Files
galaxy-game/lobby/internal/service/rejectapplication/service_test.go
T
2026-04-28 20:39:18 +02:00

268 lines
7.9 KiB
Go

package rejectapplication_test
import (
"context"
"errors"
"io"
"log/slog"
"sync"
"testing"
"time"
"galaxy/lobby/internal/adapters/applicationinmem"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/adapters/mocks"
"galaxy/lobby/internal/adapters/racenameinmem"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/rejectapplication"
"galaxy/lobby/internal/service/shared"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
type intentRec struct {
mu sync.Mutex
published []notificationintent.Intent
err error
}
func (r *intentRec) record(_ context.Context, intent notificationintent.Intent) (string, error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.err != nil {
return "", r.err
}
r.published = append(r.published, intent)
return "1", nil
}
func (r *intentRec) snapshot() []notificationintent.Intent {
r.mu.Lock()
defer r.mu.Unlock()
return append([]notificationintent.Intent(nil), r.published...)
}
func (r *intentRec) setErr(err error) {
r.mu.Lock()
defer r.mu.Unlock()
r.err = err
}
func newIntentMock(t *testing.T, rec *intentRec) *mocks.MockIntentPublisher {
t.Helper()
m := mocks.NewMockIntentPublisher(gomock.NewController(t))
m.EXPECT().Publish(gomock.Any(), gomock.Any()).DoAndReturn(rec.record).AnyTimes()
return m
}
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
games *gameinmem.Store
applications *applicationinmem.Store
directory *racenameinmem.Directory
intentRec *intentRec
intents *mocks.MockIntentPublisher
openPublicGameID common.GameID
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
dir, err := racenameinmem.NewDirectory(racenameinmem.WithClock(fixedClock(now)))
require.NoError(t, err)
games := gameinmem.NewStore()
applications := applicationinmem.NewStore()
gameRecord, err := game.New(game.NewGameInput{
GameID: "game-public",
GameName: "Galactic Open",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
rec := &intentRec{}
return &fixture{
now: now,
games: games,
applications: applications,
directory: dir,
intentRec: rec,
openPublicGameID: gameRecord.GameID,
}
}
func newService(t *testing.T, f *fixture) *rejectapplication.Service {
t.Helper()
if f.intents == nil {
f.intents = newIntentMock(t, f.intentRec)
}
svc, err := rejectapplication.NewService(rejectapplication.Dependencies{
Games: f.games,
Applications: f.applications,
Directory: f.directory,
Intents: f.intents,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func seedSubmittedApplication(t *testing.T, f *fixture, applicationID common.ApplicationID, userID, raceName string) application.Application {
t.Helper()
app, err := application.New(application.NewApplicationInput{
ApplicationID: applicationID,
GameID: f.openPublicGameID,
ApplicantUserID: userID,
RaceName: raceName,
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.applications.Save(context.Background(), app))
return app
}
func TestRejectHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
got, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, got.Status)
require.NotNil(t, got.DecidedAt)
assert.Equal(t, f.now, got.DecidedAt.UTC())
intents := f.intentRec.snapshot()
require.Len(t, intents, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyMembershipRejected, intents[0].NotificationType)
assert.Equal(t, []string{"user-1"}, intents[0].RecipientUserIDs)
}
func TestRejectReleasesPriorReservation(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
require.NoError(t, f.directory.Reserve(context.Background(), f.openPublicGameID.String(), "user-1", "SolarPilot"))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.False(t, availability.Taken)
assert.Empty(t, availability.HolderUserID)
}
func TestRejectUserActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewUserActor("user-1"),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRejectNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: "application-missing",
})
require.ErrorIs(t, err, application.ErrNotFound)
}
func TestRejectCrossGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: "game-other",
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, application.ErrNotFound)
}
func TestRejectAlreadyDecidedConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
require.NoError(t, f.applications.UpdateStatus(context.Background(), ports.UpdateApplicationStatusInput{
ApplicationID: app.ApplicationID,
ExpectedFrom: application.StatusSubmitted,
To: application.StatusApproved,
At: f.now,
}))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.ErrorIs(t, err, application.ErrConflict)
}
func TestRejectPublishFailureDoesNotRollback(t *testing.T) {
t.Parallel()
f := newFixture(t)
app := seedSubmittedApplication(t, f, "application-1", "user-1", "SolarPilot")
f.intentRec.setErr(errors.New("publish failed"))
svc := newService(t, f)
got, err := svc.Handle(context.Background(), rejectapplication.Input{
Actor: shared.NewAdminActor(),
GameID: f.openPublicGameID,
ApplicationID: app.ApplicationID,
})
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, got.Status)
stored, err := f.applications.Get(context.Background(), app.ApplicationID)
require.NoError(t, err)
assert.Equal(t, application.StatusRejected, stored.Status)
}