Files
galaxy-game/ui/frontend/src/lib/active-view/table-ship-classes.svelte
T
Ilia Denisov 8dcaf1c6c6
Tests · UI / test (push) Waiting to run
Tests · UI / test (pull_request) Failing after 7m13s
feat(ui): error & state UX — error surface, view states, map selection, sheet gestures (F4)
- lib/error/: classify any caught error into a stable ErrorKind from the
  transport signal (HTTP status / Connect Code / fetch TypeError /
  navigator.onLine); map to translated error.* messages via reportError
  (sticky Retry toast for retryable kinds) or errorMessageKey (inline).
  Mail compose now surfaces the translated 403/error inline.
- lib/ui/view-state.svelte: shared loading/empty/error placeholder with
  the right live-region role + optional action; entity tables
  (races/sciences/ship-classes) migrated, rest adopt incrementally.
- map/selection-ring.ts: accent ring around the selected planet, fed into
  the map buildExtras alongside the reach circles.
- lib/ui/sheet-dismiss.ts: tap-outside + drag-handle swipe-down dismissal
  for the planet/ship-group bottom-sheets (hand-rolled pointer events).

Tests: error, view-state, selection-ring, sheet-dismiss (761 total).
Docs: ui/docs/error-state-ux.md (+ index); F4 marked done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:29:11 +02:00

325 lines
8.0 KiB
Svelte

<!--
Phase 17 ship-classes table. Renders the player's designed ship
classes with sort, filter, double-tap-to-open-designer, and a
per-row Delete action. Source data is the optimistic overlay
(`RenderedReportSource.report.localShipClass`) so a freshly
queued `createShipClass` shows up immediately and a freshly
queued `removeShipClass` disappears immediately — both before the
auto-sync round-trip lands.
The component sits inside the active-view slot owned by
`routes/games/[id]/+layout.svelte`, so it inherits the per-game
`OrderDraftStore` and `RenderedReportSource` through context. No
data fetching is performed here — the layout is responsible.
-->
<script lang="ts">
import { getContext } from "svelte";
import type { ShipClassSummary } from "../../api/game-state";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../../sync/order-draft.svelte";
import { calculatorLoadRequest } from "$lib/calculator/load-request.svelte";
import ViewState from "$lib/ui/view-state.svelte";
type SortColumn =
| "name"
| "drive"
| "armament"
| "weapons"
| "shields"
| "cargo";
type SortDirection = "asc" | "desc";
const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
name: "game.table.ship_classes.column.name",
drive: "game.table.ship_classes.column.drive",
armament: "game.table.ship_classes.column.armament",
weapons: "game.table.ship_classes.column.weapons",
shields: "game.table.ship_classes.column.shields",
cargo: "game.table.ship_classes.column.cargo",
};
const COLUMNS: readonly SortColumn[] = [
"name",
"drive",
"armament",
"weapons",
"shields",
"cargo",
];
const rendered = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
);
const draft = getContext<OrderDraftStore | undefined>(
ORDER_DRAFT_CONTEXT_KEY,
);
let sortColumn: SortColumn = $state("name");
let sortDirection: SortDirection = $state("asc");
let filter: string = $state("");
const localShipClass = $derived<ShipClassSummary[]>(
rendered?.report?.localShipClass ?? [],
);
const reportLoaded = $derived(rendered?.report !== null && rendered?.report !== undefined);
const filtered = $derived.by(() => {
const needle = filter.trim().toLowerCase();
if (needle === "") return localShipClass;
return localShipClass.filter((cls) =>
cls.name.toLowerCase().includes(needle),
);
});
const sorted = $derived.by(() => {
const list = [...filtered];
const dir = sortDirection === "asc" ? 1 : -1;
list.sort((a, b) => {
if (sortColumn === "name") {
return a.name.localeCompare(b.name) * dir;
}
return (a[sortColumn] - b[sortColumn]) * dir;
});
return list;
});
function toggleSort(column: SortColumn): void {
if (sortColumn === column) {
sortDirection = sortDirection === "asc" ? "desc" : "asc";
return;
}
sortColumn = column;
sortDirection = "asc";
}
function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
if (sortColumn !== column) return "none";
return sortDirection === "asc" ? "ascending" : "descending";
}
function formatNumber(value: number): string {
return value.toLocaleString(undefined, { maximumFractionDigits: 2 });
}
function openInCalculator(name: string): void {
calculatorLoadRequest.request(name);
}
function newShipClass(): void {
calculatorLoadRequest.request(null);
}
async function deleteShipClass(name: string): Promise<void> {
if (draft === undefined) return;
await draft.add({
kind: "removeShipClass",
id: crypto.randomUUID(),
name,
});
}
</script>
<section
class="active-view"
data-testid="active-view-table"
data-entity="ship-classes"
>
<header>
<h2>{i18n.t("game.table.ship_classes.title")}</h2>
<div class="controls">
<input
type="search"
class="filter"
data-testid="ship-classes-filter"
placeholder={i18n.t("game.table.ship_classes.filter.placeholder")}
bind:value={filter}
/>
<button
type="button"
class="new"
data-testid="ship-classes-new"
onclick={newShipClass}
>
{i18n.t("game.table.ship_classes.action.new")}
</button>
</div>
</header>
{#if !reportLoaded}
<ViewState
kind="loading"
testid="ship-classes-loading"
message={i18n.t("game.table.ship_classes.loading")}
/>
{:else if localShipClass.length === 0}
<ViewState
kind="empty"
testid="ship-classes-empty"
message={i18n.t("game.table.ship_classes.empty")}
/>
{:else}
<table class="grid" data-testid="ship-classes-table">
<thead>
<tr>
{#each COLUMNS as column (column)}
<th aria-sort={ariaSort(column)}>
<button
type="button"
class="sort"
data-testid="ship-classes-column-{column}"
onclick={() => toggleSort(column)}
>
{i18n.t(COLUMN_LABELS[column])}
{#if sortColumn === column}
<span class="sort-indicator" aria-hidden="true">
{sortDirection === "asc" ? "▲" : "▼"}
</span>
{/if}
</button>
</th>
{/each}
<th>{i18n.t("game.table.ship_classes.column.actions")}</th>
</tr>
</thead>
<tbody>
{#each sorted as cls (cls.name)}
<tr
data-testid="ship-classes-row"
data-name={cls.name}
ondblclick={() => openInCalculator(cls.name)}
>
<td data-testid="ship-classes-cell-name">{cls.name}</td>
<td data-testid="ship-classes-cell-drive">{formatNumber(cls.drive)}</td>
<td data-testid="ship-classes-cell-armament">{cls.armament}</td>
<td data-testid="ship-classes-cell-weapons">{formatNumber(cls.weapons)}</td>
<td data-testid="ship-classes-cell-shields">{formatNumber(cls.shields)}</td>
<td data-testid="ship-classes-cell-cargo">{formatNumber(cls.cargo)}</td>
<td>
<button
type="button"
class="delete"
data-testid="ship-classes-delete"
onclick={() => void deleteShipClass(cls.name)}
>
{i18n.t("game.table.ship_classes.action.delete")}
</button>
</td>
</tr>
{/each}
</tbody>
</table>
{/if}
</section>
<style>
.active-view {
padding: 1.5rem;
font-family: system-ui, sans-serif;
display: flex;
flex-direction: column;
gap: 1rem;
}
header {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
header h2 {
margin: 0;
font-size: 1.1rem;
}
.controls {
display: flex;
gap: 0.5rem;
align-items: center;
flex-wrap: wrap;
}
.filter {
font: inherit;
padding: 0.3rem 0.5rem;
background: var(--color-bg);
color: var(--color-text);
border: 1px solid var(--color-border);
border-radius: 3px;
flex: 1 1 12rem;
min-width: 8rem;
}
.new {
font: inherit;
font-size: 0.9rem;
padding: 0.3rem 0.7rem;
background: transparent;
color: var(--color-text-muted);
border: 1px solid var(--color-border);
border-radius: 3px;
cursor: pointer;
}
.new:hover {
color: var(--color-text);
border-color: var(--color-accent);
}
.grid {
border-collapse: collapse;
width: 100%;
font-variant-numeric: tabular-nums;
}
.grid th,
.grid td {
padding: 0.4rem 0.6rem;
text-align: left;
border-bottom: 1px solid var(--color-border-subtle);
font-size: 0.9rem;
}
.grid th {
color: var(--color-text-muted);
text-transform: uppercase;
letter-spacing: 0.04em;
font-size: 0.75rem;
}
.grid tbody tr {
cursor: pointer;
}
.grid tbody tr:hover {
background: var(--color-surface);
}
.sort {
font: inherit;
font-size: inherit;
text-transform: inherit;
letter-spacing: inherit;
color: inherit;
background: transparent;
border: none;
padding: 0;
cursor: pointer;
display: inline-flex;
gap: 0.3rem;
align-items: baseline;
}
.sort-indicator {
font-size: 0.7em;
}
.delete {
font: inherit;
font-size: 0.85rem;
padding: 0.15rem 0.5rem;
background: transparent;
color: var(--color-danger);
border: 1px solid var(--color-border);
border-radius: 3px;
cursor: pointer;
}
.delete:hover {
border-color: var(--color-danger);
}
</style>