Files
galaxy-game/internal/model/game/battle_test.go
T
2026-01-11 20:27:43 +02:00

164 lines
6.7 KiB
Go

package game_test
import (
"testing"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
var (
attacker = game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Attacker",
Drive: 8,
Armament: 1,
Weapons: 8,
Shields: 8,
Cargo: 0,
},
}
defender = game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Defender",
Drive: 1,
Armament: 1,
Weapons: 1,
Shields: 1,
Cargo: 0,
},
}
ship = game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Ship",
Drive: 10,
Armament: 1,
Weapons: 10,
Shields: 10,
Cargo: 0,
},
}
)
func TestDestructionProbability(t *testing.T) {
probability := game.DestructionProbability(ship.Weapons, 1, ship.Shields, 1, ship.EmptyMass())
assert.Equal(t, .5, probability)
undefeatedShip := ship
undefeatedShip.Shields = 55
probability = game.DestructionProbability(ship.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass())
assert.LessOrEqual(t, probability, 0.)
disruptiveShip := ship
disruptiveShip.Weapons = 40
probability = game.DestructionProbability(disruptiveShip.Weapons, 1, ship.Shields, 1, ship.EmptyMass())
assert.GreaterOrEqual(t, probability, 1.)
}
func TestEffectiveDefence(t *testing.T) {
assert.Equal(t, 10., game.EffectiveDefence(ship.Shields, 1, ship.EmptyMass()))
attackerEffectiveDefence := game.EffectiveDefence(attacker.Shields, 1, attacker.EmptyMass())
defenderEffectiveDefence := game.EffectiveDefence(defender.Shields, 1, defender.EmptyMass())
// attacker's effective shields must be 'just' 4 times greater than defender's
assert.InDelta(t, defenderEffectiveDefence*4, attackerEffectiveDefence, 0)
}
func TestCollectPlanetGroups(t *testing.T) {
g := newGame()
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 10)) // 0
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 3)) // 1
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 2
g.ShipGroups[2].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} // 2 -> In_Space
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) // 3
g.ShipGroups[3].Destination = R1_Planet_1_num // 3 -> Planet_1
assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 15)) // 4
g.ShipGroups[4].Destination = R0_Planet_0_num // 4 -> Planet_0
cacheShipGroupRaceID := make(map[int]int)
cacheShipClass := make(map[int]*game.ShipType)
planetGroups := game.CollectPlanetGroups(g, cacheShipGroupRaceID, cacheShipClass)
for pl := range planetGroups {
switch pl {
case R0_Planet_0_num:
assert.Equal(t, 3, len(planetGroups[pl]))
assert.Contains(t, planetGroups[pl], 0)
assert.Contains(t, planetGroups[pl], 1)
assert.Contains(t, planetGroups[pl], 4)
default:
assert.Fail(t, "planet #%d should not contain groups for battle", pl)
}
}
assert.Len(t, cacheShipGroupRaceID, 4)
assert.Contains(t, cacheShipGroupRaceID, 0)
assert.Contains(t, cacheShipGroupRaceID, 1)
assert.Contains(t, cacheShipGroupRaceID, 3)
assert.Contains(t, cacheShipGroupRaceID, 4)
assert.Equal(t, Race_0_idx, cacheShipGroupRaceID[0])
assert.Equal(t, Race_0_idx, cacheShipGroupRaceID[1])
assert.Equal(t, Race_0_idx, cacheShipGroupRaceID[3])
assert.Equal(t, Race_1_idx, cacheShipGroupRaceID[4])
assert.Len(t, cacheShipClass, 4) // all registered ship classes for all In_Orbit ship groups
cacheRelation := game.CacheRelations(g, cacheShipGroupRaceID)
assert.Len(t, cacheRelation, 2)
assert.Len(t, cacheRelation[Race_0_idx], 1)
assert.Len(t, cacheRelation[Race_1_idx], 1)
assert.Equal(t, game.RelationWar, cacheRelation[Race_0_idx][Race_1_idx])
assert.Equal(t, game.RelationPeace, cacheRelation[Race_1_idx][Race_0_idx])
assert.Empty(t, cacheRelation[Race_0_idx][Race_0_idx])
assert.Empty(t, cacheRelation[Race_1_idx][Race_1_idx])
}
func TestFilterBattleOpponents(t *testing.T) {
g := newGame()
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // 0
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) // 1
assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 15)) // 2
undefeatedShip := ship
undefeatedShip.Shields = 100
assert.NoError(t, g.CreateShipType(Race_1.Name, undefeatedShip.Name, undefeatedShip.Drive, undefeatedShip.Weapons, undefeatedShip.Shields, undefeatedShip.Cargo, int(undefeatedShip.Armament)))
assert.NoError(t, g.CreateShips(Race_1_idx, undefeatedShip.Name, R1_Planet_1_num, 1)) // 3
cacheShipGroupRaceID := make(map[int]int)
cacheShipClass := make(map[int]*game.ShipType)
cacheProbability := make(map[int]map[int]float64)
cacheRelation := make(map[int]map[int]game.Relation)
game.CollectPlanetGroups(g, cacheShipGroupRaceID, cacheShipClass)
cacheRelation[Race_0_idx] = make(map[int]game.Relation)
cacheRelation[Race_1_idx] = make(map[int]game.Relation)
cacheRelation[Race_0_idx][Race_1_idx] = game.RelationPeace
cacheRelation[Race_1_idx][Race_0_idx] = game.RelationWar
assert.False(t, game.FilterBattleOpponents(g, 0, 2, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.Contains(t, cacheProbability, 0)
assert.Contains(t, cacheProbability[0], 2)
assert.InDelta(t, 0.396222, cacheProbability[0][2], 0.0000001)
assert.False(t, game.FilterBattleOpponents(g, 2, 0, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.Contains(t, cacheProbability, 2)
assert.Contains(t, cacheProbability[2], 0)
assert.InDelta(t, 0.495, cacheProbability[2][0], 0.0001)
// Test: same owner
assert.True(t, game.FilterBattleOpponents(g, 0, 0, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.True(t, game.FilterBattleOpponents(g, 0, 1, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.True(t, game.FilterBattleOpponents(g, 1, 0, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
// Test: reace reations
cacheRelation[Race_1_idx][Race_0_idx] = game.RelationPeace
assert.True(t, game.FilterBattleOpponents(g, 0, 2, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.True(t, game.FilterBattleOpponents(g, 2, 0, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
cacheRelation[Race_1_idx][Race_0_idx] = game.RelationWar
assert.LessOrEqual(t, game.DestructionProbability(Cruiser.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass()), 0.)
assert.True(t, game.FilterBattleOpponents(g, 1, 3, cacheShipGroupRaceID, cacheRelation, cacheShipClass, cacheProbability))
assert.NotContains(t, cacheProbability[1], 3)
}