Files
galaxy-game/client/world/renderer_incremental_render_test.go
T
2026-03-08 23:30:11 +02:00

109 lines
2.7 KiB
Go

package world
import (
"testing"
"github.com/stretchr/testify/require"
)
func TestRender_PanSmall_UsesCopyShiftAndRendersOnlyDirtyStrips(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
_, err := w.AddPoint(5, 5)
require.NoError(t, err)
_, err = w.AddCircle(2, 2, 1)
require.NoError(t, err)
_, err = w.AddLine(9, 5, 1, 5)
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 4, // threshold=2
MarginYPx: 4, // threshold=2
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
// First render initializes state (full redraw).
d0 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d0, params))
// Pan right by 1 unit => dx=-1 => incremental shift expected.
params2 := params
params2.CameraXWorldFp += 1 * SCALE
d := &fakePrimitiveDrawer{}
err = w.Render(d, params2)
require.NoError(t, err)
// Must contain CopyShift for incremental path.
require.NotEmpty(t, d.CommandsByName("CopyShift"))
// All clip rects should be "small": width <= 1 for dx=-1 strip.
clipCmds := d.CommandsByName("ClipRect")
require.NotEmpty(t, clipCmds)
for _, c := range clipCmds {
wPx := int(c.Args[2])
hPx := int(c.Args[3])
require.LessOrEqual(t, wPx, 2)
require.LessOrEqual(t, hPx, params2.CanvasHeightPx())
}
require.NotEmpty(t, d.CommandsByName("AddPoint"))
require.NotEmpty(t, d.CommandsByName("AddCircle"))
require.NotEmpty(t, d.CommandsByName("AddLine"))
}
func TestRender_PanTooLarge_FallsBackToFullRedraw(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
_, err := w.AddPoint(5, 5)
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 4, // threshold=2
MarginYPx: 4,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d0 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d0, params))
// Pan right by 3 units => abs(dx)=3 > threshold(2) => full redraw expected.
params2 := params
params2.CameraXWorldFp += 3 * SCALE
d := &fakePrimitiveDrawer{}
err = w.Render(d, params2)
require.NoError(t, err)
// Full redraw should NOT call CopyShift.
require.Empty(t, d.CommandsByName("CopyShift"))
// Full redraw should clear the entire canvas.
require.NotEmpty(t, d.CommandsByName("ClearAllTo"))
// And should draw something (at least the point).
// Depending on your implementation, it might be AddPoint or AddCircle/AddLine as well.
require.NotEmpty(t, d.CommandsByName("AddPoint"))
}