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- The app root ("/", i.e. /game/) rendered a dev "workspace skeleton"
stub, and the layout guard only redirected anonymous users off it, so
an authenticated visitor stayed on the stub. Redirect "/" to /lobby
(authenticated) and /login (anonymous), and replace the stub with a
minimal loading placeholder. Drop the obsolete landing-stub unit test
(root redirect is covered by the auth-flow e2e).
- Ship a tombstone /service-worker.js on the project site so any old
root-scoped PWA worker (from when the game lived at the origin root)
unregisters itself instead of serving a stale cached page at the
site origin. The game now registers its worker only under /game/.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Galaxy project site
The public project site — an overview today, documentation as it grows.
Built with VitePress and served as static files
at the root (/) of the single-origin deployment; the game UI lives
under /game/ (see tools/dev-deploy/Caddyfile.dev).
Layout
index.md,ru/index.md— per-locale home pages..vitepress/config.ts— site config: locales (English + Russian, with the built-in language switcher), LaTeX math (math: true), and the two-column navigation (left sidebar = chapters, right outline = on-this-page)..vitepress/theme/— the default theme without bundled fonts, plus a minimal monospace type stack incustom.css.
Authoring
- Add a page as Markdown and register it in the
sidebarof each locale in.vitepress/config.ts. - Localised content mirrors the English tree under
ru/. - Math uses LaTeX: inline
$E = mc^2$, block$$ … $$. - Link to the game with the root-relative
/game/path so the build stays domain-agnostic (no hard-coded host).
Commands
pnpm install
pnpm dev # local dev server
pnpm build # static build into .vitepress/dist
pnpm preview # preview the build
The dev and prod deploys build the site via
make -C tools/dev-deploy seed-site and the dev-deploy /
prod-build workflows.