.designer.ship_class.preview.range": "range at full load (ly/turn)",
"game.designer.ship_class.preview.cargo_capacity": "cargo capacity per ship",
"game.designer.ship_class.preview.unavailable": "—",
"game.calculator.title": "ship class calculator",
"game.calculator.mode.ship": "calculator",
"game.calculator.mode.modernization": "modernization",
"game.calculator.name.placeholder": "new class name",
"game.calculator.name.existing": "your ship classes",
"game.calculator.action.create": "create",
"game.calculator.col.ship": "ship",
"game.calculator.col.tech": "tech",
"game.calculator.field.drive": "drive",
"game.calculator.field.armament": "armament",
"game.calculator.field.weapons": "weapons",
"game.calculator.field.shields": "shields",
"game.calculator.field.cargo": "cargo",
"game.calculator.load.label": "load",
"game.calculator.load.empty": "empty",
"game.calculator.load.full": "full",
"game.calculator.load.custom": "custom",
"game.calculator.col.empty": "empty",
"game.calculator.col.loaded": "loaded",
"game.calculator.out.mass": "mass",
"game.calculator.out.speed": "speed",
"game.calculator.out.attack": "attack",
"game.calculator.out.defense": "defense",
"game.calculator.out.bombing": "bombing",
"game.calculator.out.cargo_capacity": "cargo capacity",
"game.calculator.planet.title": "planet",
"game.calculator.planet.none": "select one of your planets on the map",
"game.calculator.planet.label": "planet {name} (#{number})",
"game.calculator.planet.mat": "MAT",
"game.calculator.planet.ships_per_turn": "ships / turn",
"game.calculator.planet.turns_per_ship": "turns / ship",
"game.calculator.lock.reset": "locked — click to release to the computed value",
"game.calculator.lock.infeasible": "this target cannot be reached with the current design",
"game.calculator.lock.max": "release the locked result first — one result at a time",
"game.calculator.tech.override": "click to override your current tech",
"game.calculator.tech.reset": "overridden — click to reset to your current tech",
"game.calculator.mat.override": "click to override the planet value",
"game.calculator.mat.reset": "overridden — click to reset to the planet value",
"game.calculator.modern.current": "current",
"game.calculator.modern.target": "target",
"game.calculator.modern.cost": "upgrade cost",
"game.calculator.modern.total": "total upgrade cost",
"game.calculator.unavailable": "—",
"game.calculator.invalid.empty": "name cannot be empty",
"game.calculator.invalid.too_long": "name is too long (30 characters max)",
"game.calculator.invalid.starts_with_special": "name cannot start with a special character",
"game.calculator.invalid.ends_with_special": "name cannot end with a special character",
"game.calculator.invalid.consecutive_specials": "too many special characters in a row",
"game.calculator.invalid.whitespace": "name cannot contain spaces",
"game.calculator.invalid.disallowed_character": "name contains disallowed characters",
"game.calculator.invalid.duplicate_name": "a ship class with this name already exists",
"game.calculator.invalid.drive_value": "drive must be 0 or ≥ 1",
"game.calculator.invalid.armament_value": "armament must be 0 or a positive integer",
"game.calculator.invalid.armament_not_integer": "armament must be an integer",
"game.calculator.invalid.weapons_value": "weapons must be 0 or ≥ 1",
"game.calculator.invalid.shields_value": "shields must be 0 or ≥ 1",
"game.calculator.invalid.cargo_value": "cargo must be 0 or ≥ 1",
"game.calculator.invalid.armament_weapons_pair": "armament and weapons must be both zero or both nonzero",
"game.calculator.invalid.all_zero": "at least one value must be nonzero",
"game.calculator.invalid.negative": "value cannot be negative",
"game.calculator.invalid.tech_value": "tech level cannot be negative",
"game.calculator.invalid.tech_below_current": "tech level cannot be below your current tech this turn",
"game.calculator.invalid.load_over_capacity": "load exceeds the ship's cargo capacity",
"game.calculator.lock.no_drive": "set a non-zero drive before locking speed",
"game.calculator.confirm_reset_for_load": "Discard unsaved changes and load class «{name}»?",
"game.table.sciences.title": "sciences",
"game.table.sciences.column.name": "name",
"game.table.sciences.column.drive": "drive %",
"game.table.sciences.column.weapons": "weapons %",
"game.table.sciences.column.shields": "shields %",
"game.table.sciences.column.cargo": "cargo %",
"game.table.sciences.column.actions": "actions",
"game.table.sciences.empty": "no sciences defined yet",
"game.table.sciences.filter.placeholder": "filter by name",
"game.table.sciences.action.new": "+ new science",
"game.table.sciences.action.delete": "delete",
"game.table.sciences.loading": "loading sciences…",
"game.designer.science.title.new": "define new science",
"game.designer.science.title.view": "science {name}",
"game.designer.science.field.name": "name",
"game.designer.science.field.drive": "drive %",
"game.designer.science.field.weapons": "weapons %",
"game.designer.science.field.shields": "shields %",
"game.designer.science.field.cargo": "cargo %",
"game.designer.science.field.sum": "sum: {value} % (must equal 100)",
"game.designer.science.action.save": "save",
"game.designer.science.action.cancel": "cancel",
"game.designer.science.action.delete": "delete",
"game.designer.science.action.back": "back",
"game.designer.science.hint.values": "each value is a percent in [0, 100] with one decimal; the four percentages must sum to exactly 100",
"game.designer.science.read_only_notice": "sciences are defined once; values cannot be edited after creation",
"game.designer.science.not_found": "science \"{name}\" does not exist",
"game.designer.science.invalid.empty": "name cannot be empty",
"game.designer.science.invalid.too_long": "name is too long (30 characters max)",
"game.designer.science.invalid.starts_with_special": "name cannot start with a special character",
"game.designer.science.invalid.ends_with_special": "name cannot end with a special character",
"game.designer.science.invalid.consecutive_specials": "too many special characters in a row",
"game.designer.science.invalid.whitespace": "name cannot contain spaces",
"game.designer.science.invalid.disallowed_character": "name contains disallowed characters",
"game.designer.science.invalid.duplicate_name": "a science with this name already exists",
"game.designer.science.invalid.drive_value": "drive % must be in [0, 100]",
"game.designer.science.invalid.weapons_value": "weapons % must be in [0, 100]",
"game.designer.science.invalid.shields_value": "shields % must be in [0, 100]",
"game.designer.science.invalid.cargo_value": "cargo % must be in [0, 100]",
"game.designer.science.invalid.sum_not_hundred": "the four percentages must sum to exactly 100",
"game.table.races.title": "races",
"game.table.races.loading": "loading races…",
"game.table.races.empty": "no other races known yet",
"game.table.races.filter.placeholder": "filter by name",
"game.table.races.column.name": "name",
"game.table.races.column.drive": "drive",
"game.table.races.column.weapons": "weapons",
"game.table.races.column.shields": "shields",
"game.table.races.column.cargo": "cargo",
"game.table.races.column.population": "population",
"game.table.races.column.industry": "production",
"game.table.races.column.planets": "planets",
"game.table.races.column.votes": "votes received",
"game.table.races.column.relation": "stance",
"game.table.races.action.war": "WAR",
"game.table.races.action.peace": "PEACE",
"game.table.races.votes.mine": "my votes",
"game.table.races.votes.target": "I vote for",
"game.table.races.votes.target_placeholder": "— select a race —",
"game.table.races.note.alliance_server_side": "alliances and the 2/3 victory are tallied by the server at turn cutoff; this table shows only my outgoing vote and the votes each race received in the last tally",
"game.inspector.ship_group.kind.local": "your group",
"game.inspector.ship_group.kind.other": "other race group",
"game.inspector.ship_group.kind.incoming": "incoming group",
"game.inspector.ship_group.kind.unidentified": "unidentified group",
"game.inspector.ship_group.field.class": "class",
"game.inspector.ship_group.field.count": "ships",
"game.inspector.ship_group.field.drive": "drive",
"game.inspector.ship_group.field.weapons": "weapons",
"game.inspector.ship_group.field.shields": "shields",
"game.inspector.ship_group.field.cargo_tech": "cargo",
"game.inspector.ship_group.field.mass": "mass",
"game.inspector.ship_group.field.cargo_load": "cargo aboard",
"game.inspector.ship_group.field.location": "location",
"game.inspector.ship_group.field.from": "from",
"game.inspector.ship_group.field.to": "to",
"game.inspector.ship_group.field.distance": "distance remaining",
"game.inspector.ship_group.field.speed": "speed (ly/turn)",
"game.inspector.ship_group.field.eta": "ETA (turns)",
"game.inspector.ship_group.field.fleet": "fleet",
"game.inspector.ship_group.field.state": "state",
"game.inspector.ship_group.field.coordinates": "coordinates",
"game.inspector.ship_group.cargo.col": "colonists",
"game.inspector.ship_group.cargo.cap": "industry",
"game.inspector.ship_group.cargo.mat": "materials",
"game.inspector.ship_group.cargo.emp": "empty",
"game.inspector.ship_group.cargo.none": "none",
"game.inspector.ship_group.location.in_hyperspace": "in hyperspace",
"game.inspector.ship_group.fleet.none": "—",
"game.inspector.ship_group.unidentified_no_data": "no data — only the radar blip is known",
"game.inspector.ship_group.action.split": "split",
"game.inspector.ship_group.action.send": "send",
"game.inspector.ship_group.action.load": "load",
"game.inspector.ship_group.action.unload": "unload",
"game.inspector.ship_group.action.modernize": "modernize",
"game.inspector.ship_group.action.dismantle": "dismantle",
"game.inspector.ship_group.action.transfer": "transfer",
"game.inspector.ship_group.action.join_fleet": "join fleet",
"game.inspector.ship_group.action.confirm": "confirm",
"game.inspector.ship_group.action.cancel": "cancel",
"game.inspector.ship_group.action.confirm_destroy": "confirm — colonists die",
"game.inspector.ship_group.action.disabled.not_in_orbit": "ships are busy ({state}); only orbiting groups accept actions",
"game.inspector.ship_group.action.disabled.no_reach": "no planets are within drive range",
"game.inspector.ship_group.action.disabled.no_drive": "this ship class has no drive block",
"game.inspector.ship_group.action.disabled.no_cargo_block": "this ship class has no cargo block",
"game.inspector.ship_group.action.disabled.no_planet": "the orbit planet is not visible",
"game.inspector.ship_group.action.disabled.foreign_planet": "this action is only available on your own or unowned planets",
"game.inspector.ship_group.action.disabled.empty_cargo": "the group is empty",
"game.inspector.ship_group.action.disabled.foreign_unload_col": "colonists cannot be unloaded over a foreign planet",
"game.inspector.ship_group.action.disabled.no_headroom": "the group's tech is already at your race level",
"game.inspector.ship_group.action.disabled.no_planet_stock": "the planet has no available stock of this cargo",
"game.inspector.ship_group.action.disabled.full_load": "the group is fully loaded",
"game.inspector.ship_group.action.disabled.no_other_races": "no other non-extinct races to transfer to",
"game.inspector.ship_group.action.disabled.unknown_class": "the ship class is missing from the report",
"game.inspector.ship_group.action.disabled.locked": "an order is already queued for this group; cancel it in the order list to issue a new one",
"game.inspector.ship_group.action.locked.banner": "an order is already queued for this group: {command}. Cancel it in the order list to issue another action.",
"game.inspector.ship_group.action.locked.kind.send": "send",
"game.inspector.ship_group.action.locked.kind.modernize": "modernize",
"game.inspector.ship_group.action.locked.kind.dismantle": "dismantle",
"game.inspector.ship_group.action.locked.kind.transfer": "transfer",
"game.inspector.ship_group.action.field.ships": "ships ({max} total)",
"game.inspector.ship_group.action.field.cargo": "cargo type",
"game.inspector.ship_group.action.field.quantity": "quantity",
"game.inspector.ship_group.action.field.level": "tech level",
"game.inspector.ship_group.action.field.tech": "tech",
"game.inspector.ship_group.action.field.acceptor": "acceptor",
"game.inspector.ship_group.action.field.fleet": "fleet name",
"game.inspector.ship_group.action.field.destination": "destination planet",
"game.inspector.ship_group.action.tech.all": "all blocks",
"game.inspector.ship_group.action.tech.drive": "drive",
"game.inspector.ship_group.action.tech.weapons": "weapons",
"game.inspector.ship_group.action.tech.shields": "shields",
"game.inspector.ship_group.action.tech.cargo": "cargo",
"game.inspector.ship_group.action.send.pick_prompt": "click a planet on the map (Esc to cancel)",
"game.inspector.ship_group.action.modernize.cost": "estimated cost: {cost}",
"game.inspector.ship_group.action.modernize.cost_unavailable": "cost preview unavailable",
"game.inspector.ship_group.action.dismantle.warning": "the group is over a foreign planet with colonists aboard — they will die",
"game.inspector.ship_group.action.fleet.create_new": "+ new fleet",
"game.inspector.ship_group.action.invalid.ship_count": "ships must be in the range 1…{max}",
"game.inspector.ship_group.action.invalid.quantity": "quantity must be greater than zero",
"game.inspector.ship_group.action.invalid.level": "level must be in ({current}, {max}]",
"game.inspector.ship_group.action.invalid.fleet_name": "fleet name does not match the entity-name rules",
"game.inspector.planet.ship_groups.race_filter.aria": "stationed race",
"game.inspector.planet.ship_groups.title": "stationed ship groups",
"game.inspector.planet.ship_groups.race.unknown": "unknown",
"game.report.loading": "loading report…",
"game.report.toc.title": "sections",
"game.report.toc.open": "show section list",
"game.report.toc.close": "hide section list",
"game.report.section.galaxy_summary.title": "galaxy summary",
"game.report.section.galaxy_summary.field.turn": "turn",
"game.report.section.galaxy_summary.field.size": "map size",
"game.report.section.galaxy_summary.field.planets": "planet count",
"game.report.section.galaxy_summary.field.race": "your race",
"game.report.section.votes.title": "votes",
"game.report.section.votes.mine": "my votes",
"game.report.section.votes.target": "I vote for",
"game.report.section.votes.target_none": "(no recipient yet)",
"game.report.section.votes.received_header": "votes received last tally",
"game.report.section.votes.column.race": "race",
"game.report.section.votes.column.votes": "votes received",
"game.report.section.votes.empty": "no votes cast yet",
"game.report.section.player_status.title": "player status",
"game.report.section.player_status.column.name": "name",
"game.report.section.player_status.column.drive": "drive",
"game.report.section.player_status.column.weapons": "weapons",
"game.report.section.player_status.column.shields": "shields",
"game.report.section.player_status.column.cargo": "cargo",
"game.report.section.player_status.column.population": "population",
"game.report.section.player_status.column.industry": "production",
"game.report.section.player_status.column.planets": "planets",
"game.report.section.player_status.column.votes": "votes received",
"game.report.section.player_status.local_marker": "you",
"game.report.section.player_status.extinct_marker": "RIP",
"game.report.section.my_sciences.title": "my sciences",
"game.report.section.my_sciences.column.name": "name",
"game.report.section.my_sciences.column.drive": "drive %",
"game.report.section.my_sciences.column.weapons": "weapons %",
"game.report.section.my_sciences.column.shields": "shields %",
"game.report.section.my_sciences.column.cargo": "cargo %",
"game.report.section.my_sciences.empty": "no sciences defined yet",
"game.report.section.foreign_sciences.title": "foreign sciences",
"game.report.section.foreign_sciences.race_header": "{race} sciences",
"game.report.section.foreign_sciences.empty": "no foreign sciences observed yet",
"game.report.section.my_ship_classes.title": "my ship classes",
"game.report.section.my_ship_classes.column.name": "name",
"game.report.section.my_ship_classes.column.drive": "drive",
"game.report.section.my_ship_classes.column.armament": "armament",
"game.report.section.my_ship_classes.column.weapons": "weapons",
"game.report.section.my_ship_classes.column.shields": "shields",
"game.report.section.my_ship_classes.column.cargo": "cargo",
"game.report.section.my_ship_classes.empty": "no ship classes designed yet",
"game.report.section.foreign_ship_classes.title": "foreign ship classes",
"game.report.section.foreign_ship_classes.race_header": "{race} ship classes",
"game.report.section.foreign_ship_classes.column.mass": "mass",
"game.report.section.foreign_ship_classes.empty": "no foreign ship classes observed yet",
"game.report.section.battles.title": "battles",
"game.report.section.battles.empty": "no battles last turn",
"game.report.section.battles.id_label": "battle",
"game.battle.title": "battle",
"game.battle.header_title": "Battle on planet {planet_name} (#{planet_number})",
"game.battle.loading": "loading battle…",
"game.battle.not_found": "battle not found",
"game.battle.back_to_report": "back to report",
"game.battle.back_to_map": "back to map",
"game.battle.scene_label": "battle scene",
"game.battle.controls.play": "play",
"game.battle.controls.pause": "pause",
"game.battle.controls.step_forward": "step forward",
"game.battle.controls.step_backward": "step back",
"game.battle.controls.rewind": "rewind to start",
"game.battle.controls.speed_label": "speed",
"game.battle.controls.speed_1x": "1x",
"game.battle.controls.speed_2x": "2x",
"game.battle.controls.speed_4x": "4x",
"game.battle.controls.speed_6x": "6x",
"game.battle.controls.scrub": "scrub battle timeline",
"game.battle.controls.log_toggle": "Log",
"game.battle.log.destroyed": "{attacker_race}'s {attacker_class} destroyed {defender_race}'s {defender_class}",
"game.battle.log.shielded": "{attacker_race}'s {attacker_class} hit {defender_race}'s {defender_class}, shields held",
"game.battle.accessibility.protocol_heading": "battle log",
"game.report.section.bombings.title": "bombings",
"game.report.section.bombings.empty": "no bombings last turn",
"game.report.section.bombings.column.planet": "planet",
"game.report.section.bombings.column.owner": "owner",
"game.report.section.bombings.column.attacker": "attacker",
"game.report.section.bombings.column.production": "production",
"game.report.section.bombings.column.industry": "industry",
"game.report.section.bombings.column.population": "population",
"game.report.section.bombings.column.colonists": "colonists",
"game.report.section.bombings.column.industry_stockpile": "industry ($)",
"game.report.section.bombings.column.materials_stockpile": "materials (M)",
"game.report.section.bombings.column.attack_power": "attack power",
"game.report.section.bombings.wiped": "wiped",
"game.report.section.approaching_groups.title": "approaching groups",
"game.report.section.approaching_groups.empty": "no approaching groups",
"game.report.section.approaching_groups.column.from": "from",
"game.report.section.approaching_groups.column.to": "to",
"game.report.section.approaching_groups.column.distance": "distance",
"game.report.section.approaching_groups.column.speed": "speed",
"game.report.section.approaching_groups.column.mass": "mass",
"game.report.section.my_planets.title": "my planets",
"game.report.section.my_planets.empty": "no planets owned yet",
"game.report.section.my_planets.column.number": "#",
"game.report.section.my_planets.column.name": "name",
"game.report.section.my_planets.column.coordinates": "x, y",
"game.report.section.my_planets.column.size": "size",
"game.report.section.my_planets.column.resources": "resources",
"game.report.section.my_planets.column.population": "population",
"game.report.section.my_planets.column.industry": "production",
"game.report.section.my_planets.column.industry_stockpile": "$",
"game.report.section.my_planets.column.materials_stockpile": "M",
"game.report.section.my_planets.column.colonists": "colonists",
"game.report.section.my_planets.column.production": "current production",
"game.report.section.my_planets.column.free_industry": "free",
"game.report.section.ships_in_production.title": "ships in production",
"game.report.section.ships_in_production.empty": "no ships in production",
"game.report.section.ships_in_production.column.planet": "planet",
"game.report.section.ships_in_production.column.class": "class",
"game.report.section.ships_in_production.column.cost": "cost",
"game.report.section.ships_in_production.column.prod_used": "invested",
"game.report.section.ships_in_production.column.percent": "percent",
"game.report.section.ships_in_production.column.free": "free industry",
"game.report.section.cargo_routes.title": "cargo routes",
"game.report.section.cargo_routes.empty": "no cargo routes set",
"game.report.section.cargo_routes.column.source": "source",
"game.report.section.cargo_routes.column.load": "load type",
"game.report.section.cargo_routes.column.destination": "destination",
"game.report.section.foreign_planets.title": "foreign planets",
"game.report.section.foreign_planets.empty": "no foreign planets observed",
"game.report.section.foreign_planets.column.owner": "owner",
"game.report.section.uninhabited_planets.title": "uninhabited planets",
"game.report.section.uninhabited_planets.empty": "no uninhabited planets observed",
"game.report.section.unknown_planets.title": "unknown planets",
"game.report.section.unknown_planets.empty": "no unknown planets",
"game.report.section.my_fleets.title": "my fleets",
"game.report.section.my_fleets.empty": "no fleets created yet",
"game.report.section.my_fleets.column.name": "name",
"game.report.section.my_fleets.column.groups": "groups",
"game.report.section.my_fleets.column.state": "state",
"game.report.section.my_fleets.column.destination": "destination",
"game.report.section.my_fleets.column.origin": "origin",
"game.report.section.my_fleets.column.range": "range",
"game.report.section.my_fleets.column.speed": "speed",
"game.report.section.my_ship_groups.title": "my ship groups",
"game.report.section.my_ship_groups.empty": "no ship groups yet",
"game.report.section.my_ship_groups.column.id": "id",
"game.report.section.my_ship_groups.column.class": "class",
"game.report.section.my_ship_groups.column.count": "count",
"game.report.section.my_ship_groups.column.cargo": "cargo",
"game.report.section.my_ship_groups.column.state": "state",
"game.report.section.my_ship_groups.column.destination": "destination",
"game.report.section.my_ship_groups.column.origin": "origin",
"game.report.section.my_ship_groups.column.range": "range",
"game.report.section.my_ship_groups.column.speed": "speed",
"game.report.section.my_ship_groups.column.mass": "mass",
"game.report.section.my_ship_groups.column.fleet": "fleet",
"game.report.section.foreign_ship_groups.title": "foreign ship groups",
"game.report.section.foreign_ship_groups.empty": "no foreign ship groups observed",
"game.report.section.unidentified_groups.title": "unidentified groups",
"game.report.section.unidentified_groups.empty": "no unidentified groups",
"game.report.section.unidentified_groups.column.x": "x",
"game.report.section.unidentified_groups.column.y": "y",
} as const;
export default en;