c1672224a6
Tests · UI / test (push) Successful in 2m49s
The app-shell migration surfaced a mobile-only e2e failure: taps on the bottom-tab bar, the map-toggles menu, and the planet sheet were intercepted by sibling elements despite the targets being on top. Root cause: `.game-shell` used `min-height: 100vh`, so sub-pixel content overflowed the viewport and made the document scrollable. On mobile that scroll toggles the browser's dynamic toolbar, which resizes the viewport and every `position: fixed` overlay (their sizes derive from `100vh`) mid-gesture — defeating Playwright's actionability hit-test, and making the real controls jittery to tap. Pin the shell with `position: fixed; inset: 0` on the mobile breakpoint so it leaves document flow: the document can no longer scroll, the toolbar stays put, the viewport and overlays stay stable, and the active-view area remains the single internal scroll region. Desktop is unchanged (the rule is scoped to max-width: 767.98px). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>