915b4372dd
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
214 lines
6.0 KiB
TypeScript
214 lines
6.0 KiB
TypeScript
// Integration test for the Phase 14 optimistic overlay. Mounts the
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// inspector tab against a real `OrderDraftStore` + `GameStateStore`
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// + the rendered-report context and walks the full happy path:
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// add a `planetRename` command → mark it submitting → applied → the
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// inspector picks up the new name through the overlay without a
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// re-fetch of the report.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { render, waitFor } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test } from "vitest";
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import InspectorTab from "../src/lib/sidebar/inspector-tab.svelte";
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import {
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GAME_STATE_CONTEXT_KEY,
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GameStateStore,
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} from "../src/lib/game-state.svelte";
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import {
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SELECTION_CONTEXT_KEY,
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SelectionStore,
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} from "../src/lib/selection.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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createRenderedReportSource,
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} from "../src/lib/rendered-report.svelte";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type { GameReport, ReportPlanet } from "../src/api/game-state";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB } from "../src/platform/store/idb";
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let db: Awaited<ReturnType<typeof openGalaxyDB>>;
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let dbName: string;
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beforeEach(async () => {
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dbName = `galaxy-overlay-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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i18n.resetForTests("en");
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});
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afterEach(async () => {
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
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return {
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number: 0,
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name: "",
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x: 0,
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y: 0,
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kind: "local",
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owner: null,
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size: null,
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resources: null,
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industryStockpile: null,
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materialsStockpile: null,
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industry: null,
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population: null,
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colonists: null,
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production: null,
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freeIndustry: null,
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...overrides,
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};
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}
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function makeReport(planets: ReportPlanet[]): GameReport {
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return {
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turn: 4,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: planets.length,
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planets,
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race: "",
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localShipClass: [],
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};
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}
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describe("inspector overlay reactivity", () => {
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test("applied planetRename swaps the name without a report refresh", async () => {
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const cache = new IDBCache(db);
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const draft = new OrderDraftStore();
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await draft.init({
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cache,
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gameId: "00000000-0000-0000-0000-000000000abc",
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});
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const gameState = new GameStateStore();
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gameState.report = makeReport([
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makePlanet({ number: 7, name: "Earth", kind: "local", size: 100 }),
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]);
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gameState.status = "ready";
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const selection = new SelectionStore();
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selection.selectPlanet(7);
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const renderedReport = createRenderedReportSource(gameState, draft);
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const context = new Map<unknown, unknown>([
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[GAME_STATE_CONTEXT_KEY, gameState],
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[SELECTION_CONTEXT_KEY, selection],
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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]);
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const ui = render(InspectorTab, { context });
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await waitFor(() => {
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expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent("Earth");
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});
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const cmdId = "00000000-0000-0000-0000-000000000001";
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await draft.add({
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kind: "planetRename",
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id: cmdId,
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planetNumber: 7,
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name: "New-Earth",
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});
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// `valid` already participates in the overlay (auto-sync may
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// not have fired yet, but the player's intent is committed).
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expect(draft.statuses[cmdId]).toBe("valid");
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await waitFor(() => {
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expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
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"New-Earth",
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);
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});
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// A simulated server refresh that returns the *un-renamed*
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// snapshot must not erase the overlay (turn cutoff has not
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// run yet, the engine still reports the old name).
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gameState.report = makeReport([
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makePlanet({ number: 7, name: "Earth", kind: "local", size: 100 }),
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]);
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await waitFor(() => {
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expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
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"New-Earth",
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);
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});
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draft.dispose();
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});
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test("auto-sync after add applies the overlay end-to-end", async () => {
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const { recordingClient } = await import("./helpers/fake-order-client");
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const handle = recordingClient(GAME_ID, "ok");
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const cache = new IDBCache(db);
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const draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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draft.bindClient(handle.client);
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const gameState = new GameStateStore();
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gameState.gameId = GAME_ID;
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gameState.report = makeReport([
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makePlanet({ number: 7, name: "Earth", kind: "local", size: 100 }),
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]);
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gameState.status = "ready";
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const selection = new SelectionStore();
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selection.selectPlanet(7);
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const renderedReport = createRenderedReportSource(gameState, draft);
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const context = new Map<unknown, unknown>([
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[GAME_STATE_CONTEXT_KEY, gameState],
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[SELECTION_CONTEXT_KEY, selection],
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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]);
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const inspector = render(InspectorTab, { context });
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await waitFor(() => {
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expect(inspector.getByTestId("inspector-planet-name")).toHaveTextContent(
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"Earth",
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);
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});
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const cmdId = "00000000-0000-0000-0000-000000000abc";
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await draft.add({
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kind: "planetRename",
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id: cmdId,
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planetNumber: 7,
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name: "New-Earth",
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});
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// Overlay applies on `valid` immediately — auto-sync hasn't
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// landed yet but the player's intent is committed.
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await waitFor(() => {
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expect(inspector.getByTestId("inspector-planet-name")).toHaveTextContent(
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"New-Earth",
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);
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});
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await handle.waitForCalls(1);
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await waitFor(() => {
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expect(draft.statuses[cmdId]).toBe("applied");
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});
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expect(handle.calls).toHaveLength(1);
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expect(handle.calls[0]!.commandIds).toEqual([cmdId]);
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// Inspector still shows the new name after auto-sync.
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expect(inspector.getByTestId("inspector-planet-name")).toHaveTextContent(
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"New-Earth",
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);
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draft.dispose();
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});
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});
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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