969c0480ba
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
108 lines
3.5 KiB
TypeScript
108 lines
3.5 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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import * as flatbuffers from 'flatbuffers';
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import { ShipGroupUpgradeTech } from '../order/ship-group-upgrade-tech.js';
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export class CommandShipGroupUpgrade implements flatbuffers.IUnpackableObject<CommandShipGroupUpgradeT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):CommandShipGroupUpgrade {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsCommandShipGroupUpgrade(bb:flatbuffers.ByteBuffer, obj?:CommandShipGroupUpgrade):CommandShipGroupUpgrade {
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return (obj || new CommandShipGroupUpgrade()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsCommandShipGroupUpgrade(bb:flatbuffers.ByteBuffer, obj?:CommandShipGroupUpgrade):CommandShipGroupUpgrade {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new CommandShipGroupUpgrade()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tech():ShipGroupUpgradeTech {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt8(this.bb_pos + offset) : ShipGroupUpgradeTech.UNKNOWN;
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}
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level():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
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}
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static startCommandShipGroupUpgrade(builder:flatbuffers.Builder) {
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builder.startObject(3);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addTech(builder:flatbuffers.Builder, tech:ShipGroupUpgradeTech) {
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builder.addFieldInt8(1, tech, ShipGroupUpgradeTech.UNKNOWN);
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}
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static addLevel(builder:flatbuffers.Builder, level:number) {
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builder.addFieldFloat64(2, level, 0.0);
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}
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static endCommandShipGroupUpgrade(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createCommandShipGroupUpgrade(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, tech:ShipGroupUpgradeTech, level:number):flatbuffers.Offset {
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CommandShipGroupUpgrade.startCommandShipGroupUpgrade(builder);
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CommandShipGroupUpgrade.addId(builder, idOffset);
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CommandShipGroupUpgrade.addTech(builder, tech);
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CommandShipGroupUpgrade.addLevel(builder, level);
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return CommandShipGroupUpgrade.endCommandShipGroupUpgrade(builder);
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}
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unpack(): CommandShipGroupUpgradeT {
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return new CommandShipGroupUpgradeT(
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this.id(),
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this.tech(),
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this.level()
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);
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}
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unpackTo(_o: CommandShipGroupUpgradeT): void {
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_o.id = this.id();
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_o.tech = this.tech();
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_o.level = this.level();
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}
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}
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export class CommandShipGroupUpgradeT implements flatbuffers.IGeneratedObject {
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constructor(
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public id: string|Uint8Array|null = null,
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public tech: ShipGroupUpgradeTech = ShipGroupUpgradeTech.UNKNOWN,
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public level: number = 0.0
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const id = (this.id !== null ? builder.createString(this.id!) : 0);
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return CommandShipGroupUpgrade.createCommandShipGroupUpgrade(builder,
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id,
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this.tech,
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this.level
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);
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}
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}
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