7bea22b0b5
Lights up the player-defined sciences feature: a table view with sort and filter, a designer with four percent inputs and a strict sum-equals-100 gate, and a Research-sub-row integration so the planet production picker lists the user's sciences alongside the four tech buttons. Phase 21 decisions are baked back into ui/PLAN.md (no UpdateScience on the wire — write-once via createScience + removeScience; percentages instead of fractions; sciences live under the existing Research segment). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
86 lines
3.5 KiB
TypeScript
86 lines
3.5 KiB
TypeScript
// Component tests for the remaining Phase 10 active-view stubs. Each
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// stub renders the localised view title plus the `coming soon` body
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// copy and exposes a stable `data-testid` so later phases can replace
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// the content without renaming the test hook. Phase 17 lit up the
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// ship-classes table and the ship-class designer; Phase 21 lit up
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// the sciences table and the science designer. Their assertions
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// moved to dedicated suites (`table-ship-classes.test.ts`,
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// `designer-ship-class.test.ts`, `table-sciences.test.ts`,
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// `designer-science.test.ts`); the `table.svelte` router still falls
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// back to the stub for the remaining entities (planets, ship-groups,
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// fleets, races) and that fallback is exercised here.
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import "@testing-library/jest-dom/vitest";
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import { render } from "@testing-library/svelte";
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import { beforeEach, describe, expect, test } from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import MapView from "../src/lib/active-view/map.svelte";
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import TableView from "../src/lib/active-view/table.svelte";
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import ReportView from "../src/lib/active-view/report.svelte";
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import BattleView from "../src/lib/active-view/battle.svelte";
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import MailView from "../src/lib/active-view/mail.svelte";
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beforeEach(() => {
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i18n.resetForTests("en");
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});
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describe("active-view stubs", () => {
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test("map view renders loading overlay when no game-state context is provided", () => {
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// The live integration in `lib/active-view/map.svelte` (Phase 11)
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// reads its data from a `GameStateStore` provided through context
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// by `routes/games/[id]/+layout.svelte`. Without the context the
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// store reference is `undefined` and the view stays in the
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// `idle` branch, surfacing the localised loading overlay so the
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// shell never renders an empty active-view slot.
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const ui = render(MapView);
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const node = ui.getByTestId("active-view-map");
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expect(node).toHaveAttribute("data-status", "idle");
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expect(ui.getByTestId("map-loading")).toBeInTheDocument();
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expect(ui.getByTestId("map-canvas-wrap")).toBeInTheDocument();
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});
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test("table stub falls back for not-yet-implemented entities", () => {
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const ui = render(TableView, { props: { entity: "planets" } });
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const node = ui.getByTestId("active-view-table");
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expect(node).toHaveAttribute("data-entity", "planets");
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expect(node).toHaveTextContent("planets");
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expect(node).toHaveTextContent("coming soon");
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});
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test("table stub also handles multi-word entities", () => {
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const ui = render(TableView, { props: { entity: "ship-groups" } });
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const node = ui.getByTestId("active-view-table");
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expect(node).toHaveAttribute("data-entity", "ship-groups");
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expect(node).toHaveTextContent("ship groups");
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});
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test("report / mail stubs render their localised titles", () => {
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const r = render(ReportView);
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expect(r.getByTestId("active-view-report")).toHaveTextContent(
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"turn report",
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);
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const m = render(MailView);
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expect(m.getByTestId("active-view-mail")).toHaveTextContent(
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"diplomatic mail",
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);
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});
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test("battle stub stamps the battleId on the host element", () => {
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const ui = render(BattleView, { props: { battleId: "b-42" } });
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const node = ui.getByTestId("active-view-battle");
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expect(node).toHaveAttribute("data-battle-id", "b-42");
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expect(node).toHaveTextContent("battle log");
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});
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test("battle stub accepts an empty battleId for the list URL", () => {
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const ui = render(BattleView, { props: { battleId: "" } });
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expect(ui.getByTestId("active-view-battle")).toHaveAttribute(
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"data-battle-id",
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"",
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);
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});
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});
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