4e0058d46c
- Unit: repoint moved screen imports (lib/screens, lib/game), mock $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the removed gameId props, assert screen/view selection. - e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via enterGame(...) instead of a /games/:id URL; URL assertions become content assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow routing) and mocks /rpc on game entry. - Remove the obsolete report scroll-restore test (it relied on a SvelteKit route Snapshot that no longer exists); update the missing-membership test to the new lobby-redirect+toast behaviour. Fix a stale report.svelte docstring. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
129 lines
4.1 KiB
TypeScript
129 lines
4.1 KiB
TypeScript
// F2 — automated WCAG 2.2 AA scans with axe-core across every
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// top-level view. Runs only on chromium-desktop (axe's colour-contrast
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// and computed-role checks need one real engine; repeating across the
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// webkit/mobile projects adds cost without new signal).
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//
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// Auth is bootstrapped through `/__debug/store` exactly as the
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// game-shell specs do; the in-game shell tolerates a missing gateway
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// (ECONNREFUSED) and still renders the chrome + view shells, which is
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// what the structural a11y scan needs. Screens and in-game views are
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// reached through the dev-only `window.__galaxyNav` affordance — the
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// single-URL app-shell has no per-screen / per-view routes.
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import AxeBuilder from "@axe-core/playwright";
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import { expect, test, type Page } from "@playwright/test";
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import type { GameView, GameViewState } from "../../src/lib/app-nav.svelte";
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const SESSION_ID = "f2-a11y-axe-session";
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// A real UUID — the layout's auto-sync calls `uuidToHiLo` on it.
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const GAME_ID = "10101010-1010-1010-1010-101010101010";
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const WCAG_TAGS = ["wcag2a", "wcag2aa", "wcag21a", "wcag21aa", "wcag22aa"];
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async function authenticate(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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}
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async function expectNoViolations(page: Page): Promise<void> {
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const results = await new AxeBuilder({ page }).withTags(WCAG_TAGS).analyze();
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// Surface the rule ids in the assertion message for a fast triage.
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expect(
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results.violations,
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results.violations.map((v) => `${v.id} (${v.nodes.length})`).join(", "),
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).toEqual([]);
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}
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test.describe("axe WCAG 2.2 AA", () => {
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test.beforeEach(({}, testInfo) => {
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test.skip(
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testInfo.project.name !== "chromium-desktop",
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"axe scan runs once, on chromium-desktop",
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);
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});
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test("login", async ({ page }) => {
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// No seeded session → the dispatcher renders the login screen.
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await page.goto("/");
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await expect(page.locator("#main-content")).toBeVisible();
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await expectNoViolations(page);
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});
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test("lobby", async ({ page }) => {
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await authenticate(page);
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await page.goto("/");
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await expect(page.locator("#main-content")).toBeVisible();
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await expectNoViolations(page);
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});
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test("lobby create", async ({ page }) => {
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await authenticate(page);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(() => window.__galaxyNav!.go("lobby-create"));
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await expect(page.locator("#main-content")).toBeVisible();
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await expectNoViolations(page);
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});
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type ViewParams = Omit<GameViewState, "view">;
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const inGameViews: Array<{
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label: string;
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view: GameView;
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params: ViewParams;
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testId: string;
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}> = [
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{ label: "map", view: "map", params: {}, testId: "active-view-map" },
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{
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label: "report",
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view: "report",
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params: {},
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testId: "active-view-report",
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},
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{ label: "mail", view: "mail", params: {}, testId: "active-view-mail" },
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{
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label: "battle",
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view: "battle",
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params: {},
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testId: "active-view-battle",
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},
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{
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label: "designer/science",
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view: "designer-science",
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params: {},
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testId: "active-view-designer-science",
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},
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{
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label: "table/planets",
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view: "table",
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params: { tableEntity: "planets" },
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testId: "active-view-table",
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},
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];
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for (const { label, view, params, testId } of inGameViews) {
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test(`in-game: ${label}`, async ({ page }) => {
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await authenticate(page);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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([id, v, p]) =>
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window.__galaxyNav!.enterGame(
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id as string,
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v as GameView,
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p as ViewParams,
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),
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[GAME_ID, view, params] as const,
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);
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await expect(page.getByTestId("game-shell")).toBeVisible();
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await expect(page.getByTestId(testId)).toBeVisible();
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await expectNoViolations(page);
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});
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}
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});
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