Files
galaxy-game/lobby/internal/service/shared/closeenrollment_test.go
T
2026-04-25 23:20:55 +02:00

250 lines
6.5 KiB
Go

package shared_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/intentpubstub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
const (
closeOwnerUserID = "user-owner"
closeGameID = common.GameID("game-private")
closeGameName = "Friends Only"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
type closeFixture struct {
now time.Time
games *gamestub.Store
invites *invitestub.Store
intents *intentpubstub.Publisher
game game.Game
}
func newCloseFixture(t *testing.T) *closeFixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
games := gamestub.NewStore()
invites := invitestub.NewStore()
intents := intentpubstub.NewPublisher()
gameRecord, err := game.New(game.NewGameInput{
GameID: closeGameID,
GameName: closeGameName,
GameType: game.GameTypePrivate,
OwnerUserID: closeOwnerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
return &closeFixture{
now: now,
games: games,
invites: invites,
intents: intents,
game: gameRecord,
}
}
func (f *closeFixture) addCreatedInvite(t *testing.T, inviteID common.InviteID, inviteeUserID string) invite.Invite {
t.Helper()
rec, err := invite.New(invite.NewInviteInput{
InviteID: inviteID,
GameID: f.game.GameID,
InviterUserID: closeOwnerUserID,
InviteeUserID: inviteeUserID,
Now: f.now,
ExpiresAt: f.game.EnrollmentEndsAt,
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), rec))
return rec
}
func (f *closeFixture) deps() shared.CloseEnrollmentDeps {
return shared.CloseEnrollmentDeps{
Games: f.games,
Invites: f.invites,
Intents: f.intents,
Logger: silentLogger(),
}
}
func TestCloseEnrollmentTransitionsGameAndExpiresInvites(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
f.addCreatedInvite(t, "invite-1", "user-a")
f.addCreatedInvite(t, "invite-2", "user-b")
updated, err := shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(time.Minute),
)
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, updated.Status)
first, err := f.invites.Get(context.Background(), "invite-1")
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, first.Status)
second, err := f.invites.Get(context.Background(), "invite-2")
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, second.Status)
intents := f.intents.Published()
require.Len(t, intents, 2)
for _, intent := range intents {
assert.Equal(t, notificationintent.NotificationTypeLobbyInviteExpired, intent.NotificationType)
assert.Equal(t, []string{closeOwnerUserID}, intent.RecipientUserIDs)
}
}
func TestCloseEnrollmentLeavesNonCreatedInvitesUntouched(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
created := f.addCreatedInvite(t, "invite-1", "user-a")
declined := f.addCreatedInvite(t, "invite-2", "user-b")
require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
InviteID: declined.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusDeclined,
At: f.now,
}))
_, err := shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(time.Minute),
)
require.NoError(t, err)
createdAfter, err := f.invites.Get(context.Background(), created.InviteID)
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, createdAfter.Status)
declinedAfter, err := f.invites.Get(context.Background(), declined.InviteID)
require.NoError(t, err)
assert.Equal(t, invite.StatusDeclined, declinedAfter.Status)
intents := f.intents.Published()
require.Len(t, intents, 1)
}
func TestCloseEnrollmentSurfacesGameConflict(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
f.addCreatedInvite(t, "invite-1", "user-a")
rec, err := f.games.Get(context.Background(), f.game.GameID)
require.NoError(t, err)
rec.Status = game.StatusDraft
require.NoError(t, f.games.Save(context.Background(), rec))
_, err = shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(time.Minute),
)
require.ErrorIs(t, err, game.ErrConflict)
stillCreated, err := f.invites.Get(context.Background(), "invite-1")
require.NoError(t, err)
assert.Equal(t, invite.StatusCreated, stillCreated.Status)
assert.Empty(t, f.intents.Published())
}
func TestCloseEnrollmentSwallowsIntentPublishFailure(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
f.addCreatedInvite(t, "invite-1", "user-a")
f.intents.SetError(errors.New("publisher offline"))
updated, err := shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(time.Minute),
)
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, updated.Status)
expired, err := f.invites.Get(context.Background(), "invite-1")
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, expired.Status)
}
func TestCloseEnrollmentIsIdempotentOnSecondCall(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
f.addCreatedInvite(t, "invite-1", "user-a")
_, err := shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(time.Minute),
)
require.NoError(t, err)
assert.Len(t, f.intents.Published(), 1)
_, err = shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.TriggerManual,
f.now.Add(2*time.Minute),
)
require.ErrorIs(t, err, game.ErrConflict)
assert.Len(t, f.intents.Published(), 1)
}
func TestCloseEnrollmentRejectsUnknownTrigger(t *testing.T) {
t.Parallel()
f := newCloseFixture(t)
_, err := shared.CloseEnrollment(
context.Background(),
f.deps(),
f.game.GameID,
game.Trigger("bogus"),
f.now,
)
require.Error(t, err)
}