417 lines
13 KiB
Go
417 lines
13 KiB
Go
package userlifecycle_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"strings"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/applicationstub"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/intentpubstub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/racenamestub"
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"galaxy/lobby/internal/adapters/runtimemanagerstub"
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"galaxy/lobby/internal/domain/application"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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"galaxy/lobby/internal/domain/membership"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/worker/userlifecycle"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
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type fixture struct {
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directory *racenamestub.Directory
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memberships *membershipstub.Store
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applications *applicationstub.Store
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invites *invitestub.Store
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games *gamestub.Store
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runtimeManager *runtimemanagerstub.Publisher
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intents *intentpubstub.Publisher
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worker *userlifecycle.Worker
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now time.Time
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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directory, err := racenamestub.NewDirectory()
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require.NoError(t, err)
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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f := &fixture{
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directory: directory,
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memberships: membershipstub.NewStore(),
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applications: applicationstub.NewStore(),
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invites: invitestub.NewStore(),
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games: gamestub.NewStore(),
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runtimeManager: runtimemanagerstub.NewPublisher(),
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intents: intentpubstub.NewPublisher(),
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now: now,
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}
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worker, err := userlifecycle.NewWorker(userlifecycle.Dependencies{
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Directory: directory,
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Memberships: f.memberships,
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Applications: f.applications,
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Invites: f.invites,
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Games: f.games,
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RuntimeManager: f.runtimeManager,
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Intents: f.intents,
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Clock: func() time.Time { return now },
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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f.worker = worker
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return f
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}
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func (f *fixture) seedGame(
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t *testing.T,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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status game.Status,
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) game.Game {
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t.Helper()
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createdAt := f.now.Add(-2 * time.Hour)
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record, err := game.New(game.NewGameInput{
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GameID: id,
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GameName: "cascade " + id.String(),
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GameType: gameType,
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OwnerUserID: ownerUserID,
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MinPlayers: 2,
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MaxPlayers: 4,
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StartGapHours: 1,
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StartGapPlayers: 1,
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EnrollmentEndsAt: createdAt.Add(24 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: createdAt,
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})
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require.NoError(t, err)
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if status != game.StatusDraft {
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record.Status = status
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record.UpdatedAt = f.now
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switch status {
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case game.StatusRunning, game.StatusPaused:
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startedAt := f.now.Add(-time.Hour)
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record.StartedAt = &startedAt
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}
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}
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require.NoError(t, f.games.Save(context.Background(), record))
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return record
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}
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func (f *fixture) seedMembership(
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t *testing.T,
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gameID common.GameID,
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id common.MembershipID,
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userID, raceName string,
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) membership.Membership {
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t.Helper()
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record, err := membership.New(membership.NewMembershipInput{
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MembershipID: id,
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GameID: gameID,
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UserID: userID,
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RaceName: raceName,
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CanonicalKey: strings.ToLower(strings.ReplaceAll(raceName, " ", "")),
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.memberships.Save(context.Background(), record))
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require.NoError(t, f.directory.Reserve(context.Background(), gameID.String(), userID, raceName))
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return record
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}
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func (f *fixture) seedApplication(
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t *testing.T,
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gameID common.GameID,
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id common.ApplicationID,
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userID, raceName string,
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) application.Application {
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t.Helper()
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record, err := application.New(application.NewApplicationInput{
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ApplicationID: id,
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GameID: gameID,
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ApplicantUserID: userID,
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RaceName: raceName,
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Now: f.now,
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})
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require.NoError(t, err)
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require.NoError(t, f.applications.Save(context.Background(), record))
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return record
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}
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func (f *fixture) seedInvite(
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t *testing.T,
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gameID common.GameID,
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id common.InviteID,
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inviterUserID, inviteeUserID string,
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) invite.Invite {
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t.Helper()
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record, err := invite.New(invite.NewInviteInput{
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InviteID: id,
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GameID: gameID,
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InviterUserID: inviterUserID,
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InviteeUserID: inviteeUserID,
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Now: f.now,
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ExpiresAt: f.now.Add(48 * time.Hour),
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})
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require.NoError(t, err)
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require.NoError(t, f.invites.Save(context.Background(), record))
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return record
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}
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func (f *fixture) reserveRegistered(t *testing.T, gameID, userID, raceName string, registered bool) {
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t.Helper()
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require.NoError(t, f.directory.Reserve(context.Background(), gameID, userID, raceName))
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if registered {
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require.NoError(t, f.directory.MarkPendingRegistration(
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context.Background(), gameID, userID, raceName, f.now.Add(30*24*time.Hour)))
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require.NoError(t, f.directory.Register(context.Background(), gameID, userID, raceName))
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}
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}
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func TestNewWorkerRejectsMissingDeps(t *testing.T) {
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t.Parallel()
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_, err := userlifecycle.NewWorker(userlifecycle.Dependencies{})
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require.Error(t, err)
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}
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func TestHandleFullCascadePermanentBlock(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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// Owned private game in running status (must publish stop job).
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ownedRunning := f.seedGame(t, "game-owned-1", game.GameTypePrivate, "user-victim", game.StatusRunning)
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// Owned private game in enrollment_open (no stop job needed).
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ownedDraft := f.seedGame(t, "game-owned-2", game.GameTypePrivate, "user-victim", game.StatusEnrollmentOpen)
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// Third party private game where the victim has an active membership.
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thirdPartyGame := f.seedGame(t, "game-third-1", game.GameTypePrivate, "owner-other", game.StatusEnrollmentOpen)
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member := f.seedMembership(t, thirdPartyGame.GameID, "membership-1", "user-victim", "PrismHawk")
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// Public game where the victim has an active membership.
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publicGame := f.seedGame(t, "game-pub-1", game.GameTypePublic, "", game.StatusRunning)
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publicMember := f.seedMembership(t, publicGame.GameID, "membership-2", "user-victim", "Nebula")
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// Pending application by the victim.
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app := f.seedApplication(t, "game-pub-1", "application-1", "user-victim", "Nebula")
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// Pending invite addressed to the victim.
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inv1 := f.seedInvite(t, "game-third-1", "invite-1", "owner-other", "user-victim")
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// Pending invite where the victim is the inviter.
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inv2 := f.seedInvite(t, "game-owned-2", "invite-2", "user-victim", "guest-1")
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// Race name registered by the victim (RND should release it).
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f.reserveRegistered(t, "game-third-1", "user-victim", "PrismHawk", true)
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require.NoError(t, f.worker.Handle(context.Background(), ports.UserLifecycleEvent{
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EntryID: "1700000000000-0",
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EventType: ports.UserLifecycleEventTypePermanentBlocked,
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UserID: "user-victim",
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OccurredAt: f.now,
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Source: "admin_internal_api",
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ActorType: "admin_user",
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ActorID: "admin-1",
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ReasonCode: "policy_violation",
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}))
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// RND is fully cleared for the user.
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registered, err := f.directory.ListRegistered(context.Background(), "user-victim")
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require.NoError(t, err)
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assert.Empty(t, registered)
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pending, err := f.directory.ListPendingRegistrations(context.Background(), "user-victim")
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require.NoError(t, err)
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assert.Empty(t, pending)
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reservations, err := f.directory.ListReservations(context.Background(), "user-victim")
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require.NoError(t, err)
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assert.Empty(t, reservations)
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// Both memberships are blocked.
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got, err := f.memberships.Get(context.Background(), member.MembershipID)
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, got.Status)
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gotPub, err := f.memberships.Get(context.Background(), publicMember.MembershipID)
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, gotPub.Status)
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// Application rejected.
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gotApp, err := f.applications.Get(context.Background(), app.ApplicationID)
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require.NoError(t, err)
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assert.Equal(t, application.StatusRejected, gotApp.Status)
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// Both invites revoked.
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gotInv1, err := f.invites.Get(context.Background(), inv1.InviteID)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusRevoked, gotInv1.Status)
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gotInv2, err := f.invites.Get(context.Background(), inv2.InviteID)
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require.NoError(t, err)
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assert.Equal(t, invite.StatusRevoked, gotInv2.Status)
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// Owned games cancelled, stop job published only for in-flight ones.
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gotOwned1, err := f.games.Get(context.Background(), ownedRunning.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusCancelled, gotOwned1.Status)
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gotOwned2, err := f.games.Get(context.Background(), ownedDraft.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusCancelled, gotOwned2.Status)
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stopJobs := f.runtimeManager.StopJobs()
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require.Len(t, stopJobs, 1)
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assert.Equal(t, ownedRunning.GameID.String(), stopJobs[0])
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// Notification published only for the third-party private game owner.
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intents := f.intents.Published()
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require.Len(t, intents, 1)
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assert.Equal(t, notificationintent.NotificationTypeLobbyMembershipBlocked, intents[0].NotificationType)
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assert.Equal(t, []string{"owner-other"}, intents[0].RecipientUserIDs)
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assert.Contains(t, intents[0].PayloadJSON, `"reason":"permanent_blocked"`)
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assert.Contains(t, intents[0].PayloadJSON, `"membership_user_id":"user-victim"`)
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}
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func TestHandleIsIdempotentOnReplay(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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thirdParty := f.seedGame(t, "game-third-2", game.GameTypePrivate, "owner-other", game.StatusEnrollmentOpen)
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f.seedMembership(t, thirdParty.GameID, "membership-3", "user-victim", "PrismHawk")
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event := ports.UserLifecycleEvent{
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EntryID: "1700000000000-0",
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EventType: ports.UserLifecycleEventTypeDeleted,
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UserID: "user-victim",
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OccurredAt: f.now,
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Source: "admin_internal_api",
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ActorType: "system",
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ReasonCode: "user_request",
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}
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require.NoError(t, f.worker.Handle(context.Background(), event))
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require.NoError(t, f.worker.Handle(context.Background(), event))
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intents := f.intents.Published()
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require.Len(t, intents, 1, "second pass must not double-publish")
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assert.Contains(t, intents[0].PayloadJSON, `"reason":"deleted"`)
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}
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func TestHandleRetryAfterMembershipBackendError(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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thirdParty := f.seedGame(t, "game-third-3", game.GameTypePrivate, "owner-other", game.StatusEnrollmentOpen)
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member := f.seedMembership(t, thirdParty.GameID, "membership-4", "user-victim", "Stardust")
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failingMemberships := &flakyMembershipStore{
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Store: f.memberships,
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failOnce: true,
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failError: errors.New("redis flake"),
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}
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worker, err := userlifecycle.NewWorker(userlifecycle.Dependencies{
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Directory: f.directory,
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Memberships: failingMemberships,
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Applications: f.applications,
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Invites: f.invites,
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Games: f.games,
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RuntimeManager: f.runtimeManager,
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Intents: f.intents,
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Clock: func() time.Time { return f.now },
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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event := ports.UserLifecycleEvent{
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EntryID: "1700000000000-0",
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EventType: ports.UserLifecycleEventTypePermanentBlocked,
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UserID: "user-victim",
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OccurredAt: f.now,
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Source: "admin_internal_api",
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ActorType: "admin_user",
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ReasonCode: "abuse",
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}
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err = worker.Handle(context.Background(), event)
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require.Error(t, err)
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// The failing call already consumed its single failure budget.
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require.NoError(t, worker.Handle(context.Background(), event))
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// Confirm membership is now blocked.
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got, err := f.memberships.Get(context.Background(), member.MembershipID)
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require.NoError(t, err)
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assert.Equal(t, membership.StatusBlocked, got.Status)
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}
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func TestHandleUnknownEventTypeIsNoop(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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thirdParty := f.seedGame(t, "game-third-4", game.GameTypePrivate, "owner-other", game.StatusEnrollmentOpen)
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member := f.seedMembership(t, thirdParty.GameID, "membership-5", "user-victim", "Comet")
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require.NoError(t, f.worker.Handle(context.Background(), ports.UserLifecycleEvent{
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EntryID: "1700000000000-0",
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EventType: ports.UserLifecycleEventType("user.lifecycle.unknown"),
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UserID: "user-victim",
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OccurredAt: f.now,
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}))
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got, err := f.memberships.Get(context.Background(), member.MembershipID)
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require.NoError(t, err)
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assert.Equal(t, membership.StatusActive, got.Status)
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assert.Empty(t, f.intents.Published())
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}
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func TestHandlePropagatesStopJobError(t *testing.T) {
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t.Parallel()
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f := newFixture(t)
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f.seedGame(t, "game-owned-3", game.GameTypePrivate, "user-victim", game.StatusRunning)
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f.runtimeManager.SetStopError(errors.New("runtime down"))
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err := f.worker.Handle(context.Background(), ports.UserLifecycleEvent{
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EntryID: "1700000000000-0",
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EventType: ports.UserLifecycleEventTypePermanentBlocked,
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UserID: "user-victim",
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OccurredAt: f.now,
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ActorType: "admin_user",
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ReasonCode: "abuse",
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})
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require.Error(t, err)
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}
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// flakyMembershipStore wraps membershipstub.Store with a one-shot
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// UpdateStatus failure injection used by the retry-after-error test.
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type flakyMembershipStore struct {
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*membershipstub.Store
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failOnce bool
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failError error
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}
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func (f *flakyMembershipStore) UpdateStatus(ctx context.Context, input ports.UpdateMembershipStatusInput) error {
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if f.failOnce {
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f.failOnce = false
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return f.failError
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}
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return f.Store.UpdateStatus(ctx, input)
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}
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