Files
galaxy-game/ui
Ilia Denisov 9101aba816 phase 7+: i18n primitive + login language picker + autocomplete-off
Adds a minimal Svelte 5 i18n primitive (`src/lib/i18n/`) backing the
login form, the layout blocker page, and the lobby placeholder.
SUPPORTED_LOCALES drives both the picker and the runtime lookup;
adding a language is a two-step change inside `src/lib/i18n/`.

Login form gains a globe-icon language dropdown (English / Русский
in their native names), defaulting to navigator.languages with `en`
as the fallback. Switching the locale re-renders the form in place;
on submit, the locale rides in the JSON body of `send-email-code`
because Safari/WebKit silently drops JS-set Accept-Language. Gateway
gains a body `locale` field that takes priority over the request
header for preferred-language resolution.

Email and code inputs disable browser autofill / suggestions
(`autocomplete=off` + `autocorrect=off` + `autocapitalize=off` +
`spellcheck=false`) so Keychain / address-book pickers and
remembered-value dropdowns no longer fire on focus.

Cross-cuts:
- backend & gateway openapi: clarify that body `locale` is honored.
- docs/FUNCTIONAL{,_ru}.md §1.2: document body-vs-header priority.
- gateway tests: body `locale` overrides Accept-Language; blank
  body `locale` falls back to header.
- new ui/docs/i18n.md; cross-links from auth-flow.md and ui/README.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 16:14:40 +02:00
..
2026-05-07 09:40:37 +02:00
2026-05-07 13:41:33 +02:00
2026-05-07 07:18:55 +02:00

ui — Galaxy Cross-Platform Client

ui/ hosts the new cross-platform Galaxy client. A single TypeScript + Svelte source tree builds to five targets: web, web-mobile, standalone PC (mac/win/linux), iOS, and Android. A shared Go module (ui/core) carries envelope cryptography, the FlatBuffers codec, keypair management, and a thin bridge over pkg/calc/ for UI-side game math; it is compiled to WASM for the web targets, gomobile native libraries for mobile, and embedded directly in Wails on desktop. All network I/O lives on the TypeScript side via ConnectRPC, so the Go module is a pure compute boundary on every platform.

The legacy Fyne client under client/ is reference-only. Nothing in ui/ imports from it.

The full staged implementation plan lives in PLAN.md. The strategic rationale (why Svelte, why PixiJS, why Go-as-WASM, why Wails+Capacitor) lives outside the repo at ~/.claude/plans/buzzing-questing-fountain.md. This README is a quick orientation; deeper per-phase design notes earn their place under ui/docs/ as they are introduced.

Targets

Target Wrapper Toolchain Phase
web browser tab Vite + WASM 5+
web-mobile mobile browser Vite + WASM 5+
desktop (mac) Wails v2 Go + Wails CLI 31
desktop (win) Wails v2 Go + Wails CLI 31
desktop (linux) Wails v2 Go + Wails CLI 31
iOS Capacitor gomobile + Xcode 32+
Android Capacitor gomobile + Gradle 32+

Layered architecture

  • TypeScript + Svelte 5 frontend, shared across all five targets, scaffolded with SvelteKit + Vite.
  • PixiJS v8 with dual WebGPU/WebGL backend for the world map renderer.
  • Go module ui/core/ as a compute-only library (canonical bytes, Ed25519 sign/verify, FlatBuffers codec, keypair, thin bridge to pkg/calc/) compiled to WASM, gomobile, and Wails-embedded native.
  • TypeScript-side Core interface with three adapters (WasmCore, WailsCore, CapacitorCore) selected at build time.
  • GalaxyClient on top of Core performs all network I/O via ConnectRPC (@connectrpc/connect-web) on every platform.
  • Per-platform storage: WebCrypto + IndexedDB on web, OS keychain
    • SQLite on desktop, iOS Keychain / Android Keystore + SQLite on mobile, all behind a single KeyStore and Cache TypeScript interface.
  • Mobile-first navigation: one active view occupies the main area at a time; the sidebar holds a single tool (calculator, inspector, or order) with persistent state on switch.

Repository layout

ui/
├── PLAN.md                 staged implementation plan (Phases 1-36)
├── Makefile                wasm / ts-protos / web / mobile / desktop targets
├── README.md               this file
├── buf.gen.yaml            local-plugin TS Protobuf-ES generator
├── docs/                    topic-based design notes
│   ├── auth-flow.md         email-code login, session store, revocation
│   ├── i18n.md              translation primitive, native-name picker, extensibility
│   ├── storage.md           web KeyStore/Cache, IDB schema, baseline
│   ├── testing.md           per-PR / release test tiers
│   └── wasm-toolchain.md    TinyGo build, JSDOM loading, bundle budget
├── core/                    ui/core Go module (canonical bytes, keypair)
├── wasm/                    TinyGo entry point exposing Core to JS
└── frontend/                SvelteKit / Vite source
    ├── src/api/             GalaxyClient + typed Connect client + auth + session
    ├── src/lib/             env config, session store, revocation watcher
    ├── src/platform/core/   Core interface + WasmCore adapter
    ├── src/platform/store/  KeyStore/Cache interfaces + web adapter
    ├── src/proto/           generated Protobuf-ES + Connect descriptors
    ├── src/routes/          SvelteKit routes (/, /login, /lobby)
    └── static/              core.wasm + wasm_exec.js (committed artefacts)

Linked topic docs:

  • docs/auth-flow.md — email-code login, session store state machine, revocation watcher.
  • docs/i18n.md — translation primitive, native-name language picker, recipe for adding a new locale.
  • docs/storage.md — web KeyStore/Cache, IndexedDB schema, browser baseline.
  • docs/wasm-toolchain.md — TinyGo build, loading recipe, bundle size budget.
  • docs/testing.md — Tier 1 per-PR + Tier 2 release test tiers.
ui/
├── README.md                 this file
├── PLAN.md                   staged implementation plan
├── Makefile                  cross-target build placeholders
├── pnpm-workspace.yaml       pnpm workspace root
├── .gitignore
├── docs/                     per-phase topic docs (added per phase)
├── frontend/                 TS + Svelte source, shared across targets
├── core/                     Go module ui/core (Phase 3+)
├── wasm/                     TinyGo entry point for core.wasm (Phase 5)
├── mobile-bridge/            gomobile bindings (Phase 32+)
├── desktop/                  Wails project (Phase 31)
├── mobile/                   Capacitor project (Phase 32+)
└── web/                      static deploy assets (Phase 30+)

Build pipeline

Every cross-target build flows through make at this level. All named targets are placeholders until the named phase lands; running make with no arguments prints the current placeholder map.

make web             Vite production build           Phase 5+
make wasm            TinyGo → core.wasm              Phase 5
make gomobile        gomobile bind → ios + android   Phase 32+
make desktop-mac     Wails build for darwin          Phase 31
make desktop-win     Wails build for windows         Phase 31
make desktop-linux   Wails build for linux           Phase 31
make ios             Capacitor + xcodebuild          Phase 32+
make android         Capacitor + gradle              Phase 32+
make all             every target above

Per-phase docs

Topic docs live under ui/docs/ and are added per phase as they're needed (testing tiers, WASM toolchain, navigation shell, renderer internals, sync protocol, auth flow, and so on). The staged plan in PLAN.md names the topic doc each phase produces.

Cross-references

  • PLAN.md — staged implementation plan with goals, artifacts, dependencies, acceptance criteria, and targeted tests per phase.
  • ../docs/ARCHITECTURE.md — platform architecture and the transport security model (§15) the client envelope contract derives from.
  • ../docs/FUNCTIONAL.md — per-domain user stories that drive the UI flows.
  • ../docs/TESTING.md — project-wide testing layers; UI-specific test tiers (Vitest, Playwright) live in ui/docs/testing.md from Phase 2 onward.