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galaxy-game/ui/docs
Ilia Denisov b01a60e42b
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fix(ui): F8-06 calculator polish — drop delete-class button, reserve lock slot
- Remove the `delete <ship_class_name>` button (and `deleteClass`,
  `canDelete`, `.delete` CSS, `game.calculator.action.delete` i18n key)
  from the calculator. Delete-class lives in the ship-classes table —
  the broader rework will land under #53.
- Bombing and cargo-capacity rows now reserve a hidden lock-slot
  placeholder so their value column lines up vertically with the
  mass/speed/attack/defence rows (which carry a lock button).
2026-05-26 19:10:59 +02:00
..
2026-05-07 07:18:55 +02:00

UI client — topic docs

Deeper, topic-based documentation for the Galaxy web/cross-platform UI client, beyond what fits in ../README.md. Each file describes how one area works (current state); the staged build history lives in ../PLAN.md, the active web finalization in ../PLAN-finalize.md, and deferred work in ../ROADMAP.md.

Foundation & platform

  • design-system.md — the design tokens (colour / spacing / typography), the light/dark theming mechanism, and the component migration conventions.
  • a11y.md — the WCAG 2.2 AA approach: axe + keyboard test gates, the shared a11y primitives, coverage by area, and the map-canvas alternative.
  • error-state-ux.md — the central error surface (taxonomy → translated/actionable messages), the shared ViewState placeholder, the selected-planet ring, and bottom-sheet dismissal.
  • navigation.md — routes, the sidebar tabs, and the state-preservation rules across view/tab switches.
  • storage.md — the KeyStore and Cache abstractions and their web (IndexedDB) implementations.
  • game-state.md — decoding the FlatBuffers report into GameReport and the GameState / rendered-report stores.
  • sync-protocol.md — order-draft sync, turn cutoff, conflict handling, and auto-pause.
  • events.md — the signed push channel and event handling.
  • calc-bridge.md — the pkg/calc → WASM → TypeScript bridge, with the live function surface and parity rules.
  • wasm-toolchain.md — building ui/core to core.wasm with TinyGo.
  • pwa-strategy.md — the installable/offline PWA: the native service worker, manifest, icons, and the Playwright PWA gate.
  • testing.md — the UI test layers (Vitest + Playwright).

Auth & lobby

  • auth-flow.md — device keypair, email-code login, and request signing on the client.
  • lobby.md — the lobby/game-list UI and membership flows.

Map & active views

Tools & inspectors

Combat & comms

Localisation

  • i18n.md — the localisation mechanism and translation bundles.