Files
galaxy-game/lobby/internal/worker/enrollmentautomation/worker_test.go
T
2026-04-28 20:39:18 +02:00

313 lines
9.0 KiB
Go

package enrollmentautomation_test
import (
"context"
"io"
"log/slog"
"sync"
"testing"
"time"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/adapters/gapactivationinmem"
"galaxy/lobby/internal/adapters/inviteinmem"
"galaxy/lobby/internal/adapters/membershipinmem"
"galaxy/lobby/internal/adapters/mocks"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/worker/enrollmentautomation"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
type intentRec struct {
mu sync.Mutex
published []notificationintent.Intent
}
func (r *intentRec) record(_ context.Context, intent notificationintent.Intent) (string, error) {
r.mu.Lock()
defer r.mu.Unlock()
r.published = append(r.published, intent)
return "1", nil
}
func (r *intentRec) snapshot() []notificationintent.Intent {
r.mu.Lock()
defer r.mu.Unlock()
return append([]notificationintent.Intent(nil), r.published...)
}
func newIntentMock(t *testing.T, rec *intentRec) *mocks.MockIntentPublisher {
t.Helper()
m := mocks.NewMockIntentPublisher(gomock.NewController(t))
m.EXPECT().Publish(gomock.Any(), gomock.Any()).DoAndReturn(rec.record).AnyTimes()
return m
}
const (
gameID = common.GameID("game-private")
ownerUserID = "user-owner"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
games *gameinmem.Store
invites *inviteinmem.Store
memberships *membershipinmem.Store
gapStore *gapactivationinmem.Store
intentRec *intentRec
intents *mocks.MockIntentPublisher
game game.Game
}
type fixtureOptions struct {
minPlayers int
maxPlayers int
startGapHours int
startGapPlayers int
enrollmentEndsAt time.Time
}
func newFixture(t *testing.T, opts fixtureOptions) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
if opts.minPlayers == 0 {
opts.minPlayers = 2
}
if opts.maxPlayers == 0 {
opts.maxPlayers = 4
}
if opts.startGapHours == 0 {
opts.startGapHours = 2
}
if opts.startGapPlayers == 0 {
opts.startGapPlayers = 1
}
if opts.enrollmentEndsAt.IsZero() {
opts.enrollmentEndsAt = now.Add(24 * time.Hour)
}
rec, err := game.New(game.NewGameInput{
GameID: gameID,
GameName: "Friends Only",
GameType: game.GameTypePrivate,
OwnerUserID: ownerUserID,
MinPlayers: opts.minPlayers,
MaxPlayers: opts.maxPlayers,
StartGapHours: opts.startGapHours,
StartGapPlayers: opts.startGapPlayers,
EnrollmentEndsAt: opts.enrollmentEndsAt,
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
rec.Status = game.StatusEnrollmentOpen
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), rec))
intentRecord := &intentRec{}
return &fixture{
now: now,
games: games,
invites: inviteinmem.NewStore(),
memberships: membershipinmem.NewStore(),
gapStore: gapactivationinmem.NewStore(),
intentRec: intentRecord,
intents: newIntentMock(t, intentRecord),
game: rec,
}
}
func (f *fixture) addActiveMember(t *testing.T, membershipID common.MembershipID, userID string) {
t.Helper()
mem, err := membership.New(membership.NewMembershipInput{
MembershipID: membershipID,
GameID: gameID,
UserID: userID,
RaceName: "Race " + userID,
CanonicalKey: "race-" + userID,
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), mem))
}
func (f *fixture) addCreatedInvite(t *testing.T, inviteID common.InviteID, invitee string) {
t.Helper()
rec, err := invite.New(invite.NewInviteInput{
InviteID: inviteID,
GameID: gameID,
InviterUserID: ownerUserID,
InviteeUserID: invitee,
Now: f.now,
ExpiresAt: f.game.EnrollmentEndsAt,
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), rec))
}
func (f *fixture) markGapActivatedAt(t *testing.T, at time.Time) {
t.Helper()
require.NoError(t, f.gapStore.MarkActivated(context.Background(), gameID, at))
}
func (f *fixture) newWorker(t *testing.T, tickAt time.Time) *enrollmentautomation.Worker {
t.Helper()
worker, err := enrollmentautomation.NewWorker(enrollmentautomation.Dependencies{
Games: f.games,
Memberships: f.memberships,
Invites: f.invites,
Intents: f.intents,
GapStore: f.gapStore,
Interval: time.Minute,
Clock: fixedClock(tickAt),
Logger: silentLogger(),
})
require.NoError(t, err)
return worker
}
func currentStatus(t *testing.T, f *fixture) game.Status {
t.Helper()
rec, err := f.games.Get(context.Background(), gameID)
require.NoError(t, err)
return rec.Status
}
func TestNewWorkerRejectsZeroInterval(t *testing.T) {
t.Parallel()
_, err := enrollmentautomation.NewWorker(enrollmentautomation.Dependencies{
Games: gameinmem.NewStore(),
Memberships: membershipinmem.NewStore(),
Invites: inviteinmem.NewStore(),
Intents: newIntentMock(t, &intentRec{}),
GapStore: gapactivationinmem.NewStore(),
Interval: 0,
})
require.Error(t, err)
}
func TestTickDeadlineTriggers(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
f.addCreatedInvite(t, "invite-1", "user-c")
tickAt := f.game.EnrollmentEndsAt.Add(time.Minute)
f.newWorker(t, tickAt).Tick(context.Background())
assert.Equal(t, game.StatusReadyToStart, currentStatus(t, f))
expired, err := f.invites.Get(context.Background(), "invite-1")
require.NoError(t, err)
assert.Equal(t, invite.StatusExpired, expired.Status)
intents := f.intentRec.snapshot()
require.Len(t, intents, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyInviteExpired, intents[0].NotificationType)
}
func TestTickDeadlineSkipsBelowMinPlayers(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 3})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
tickAt := f.game.EnrollmentEndsAt.Add(time.Minute)
f.newWorker(t, tickAt).Tick(context.Background())
assert.Equal(t, game.StatusEnrollmentOpen, currentStatus(t, f))
assert.Empty(t, f.intentRec.snapshot())
}
func TestTickGapTimeTriggers(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2, maxPlayers: 4, startGapHours: 2, startGapPlayers: 2})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
f.addActiveMember(t, "membership-3", "user-c")
f.addActiveMember(t, "membership-4", "user-d")
f.markGapActivatedAt(t, f.now)
tickAt := f.now.Add(2 * time.Hour).Add(time.Minute)
f.newWorker(t, tickAt).Tick(context.Background())
assert.Equal(t, game.StatusReadyToStart, currentStatus(t, f))
}
func TestTickGapPlayersTriggersBeforeTime(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2, maxPlayers: 4, startGapHours: 24, startGapPlayers: 1})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
f.addActiveMember(t, "membership-3", "user-c")
f.addActiveMember(t, "membership-4", "user-d")
f.addActiveMember(t, "membership-5", "user-e")
f.markGapActivatedAt(t, f.now)
tickAt := f.now.Add(15 * time.Minute)
f.newWorker(t, tickAt).Tick(context.Background())
assert.Equal(t, game.StatusReadyToStart, currentStatus(t, f))
}
func TestTickGapInactiveSkipsBeforeDeadline(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2, maxPlayers: 4, startGapHours: 1})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
tickAt := f.now.Add(2 * time.Hour)
f.newWorker(t, tickAt).Tick(context.Background())
assert.Equal(t, game.StatusEnrollmentOpen, currentStatus(t, f))
}
func TestTickIsIdempotent(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2})
f.addActiveMember(t, "membership-1", "user-a")
f.addActiveMember(t, "membership-2", "user-b")
f.addCreatedInvite(t, "invite-1", "user-c")
tickAt := f.game.EnrollmentEndsAt.Add(time.Minute)
worker := f.newWorker(t, tickAt)
worker.Tick(context.Background())
worker.Tick(context.Background())
assert.Equal(t, game.StatusReadyToStart, currentStatus(t, f))
assert.Len(t, f.intentRec.snapshot(), 1)
}
func TestRunStopsOnContextCancel(t *testing.T) {
t.Parallel()
f := newFixture(t, fixtureOptions{minPlayers: 2})
worker := f.newWorker(t, f.now)
ctx, cancel := context.WithCancel(context.Background())
done := make(chan error, 1)
go func() { done <- worker.Run(ctx) }()
cancel()
select {
case err := <-done:
require.ErrorIs(t, err, context.Canceled)
case <-time.After(time.Second):
t.Fatal("worker did not stop after context cancel")
}
}