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galaxy-game/game/internal/controller/service_test.go
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Ilia Denisov 601970b028
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refactor(game): lock-free storage, remove /command, flatten engine wrapper
Three-stage refactor of the game-engine plumbing (game logic untouched):

Stage 1 — lock-free persistence + admin serialisation. Remove the file
lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the
dead ReadSafe polling) and replace the two-step rename with a single atomic
rename so concurrent reads are torn-free without a lock. Serialise the
state-mutating admin writers (init/turn/banish) with one shared router
LimitMiddleware, rewritten to block on the request context instead of a
racy shared 100ms timer.

Stage 2 — remove the obsolete immediate-command path end to end. Players
submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is
deleted across game (route, handler, 24 command factories, Ctrl), backend
(Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch +
executeUserGamesCommand + routing entry), the FlatBuffers/model contract
(UserGamesCommand[Response]) and transcoder, plus every affected
OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is
converted to the order path.

Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter,
the controller package functions and RepoController with one concrete
controller.Service; drop the single-implementation Repo and Storage
interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin
handler.Engine seam and own the domain->REST projection; storage is
resolved once at startup instead of per request.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 13:37:07 +02:00

77 lines
2.6 KiB
Go

package controller_test
import (
"fmt"
"testing"
"galaxy/model/order"
"galaxy/util"
"galaxy/game/internal/controller"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
// TestServiceOrderStoredThenAppliedAtTurn is the end-to-end regression for the
// order lifecycle against a real Service backed by a temporary storage
// directory: an order submitted through ValidateOrder is persisted (FetchOrder
// returns it before the turn), applied when the turn is produced (GenerateTurn
// advances the turn), and its per-command verdict survives turn production
// (FetchOrder still returns it with cmdApplied set). It guards the wiring the
// Stage 3 collapse reworked — Service methods threading the concrete repo
// through validate → store → produce → read-back.
func TestServiceOrderStoredThenAppliedAtTurn(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
svc, err := controller.NewService(root)
require.NoError(t, err)
races := make([]string, 10)
for i := range races {
races[i] = fmt.Sprintf("race_%02d", i)
}
if _, err := svc.GenerateGame(uuid.New(), races); err != nil {
t.Fatalf("init game: %v", err)
}
vote := &order.CommandRaceVote{
CommandMeta: order.CommandMeta{CmdID: uuid.NewString(), CmdType: order.CommandTypeRaceVote},
Acceptor: races[1],
}
stored, err := svc.ValidateOrder(races[0], vote)
require.NoError(t, err)
require.Len(t, stored.Commands, 1)
// The order is persisted and retrievable for the current turn (0)
// before the turn is produced.
got, ok, err := svc.FetchOrder(races[0], 0)
require.NoError(t, err)
require.True(t, ok, "submitted order must be retrievable before the turn")
require.Len(t, got.Commands, 1)
// Producing the turn applies stored orders and advances the turn.
state, err := svc.GenerateTurn()
require.NoError(t, err)
assert.Equal(t, uint(1), state.Turn, "turn must advance after production")
// The turn-0 order still carries its per-command verdict, recorded by
// turn production.
applied, ok, err := svc.FetchOrder(races[0], 0)
require.NoError(t, err)
require.True(t, ok)
require.Len(t, applied.Commands, 1)
v, ok := order.AsCommand[*order.CommandRaceVote](applied.Commands[0])
require.True(t, ok, "stored command must round-trip to its concrete type")
require.NotNil(t, v.CmdApplied, "turn production must record cmdApplied")
assert.True(t, *v.CmdApplied, "a valid vote must apply at turn production")
// Orders are per-turn: the freshly produced turn carries no order yet.
_, ok, err = svc.FetchOrder(races[0], 1)
require.NoError(t, err)
assert.False(t, ok, "the freshly produced turn carries no stored order")
}