Files
galaxy-game/lobby/internal/service/listmyinvites/service.go
T
2026-04-25 23:20:55 +02:00

215 lines
6.3 KiB
Go

// Package listmyinvites implements the `lobby.my_invites.list` message
// type. It returns invites addressed to the acting user with status
// `created`, joined with the host game's `game_name` and the inviter's
// display name as defined in `lobby/README.md` §«My open invitations»:
// the inviter's race name when the inviter holds an active membership
// in the host game, and the inviter's `user_id` otherwise.
//
// The service is exclusively self-service: admin actors are rejected
// with `shared.ErrForbidden`.
package listmyinvites
import (
"context"
"errors"
"fmt"
"log/slog"
"sort"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the list-my-invites use case.
type Service struct {
games ports.GameStore
invites ports.InviteStore
memberships ports.MembershipStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games is loaded per invite to enrich the response with the host
// game's name and to access its OwnerUserID.
Games ports.GameStore
// Invites supplies the per-invitee index.
Invites ports.InviteStore
// Memberships is consulted per invite's host game to derive the
// inviter's race name. It may be replaced with a denormalized field
// later without changing this contract.
Memberships ports.MembershipStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new list my invites service: nil game store")
case deps.Invites == nil:
return nil, errors.New("new list my invites service: nil invite store")
case deps.Memberships == nil:
return nil, errors.New("new list my invites service: nil membership store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
invites: deps.Invites,
memberships: deps.Memberships,
logger: logger.With("service", "lobby.listmyinvites"),
}, nil
}
// Input stores the arguments required to compute the acting user's
// open-invites view.
type Input struct {
// Actor identifies the caller. Must be ActorKindUser.
Actor shared.Actor
// Page stores the pagination request.
Page shared.Page
}
// Item enriches one open invite with the host game's name and the
// derived inviter display name, mirroring the OpenAPI `MyInviteItem`
// schema.
type Item struct {
Invite invite.Invite
GameName string
InviterName string
}
// Output stores the page returned by Handle.
type Output struct {
// Items stores the enriched invite records included in the current
// page.
Items []Item
// NextPageToken stores the opaque continuation token; empty when
// the current page is the last one.
NextPageToken string
}
// Handle authorizes the actor as a user, fetches their invites,
// filters to `created`, joins with the game store and the inviter's
// active membership, sorts, and returns the requested page.
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
if service == nil {
return Output{}, errors.New("list my invites: nil service")
}
if ctx == nil {
return Output{}, errors.New("list my invites: nil context")
}
if err := input.Actor.Validate(); err != nil {
return Output{}, fmt.Errorf("list my invites: actor: %w", err)
}
if !input.Actor.IsUser() {
return Output{}, fmt.Errorf(
"%w: only authenticated user actors may list their invites",
shared.ErrForbidden,
)
}
records, err := service.invites.GetByUser(ctx, input.Actor.UserID)
if err != nil {
return Output{}, fmt.Errorf("list my invites: %w", err)
}
candidates := make([]Item, 0, len(records))
for _, record := range records {
if record.Status != invite.StatusCreated {
continue
}
gameName, ok := service.lookupGameName(ctx, record.GameID, record.InviteID)
if !ok {
continue
}
inviterName, err := service.deriveInviterName(ctx, record)
if err != nil {
return Output{}, fmt.Errorf("list my invites: %w", err)
}
candidates = append(candidates, Item{
Invite: record,
GameName: gameName,
InviterName: inviterName,
})
}
sortItems(candidates)
start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
out := Output{Items: append([]Item(nil), candidates[start:end]...)}
if hasMore {
out.NextPageToken = shared.EncodeToken(nextOffset)
}
return out, nil
}
// lookupGameName returns the host game's name. A missing game record
// is logged at warn and the invite is dropped from the response — the
// invite cannot meaningfully render without the parent game.
func (service *Service) lookupGameName(
ctx context.Context,
gameID common.GameID,
inviteID common.InviteID,
) (string, bool) {
record, err := service.games.Get(ctx, gameID)
if err == nil {
return record.GameName, true
}
if errors.Is(err, game.ErrNotFound) {
service.logger.WarnContext(ctx, "invite references missing game",
"invite_id", inviteID.String(),
"game_id", gameID.String(),
)
return "", false
}
service.logger.ErrorContext(ctx, "load invite game",
"invite_id", inviteID.String(),
"game_id", gameID.String(),
"err", err.Error(),
)
return "", false
}
// deriveInviterName returns the inviter's race name when an active
// membership exists in the host game; otherwise it returns the
// inviter's user_id verbatim, matching README §«Invite Lifecycle».
func (service *Service) deriveInviterName(ctx context.Context, record invite.Invite) (string, error) {
memberships, err := service.memberships.GetByGame(ctx, record.GameID)
if err != nil {
return "", err
}
for _, mb := range memberships {
if mb.UserID == record.InviterUserID && mb.Status == membership.StatusActive {
return mb.RaceName, nil
}
}
return record.InviterUserID, nil
}
// sortItems orders invites by CreatedAt descending; InviteID breaks
// ties for stable output across adapters.
func sortItems(items []Item) {
sort.Slice(items, func(i, j int) bool {
ci, cj := items[i].Invite.CreatedAt, items[j].Invite.CreatedAt
if !ci.Equal(cj) {
return ci.After(cj)
}
return items[i].Invite.InviteID < items[j].Invite.InviteID
})
}