124 lines
3.2 KiB
Go
124 lines
3.2 KiB
Go
package game
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import (
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"math"
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"github.com/google/uuid"
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)
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type UnidentifiedPlanet struct {
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X float64 `json:"x"`
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Y float64 `json:"y"`
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Number uint `json:"number"`
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}
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type UninhabitedPlanet struct {
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UnidentifiedPlanet
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Size float64 `json:"size"`
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Name string `json:"name"`
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Resources float64 `json:"resources"` // R - Ресурсы
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Capital float64 `json:"capital"` // CAP $ - Запасы промышленности
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Material float64 `json:"material"` // MAT M - Запасы ресурсов / сырьё
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}
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type PlanetReport struct {
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UninhabitedPlanet
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Industry float64 `json:"industry"` // I - Промышленность
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Population float64 `json:"population"` // P - Население
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Colonists float64 `json:"colonists"` // COL C - Количество колонистов
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Production Production `json:"production"` // TODO: internal/report format
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// Параметр "L" - Свободный производственный потенциал
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}
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type Planet struct {
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Owner uuid.UUID `json:"owner"` // FIXME: nil value when no owner
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Route map[RouteType]uint `json:"route"`
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PlanetReport
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}
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type PlanetReportForeign struct {
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RaceName string
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PlanetReport
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}
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// Производственный потенциал
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func (p Planet) ProductionCapacity() float64 {
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return PlanetProduction(p.Industry, p.Population)
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}
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func PlanetProduction(industry, population float64) float64 {
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return industry*0.75 + population*0.25
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}
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// Производство промышленности
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// TODO: test on real values
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// [x] ind * 5 + ind / res = prod
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// [x] ind = (res * prod) / (5 * res + 1)
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// ind = 10 * 1000 / (5 * 10 + 1) = 10000 / 55 = 181.(81)
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// int = 10 * 500 / 55 = 5000 / 55
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func (p *Planet) IncreaseIndustry() {
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production := p.ProductionCapacity()
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var ind float64
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if p.Material > 0 {
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ind = math.Min(production/5, p.Material)
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p.Material -= ind
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production -= ind * 5.
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}
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ind += (production * p.Resources) / (5.*p.Resources + 1.)
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p.Industry += ind
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if p.Industry > p.Population {
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p.Capital += p.Industry - p.Population
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p.Industry = p.Population
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}
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}
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func (p *Planet) UnpackCAPtoIND() {
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if p.Capital == 0 {
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return
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}
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cap := p.Population - p.Industry
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if cap > p.Capital {
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cap = p.Capital
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}
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p.Capital -= cap
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p.Industry += cap
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}
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// Производство материалов
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// TODO: test on real values
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func (p *Planet) IncreaseMaterial() {
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p.Material += p.ProductionCapacity() * p.Resources
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}
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// Автоматическое увеличение населения на каждом ходу
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// TODO: test - whether POP is busy on production or not?
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func (p *Planet) IncreasePopulation() {
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p.Population *= 1.08
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if p.Population > p.Size {
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p.Colonists += (p.Population - p.Size) / 8.
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p.Population = p.Size
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}
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}
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func (p *Planet) UnpackCOLtoPOP() {
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if p.Colonists < 1 {
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return
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}
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maxCOL := uint((p.Size - p.Population) / 8.)
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if float64(maxCOL) > p.Colonists {
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maxCOL = uint(p.Colonists)
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}
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maxCOL = uint(float64(maxCOL) - math.Mod(float64(maxCOL), 8.))
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p.Colonists -= float64(maxCOL)
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p.Population += float64(maxCOL) * 8
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}
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func UnloadColonists(p Planet, v float64) Planet {
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p.Population += v * 8
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if p.Population > p.Size {
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p.Colonists += (p.Population - p.Size) / 8
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p.Population = p.Size
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}
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return p
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}
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