Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
8.4 KiB
Report view — Phase 23
The Phase 23 in-game "turn report" view is a single scrollable
layout with twenty sections, one per array on the FBS Report
table. The route file is the standard two-line wrapper; the
orchestrator and the per-section components live under
ui/frontend/src/lib/active-view/report/.
Component layout
lib/active-view/report.svelte is the orchestrator. It owns the
section list, instantiates IntersectionObserver to track which
section is active, and renders the table of contents alongside the
section column.
report.svelte
├── report/report-toc.svelte // anchor list + mobile <select>
├── report/section-galaxy-summary.svelte
├── report/section-votes.svelte
├── report/section-player-status.svelte
├── report/section-my-sciences.svelte
├── report/section-foreign-sciences.svelte
├── report/section-my-ship-classes.svelte
├── report/section-foreign-ship-classes.svelte
├── report/section-battles.svelte
├── report/section-bombings.svelte
├── report/section-approaching-groups.svelte
├── report/section-my-planets.svelte
├── report/section-ships-in-production.svelte
├── report/section-cargo-routes.svelte
├── report/section-foreign-planets.svelte
├── report/section-uninhabited-planets.svelte
├── report/section-unknown-planets.svelte
├── report/section-my-fleets.svelte
├── report/section-my-ship-groups.svelte
├── report/section-foreign-ship-groups.svelte
└── report/section-unidentified-groups.svelte
Each section component is self-contained:
- reads
RenderedReportSourcefrom context; - renders the loading copy when
rendered.report === null; - renders the empty-state copy when its array is empty;
- otherwise emits a
<section id="report-<slug>" data-testid="report-section-<slug>">containing the relevant grid / list / kv-list.
No shared <Section> wrapper exists. The visual scaffolding (dark
grid CSS, header style, status paragraph) is inlined per
component. The CLAUDE.md "wait for the third real caller before
extracting an abstraction" rule applies; with one shape per
section, the per-section inline CSS is the smallest correct
solution.
Shared formatters live in report/format.ts (formatPercent,
formatCount, formatFloat, formatVotes, planetLabel).
Section order, data sources, empty copy
| # | Slug | Data | Empty copy (en) |
|---|---|---|---|
| 1 | galaxy-summary |
header turn / size / planet count / race | never empty |
| 2 | votes |
myVotes, myVoteFor, races[].votesReceived |
"no votes cast yet" |
| 3 | player-status |
players[] (full roster, self + extinct) |
never empty |
| 4 | my-sciences |
localScience[] |
"no sciences defined yet" |
| 5 | foreign-sciences |
otherScience[], one sub-table per race |
"no foreign sciences observed yet" |
| 6 | my-ship-classes |
localShipClass[] |
"no ship classes designed yet" |
| 7 | foreign-ship-classes |
otherShipClass[], one sub-table per race |
"no foreign ship classes observed yet" |
| 8 | battles |
battleIds[] (inactive monospace spans) |
"no battles last turn" |
| 9 | bombings |
bombings[], wiped rows visually distinct |
"no bombings last turn" |
| 10 | approaching-groups |
incomingShipGroups[] |
"no approaching groups" |
| 11 | my-planets |
planets.filter(kind==="local") |
"no planets owned yet" |
| 12 | ships-in-production |
shipProductions[] |
"no ships in production" |
| 13 | cargo-routes |
routes[] (flattened to one row per entry) |
"no cargo routes set" |
| 14 | foreign-planets |
planets.filter(kind==="other") |
"no foreign planets observed" |
| 15 | uninhabited-planets |
planets.filter(kind==="uninhabited") |
"no uninhabited planets observed" |
| 16 | unknown-planets |
planets.filter(kind==="unidentified") |
"no unknown planets" |
| 17 | my-fleets |
localFleets[] |
"no fleets created yet" |
| 18 | my-ship-groups |
localShipGroups[] |
"no ship groups yet" |
| 19 | foreign-ship-groups |
otherShipGroups[] |
"no foreign ship groups observed" |
| 20 | unidentified-groups |
unidentifiedShipGroups[] |
"no unidentified groups" |
The orchestrator iterates this list once for the TOC and once for the body — both surfaces stay in sync by construction.
Table of contents and active highlight
report/report-toc.svelte renders two surfaces driven by the same
entry list:
- Desktop / tablet sidebar — sticky
<aside>with vertical anchor list. The anchor for the currently-visible section getsaria-current="location"and an.activeCSS class. - Mobile (< 768 px) — the desktop sidebar is hidden via CSS
and a sticky
<select>takes its place at the top of the body. Picking an option scrolls the matching section into view. The mobile contract intentionally avoids stacking another overlay on top of the existing layout-owned bottom-tabs.
Both surfaces also expose a "Back to map" affordance
(report-back-to-map) at the top.
The active slug is computed by an IntersectionObserver rooted on
the viewport (root: null) with rootMargin: "-30% 0px -60% 0px".
The skew biases the active band toward the upper third of the
visible area so that scrolling down advances the highlight
naturally. The observer is created on mount and torn down on
unmount.
The in-game shell layout (routes/games/[id]/+layout.svelte)
expands <main class="active-view-host"> to fit content rather
than constraining it, so the document body is the actual scroll
container — not the host. The IntersectionObserver root is null
to match.
Scroll save / restore
routes/games/[id]/report/+page.svelte exports a SvelteKit
Snapshot<{ scrollY: number }>:
capture()readswindow.scrollYwhen SvelteKit'sbeforeNavigatecycle runs.restore(value)schedules a shortrequestAnimationFramepoll that waits fordocument.documentElement.scrollHeightto grow tall enough to honour the saved offset, then callswindow.scrollTo(0, value). The poll caps at ~60 frames (≈ 1 second) so a never-tall-enough body never pins a frame loop.
The capture / restore pair is keyed by route, so:
- Forward navigation from
/reportto/maplands/mapat scrollY 0 (no snapshot for/mapto restore from). - History-back from
/mapto/reportrestores the previously captured scrollY — the user returns to the same section.
The Snapshot API does not capture the active sidebar slug; the IntersectionObserver re-derives it from the restored scroll position on the next animation frame, which keeps the TOC highlight consistent without a second source of truth.
i18n namespace
All Phase 23 strings live under game.report.*:
game.report.loading— section loading placeholder.game.report.back_to_map,game.report.toc.title,game.report.toc.mobile_label— shell-level strings.game.report.section.<slug>.title— section heading.game.report.section.<slug>.empty— empty-state copy (where applicable).game.report.section.<slug>.column.<column>— column headings.- A small number of section-specific keys (
bombings.wiped,player_status.local_marker,player_status.extinct_marker,foreign_sciences.race_header,foreign_ship_classes.race_header,battles.id_label,votes.target_none).
The namespace is intentionally separate from game.table.* even
where the data shape overlaps (e.g. sciences, ship classes); the
two surfaces evolve independently and a shared key set would
couple them silently.
Test seams
- Vitest — four representative specs cover the four section
shapes: kv-list (
report-section-galaxy-summary.test.ts), grid with conditional row state (report-section-bombings.test.ts), per-race sub-table (report-section-foreign-sciences.test.ts), TOC (report-toc.test.ts). Each spec mounts the component against a syntheticRenderedReportSource, so the orchestrator / IntersectionObserver are out of scope. - Playwright —
tests/e2e/report-sections.spec.tsexercises the full integration: every TOC anchor lands its section in view, the snapshot mechanism preserveswindow.scrollYon history navigation, the back-to-map button reaches/map, the mobile<select>scrolls to the chosen section on a narrow viewport.
Test IDs follow the pattern report-section-<slug> for section
roots, report-toc-<slug> for TOC anchors, and per-section row
identifiers (e.g. report-bombing-row, my-planets-row).