Files
galaxy-game/pkg/schema/fbs/report/OtherGroup.go
T
2026-03-31 19:16:34 +02:00

207 lines
5.1 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package report
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type OtherGroup struct {
_tab flatbuffers.Table
}
func GetRootAsOtherGroup(buf []byte, offset flatbuffers.UOffsetT) *OtherGroup {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OtherGroup{}
x.Init(buf, n+offset)
return x
}
func FinishOtherGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOtherGroup(buf []byte, offset flatbuffers.UOffsetT) *OtherGroup {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OtherGroup{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOtherGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OtherGroup) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OtherGroup) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OtherGroup) Number() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *OtherGroup) MutateNumber(n uint64) bool {
return rcv._tab.MutateUint64Slot(4, n)
}
func (rcv *OtherGroup) Class() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *OtherGroup) Tech(obj *TechEntry, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *OtherGroup) TechLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *OtherGroup) Cargo() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *OtherGroup) Load() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *OtherGroup) MutateLoad(n float32) bool {
return rcv._tab.MutateFloat32Slot(12, n)
}
func (rcv *OtherGroup) Destination() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *OtherGroup) MutateDestination(n uint64) bool {
return rcv._tab.MutateUint64Slot(14, n)
}
func (rcv *OtherGroup) Origin() *uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
v := rcv._tab.GetUint64(o + rcv._tab.Pos)
return &v
}
return nil
}
func (rcv *OtherGroup) MutateOrigin(n uint64) bool {
return rcv._tab.MutateUint64Slot(16, n)
}
func (rcv *OtherGroup) Range() *float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
v := rcv._tab.GetFloat32(o + rcv._tab.Pos)
return &v
}
return nil
}
func (rcv *OtherGroup) MutateRange(n float32) bool {
return rcv._tab.MutateFloat32Slot(18, n)
}
func (rcv *OtherGroup) Speed() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *OtherGroup) MutateSpeed(n float32) bool {
return rcv._tab.MutateFloat32Slot(20, n)
}
func (rcv *OtherGroup) Mass() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *OtherGroup) MutateMass(n float32) bool {
return rcv._tab.MutateFloat32Slot(22, n)
}
func OtherGroupStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func OtherGroupAddNumber(builder *flatbuffers.Builder, number uint64) {
builder.PrependUint64Slot(0, number, 0)
}
func OtherGroupAddClass(builder *flatbuffers.Builder, class flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(class), 0)
}
func OtherGroupAddTech(builder *flatbuffers.Builder, tech flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(tech), 0)
}
func OtherGroupStartTechVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func OtherGroupAddCargo(builder *flatbuffers.Builder, cargo flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(cargo), 0)
}
func OtherGroupAddLoad(builder *flatbuffers.Builder, load float32) {
builder.PrependFloat32Slot(4, load, 0.0)
}
func OtherGroupAddDestination(builder *flatbuffers.Builder, destination uint64) {
builder.PrependUint64Slot(5, destination, 0)
}
func OtherGroupAddOrigin(builder *flatbuffers.Builder, origin uint64) {
builder.PrependUint64(origin)
builder.Slot(6)
}
func OtherGroupAddRange(builder *flatbuffers.Builder, range_ float32) {
builder.PrependFloat32(range_)
builder.Slot(7)
}
func OtherGroupAddSpeed(builder *flatbuffers.Builder, speed float32) {
builder.PrependFloat32Slot(8, speed, 0.0)
}
func OtherGroupAddMass(builder *flatbuffers.Builder, mass float32) {
builder.PrependFloat32Slot(9, mass, 0.0)
}
func OtherGroupEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}