Files
galaxy-game/internal/controller/planet_test.go
T
2026-02-03 23:41:18 +02:00

288 lines
12 KiB
Go

package controller_test
import (
"slices"
"testing"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/number"
"github.com/stretchr/testify/assert"
)
func TestRenamePlanet(t *testing.T) {
c, g := newCache()
assert.Equal(t, "Planet_0", c.MustPlanet(R0_Planet_0_num).Name)
assert.NoError(t, g.RenamePlanet(Race_0.Name, int(R0_Planet_0_num), "Home_World"))
assert.Equal(t, "Home_World", c.MustPlanet(R0_Planet_0_num).Name)
assert.ErrorContains(t,
g.RenamePlanet("UnknownRace", int(R0_Planet_0_num), "Home_World"),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.RenamePlanet(Race_0.Name, -1, "Home_World"),
e.GenericErrorText(e.ErrInputPlanetNumber))
assert.ErrorContains(t,
g.RenamePlanet(Race_0.Name, 500, "Home_World"),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.RenamePlanet(Race_0.Name, int(R1_Planet_1_num), "Home_World"),
e.GenericErrorText(e.ErrInputEntityNotOwned))
}
func TestPlanetProduction(t *testing.T) {
c, g := newCache()
first := "Drive_Shields"
assert.NoError(t, g.CreateScience(Race_0.Name, first, 0.4, 0, 0.6, 0))
assert.Len(t, c.RaceScience(Race_0_idx), 1)
scID := c.RaceScience(Race_0_idx)[0].ID
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", ""))
assert.Equal(t, game.ProductionMaterial, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CAP", ""))
assert.Equal(t, game.ProductionCapital, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "Weapons", "500"))
assert.Equal(t, game.ResearchWeapons, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "cargo", ""))
assert.Equal(t, game.ResearchCargo, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIELDS", first))
assert.Equal(t, game.ResearchShields, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "DrivE", ""))
assert.Equal(t, game.ResearchDrive, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "Science", first))
assert.Equal(t, game.ResearchScience, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Equal(t, scID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", Race_0_Gunship))
assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
stID := c.MustShipClass(Race_0_idx, Race_0_Gunship).ID
assert.Equal(t, stID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
pn = int(R0_Planet_2_num)
assert.ErrorContains(t,
g.PlanetProduction("UnknownRace", pn, "DRIVE", ""),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, pn, "Hyperdrive", ""),
e.GenericErrorText(e.ErrInputProductionInvalid))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, -1, "DRIVE", ""),
e.GenericErrorText(e.ErrInputPlanetNumber))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, 500, "DRIVE", ""),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, int(R1_Planet_1_num), "DRIVE", ""),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, pn, "Science", ""),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, pn, "SHIP", ""),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, pn, "Science", "Winning"),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"),
e.GenericErrorText(e.ErrInputEntityNotExists))
}
func TestPlanetProductionCapacity(t *testing.T) {
c, _ := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
assert.Equal(t, 100., c.PlanetProductionCapacity(R0_Planet_0_num))
c.UpgradeShipGroup(0, game.TechDrive, 1.6)
assert.Equal(t, 53.125, c.PlanetProductionCapacity(R0_Planet_0_num))
}
func TestProduceShips(t *testing.T) {
c, g := newCache()
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", Race_0_Gunship))
assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
c.MustPlanet(R0_Planet_0_num).Size = 1000.
c.MustPlanet(R0_Planet_0_num).Population = 1000.
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
c.MustPlanet(R0_Planet_0_num).Resources = 10.
shipMass := st.EmptyMass()
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
progress := *c.MustPlanet(R0_Planet_0_num).Production.Progress
assert.InDelta(t, 0.45, progress, 0.001)
assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"))
assert.InDelta(t, shipMass*progress, c.MustPlanet(R0_Planet_0_num).Material.F(), 0.00001) // 99.(0099) material build
c.MustPlanet(R0_Planet_0_num).Material = 0
c.MustPlanet(R0_Planet_0_num).Colonists = 0
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(106), c.ShipGroup(0).Number)
progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
assert.InDelta(t, 0.0099, progress, 0.00001) // 1.(0099) drones with no CAP on planet
}
func TestProduceShip(t *testing.T) {
Drone := game.ShipType{
Name: "Drone",
Drive: 1,
Armament: 0,
Weapons: 0,
Shields: 0,
Cargo: 0,
}
BattleShip := game.ShipType{
Name: "BattleShip",
Drive: 25,
Armament: 1,
Weapons: 30,
Shields: 35,
Cargo: 0,
}
p := controller.NewPlanet(0, "Planet_0", uuid.New(), 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(99), r)
assert.InDelta(t, 0.0099, *p.Production.Progress, 0.000001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 10.
r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(100), r)
assert.Equal(t, 0., *p.Production.Progress)
assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 0.
r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.InDelta(t, 0.1, *p.Production.Progress, 0.001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 20.
r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.Equal(t, 1./9., *p.Production.Progress)
// TODO: test with insufficient production capacity
}
func TestListProducingPlanets(t *testing.T) {
c, g := newCache()
planets := slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 0)
assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_0_num), "CAP", ""))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 1)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number)
assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 2)
assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number)
}
func TestTurnPlanetProductions(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
assert.NoError(t, g.CreateScience(Race_0.Name, "Equality", 0.25, 0.25, 0.25, 0.25))
c.MustPlanet(R0_Planet_0_num).Resources = 10.
c.MustPlanet(R0_Planet_0_num).Size = 1000.
c.MustPlanet(R0_Planet_0_num).Population = 1000.
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CAP", ""))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Capital.F())
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
c.TurnPlanetProductions()
assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1)
assert.InDelta(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001) // FIXME: should store more exact value
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", ""))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
c.TurnPlanetProductions()
assert.Equal(t, 10000., c.MustPlanet(R0_Planet_0_num).Material.F())
assert.InDelta(t, 20.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "DRIVE", ""))
assert.Equal(t, 1.1, c.Race(Race_0_idx).TechLevel(game.TechDrive))
c.TurnPlanetProductions()
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "WEAPONS", ""))
assert.Equal(t, 1.2, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
c.TurnPlanetProductions()
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIELDS", ""))
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechShields))
c.TurnPlanetProductions()
assert.Equal(t, 1.5, c.Race(Race_0_idx).TechLevel(game.TechShields))
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CARGO", ""))
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo))
c.TurnPlanetProductions()
assert.InDelta(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo), 0.1) // FIXME: 1.5999999999999999 -> 1.6
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SCIENCE", "Equality"))
c.TurnPlanetProductions()
assert.Equal(t, 1.35, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.Equal(t, 1.45, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
assert.Equal(t, 1.55, c.Race(Race_0_idx).TechLevel(game.TechShields))
assert.Equal(t, 1.65, c.Race(Race_0_idx).TechLevel(game.TechCargo))
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(100), c.ShipGroup(0).Number)
}