Files
galaxy-game/ui/frontend/src/proto/galaxy/fbs/order/command-ship-group-upgrade.ts
T
Ilia Denisov 969c0480ba ui/phase-27: battle viewer (radial scene, playback, map markers)
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.

Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).

UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
  radial scene that consumes a BattleReport prop. Planet at the
  centre, races on the outer ring at equal angular spacing, race
  clusters by (race, className) with <class>:<numLeft> labels;
  observer groups (inBattle: false) are not drawn; eliminated
  races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
  on the next frame. Playback controls: play/pause + step ± +
  rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
  via api/battle-fetch.ts; synthetic-gameId prefix routes to a
  fixture loader, otherwise REST through the gateway. Always-
  visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
  corners of the planet's circumscribed square (stroke width
  clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
  marker is a stroke-only ring (yellow when damaged, red when
  wiped). Wired into state-binding.ts; click handler dispatches
  battle clicks to the viewer and bombing clicks to the matching
  Reports row.
- i18n keys for the viewer in en + ru.

Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).

Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 12:24:20 +02:00

108 lines
3.5 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
import * as flatbuffers from 'flatbuffers';
import { ShipGroupUpgradeTech } from '../order/ship-group-upgrade-tech.js';
export class CommandShipGroupUpgrade implements flatbuffers.IUnpackableObject<CommandShipGroupUpgradeT> {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):CommandShipGroupUpgrade {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsCommandShipGroupUpgrade(bb:flatbuffers.ByteBuffer, obj?:CommandShipGroupUpgrade):CommandShipGroupUpgrade {
return (obj || new CommandShipGroupUpgrade()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsCommandShipGroupUpgrade(bb:flatbuffers.ByteBuffer, obj?:CommandShipGroupUpgrade):CommandShipGroupUpgrade {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new CommandShipGroupUpgrade()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
tech():ShipGroupUpgradeTech {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : ShipGroupUpgradeTech.UNKNOWN;
}
level():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
}
static startCommandShipGroupUpgrade(builder:flatbuffers.Builder) {
builder.startObject(3);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addTech(builder:flatbuffers.Builder, tech:ShipGroupUpgradeTech) {
builder.addFieldInt8(1, tech, ShipGroupUpgradeTech.UNKNOWN);
}
static addLevel(builder:flatbuffers.Builder, level:number) {
builder.addFieldFloat64(2, level, 0.0);
}
static endCommandShipGroupUpgrade(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createCommandShipGroupUpgrade(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, tech:ShipGroupUpgradeTech, level:number):flatbuffers.Offset {
CommandShipGroupUpgrade.startCommandShipGroupUpgrade(builder);
CommandShipGroupUpgrade.addId(builder, idOffset);
CommandShipGroupUpgrade.addTech(builder, tech);
CommandShipGroupUpgrade.addLevel(builder, level);
return CommandShipGroupUpgrade.endCommandShipGroupUpgrade(builder);
}
unpack(): CommandShipGroupUpgradeT {
return new CommandShipGroupUpgradeT(
this.id(),
this.tech(),
this.level()
);
}
unpackTo(_o: CommandShipGroupUpgradeT): void {
_o.id = this.id();
_o.tech = this.tech();
_o.level = this.level();
}
}
export class CommandShipGroupUpgradeT implements flatbuffers.IGeneratedObject {
constructor(
public id: string|Uint8Array|null = null,
public tech: ShipGroupUpgradeTech = ShipGroupUpgradeTech.UNKNOWN,
public level: number = 0.0
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const id = (this.id !== null ? builder.createString(this.id!) : 0);
return CommandShipGroupUpgrade.createCommandShipGroupUpgrade(builder,
id,
this.tech,
this.level
);
}
}