8565942392
Serve the whole stack behind one host: site at /, game UI at /game/, gateway REST at /api + /healthz, Connect at /rpc (prefix stripped by the edge Caddy). The built artifact is domain-agnostic — the UI talks to the gateway same-origin via relative URLs, so the same bundle runs under any host with no rebuild and with CORS disabled. - Rename the Connect proto service galaxy.gateway.v1.EdgeGateway -> edge.v1.Gateway; regenerate Go + TS; public path /rpc/edge.v1.Gateway. - Move the game UI under base path /game (env BASE_PATH); make the manifest, service-worker scope, WASM loader, and all navigation base-aware via a withBase helper. - Relative API + /rpc Connect prefix; Vite dev proxy mirrors the strip. - Rewrite the edge Caddy (dev + prod) for path-based routing; empty CORS allow-lists (same-origin); single host. - New VitePress project site (site/): i18n en/ru with switcher, LaTeX math, minimal monospace theme; built and served at /. - dev-deploy compose/Makefile + CI (dev-deploy, prod-build, new site-build) build and seed the site; probes hit /, /game/, /healthz. - Sync docs (ARCHITECTURE, gateway README/openapi, dev-deploy & local-dev READMEs, CLAUDE.md, ui/PLAN). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
450 lines
12 KiB
Svelte
450 lines
12 KiB
Svelte
<!--
|
|
Phase 21 science designer. Two modes driven by the optional
|
|
`scienceId` URL segment:
|
|
|
|
- **new (no scienceId)** — empty form with four percent fields
|
|
plus name. Save is disabled until `validateScience` returns
|
|
`ok`; the localised tooltip mirrors `validateEntityName`'s
|
|
invalid-reason messages and the value-rule mirrors the engine's
|
|
`pkg/calc/validator.go.ValidateScienceValues`. Save adds a
|
|
`createScience` to the local order draft (with the four
|
|
percentages converted to fractions in `[0, 1]`) and returns to
|
|
the table.
|
|
- **view (scienceId set)** — read-only render of the matching row
|
|
from the optimistic overlay. Sciences are defined once and
|
|
cannot be modified after creation (Phase 21 decision: the wire
|
|
has only Create + Remove, no Update); the view exposes a Delete
|
|
affordance (engine-side checks ensure the science is not
|
|
referenced by an active production target) and a Back button.
|
|
|
|
The four tech proportions are entered as percentages (`step="0.1"`)
|
|
with a strict sum-equals-100 gate. The running sum is shown live so
|
|
the player can chase it down; conversion to wire fractions happens
|
|
inside `validateScience` only on Save. The choice of percent vs.
|
|
fractions is a Phase 21 decision documented in
|
|
`ui/docs/science-designer-ux.md`.
|
|
-->
|
|
<script lang="ts">
|
|
import { withBase } from "$lib/paths";
|
|
import { getContext, tick } from "svelte";
|
|
import { goto } from "$app/navigation";
|
|
import { page } from "$app/state";
|
|
|
|
import type { ScienceSummary } from "../../api/game-state";
|
|
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
|
import {
|
|
RENDERED_REPORT_CONTEXT_KEY,
|
|
type RenderedReportSource,
|
|
} from "$lib/rendered-report.svelte";
|
|
import {
|
|
ORDER_DRAFT_CONTEXT_KEY,
|
|
OrderDraftStore,
|
|
} from "../../sync/order-draft.svelte";
|
|
import {
|
|
fractionsToPercent,
|
|
validateScience,
|
|
type ScienceInvalidReason,
|
|
} from "$lib/util/science-validation";
|
|
|
|
const rendered = getContext<RenderedReportSource | undefined>(
|
|
RENDERED_REPORT_CONTEXT_KEY,
|
|
);
|
|
const draft = getContext<OrderDraftStore | undefined>(
|
|
ORDER_DRAFT_CONTEXT_KEY,
|
|
);
|
|
|
|
const gameId = $derived(page.params.id ?? "");
|
|
const scienceId = $derived(page.params.scienceId ?? "");
|
|
const isViewMode = $derived(scienceId !== "");
|
|
|
|
const localScience = $derived<ScienceSummary[]>(
|
|
rendered?.report?.localScience ?? [],
|
|
);
|
|
const existingNames = $derived(localScience.map((sci) => sci.name));
|
|
const viewing = $derived(
|
|
isViewMode
|
|
? (localScience.find((sci) => sci.name === scienceId) ?? null)
|
|
: null,
|
|
);
|
|
const viewingPercent = $derived(
|
|
viewing === null ? null : fractionsToPercent(viewing),
|
|
);
|
|
|
|
let name = $state("");
|
|
let drive = $state(0);
|
|
let weapons = $state(0);
|
|
let shields = $state(0);
|
|
let cargo = $state(0);
|
|
let nameInputEl: HTMLInputElement | null = $state(null);
|
|
|
|
const invalidReasonKeyMap: Record<ScienceInvalidReason, TranslationKey> = {
|
|
empty: "game.designer.science.invalid.empty",
|
|
too_long: "game.designer.science.invalid.too_long",
|
|
starts_with_special: "game.designer.science.invalid.starts_with_special",
|
|
ends_with_special: "game.designer.science.invalid.ends_with_special",
|
|
consecutive_specials: "game.designer.science.invalid.consecutive_specials",
|
|
whitespace: "game.designer.science.invalid.whitespace",
|
|
disallowed_character: "game.designer.science.invalid.disallowed_character",
|
|
duplicate_name: "game.designer.science.invalid.duplicate_name",
|
|
drive_value: "game.designer.science.invalid.drive_value",
|
|
weapons_value: "game.designer.science.invalid.weapons_value",
|
|
shields_value: "game.designer.science.invalid.shields_value",
|
|
cargo_value: "game.designer.science.invalid.cargo_value",
|
|
sum_not_hundred: "game.designer.science.invalid.sum_not_hundred",
|
|
};
|
|
|
|
const validation = $derived(
|
|
validateScience(
|
|
{ name, drive, weapons, shields, cargo },
|
|
{ existingNames },
|
|
),
|
|
);
|
|
const invalidMessage = $derived(
|
|
validation.ok ? "" : i18n.t(invalidReasonKeyMap[validation.reason]),
|
|
);
|
|
const canSave = $derived(validation.ok && draft !== undefined);
|
|
|
|
const sumPercent = $derived(drive + weapons + shields + cargo);
|
|
const sumDisplay = $derived(
|
|
sumPercent.toLocaleString(undefined, {
|
|
minimumFractionDigits: 0,
|
|
maximumFractionDigits: 1,
|
|
}),
|
|
);
|
|
|
|
$effect(() => {
|
|
if (!isViewMode) {
|
|
void tick().then(() => nameInputEl?.focus());
|
|
}
|
|
});
|
|
|
|
function formatPercent(fraction: number): string {
|
|
return (fraction * 100).toLocaleString(undefined, {
|
|
minimumFractionDigits: 0,
|
|
maximumFractionDigits: 1,
|
|
});
|
|
}
|
|
|
|
function backToTable(): void {
|
|
void goto(withBase(`/games/${gameId}/table/sciences`));
|
|
}
|
|
|
|
async function save(): Promise<void> {
|
|
if (!validation.ok || draft === undefined) return;
|
|
await draft.add({
|
|
kind: "createScience",
|
|
id: crypto.randomUUID(),
|
|
name: validation.value.name,
|
|
drive: validation.value.drive,
|
|
weapons: validation.value.weapons,
|
|
shields: validation.value.shields,
|
|
cargo: validation.value.cargo,
|
|
});
|
|
backToTable();
|
|
}
|
|
|
|
async function deleteThis(): Promise<void> {
|
|
if (viewing === null || draft === undefined) return;
|
|
await draft.add({
|
|
kind: "removeScience",
|
|
id: crypto.randomUUID(),
|
|
name: viewing.name,
|
|
});
|
|
backToTable();
|
|
}
|
|
</script>
|
|
|
|
<section
|
|
class="active-view"
|
|
data-testid="active-view-designer-science"
|
|
data-mode={isViewMode ? "view" : "new"}
|
|
>
|
|
{#if isViewMode}
|
|
{#if viewing === null || viewingPercent === null}
|
|
<h2>{i18n.t("game.view.designer.science")}</h2>
|
|
<p class="not-found" data-testid="designer-science-not-found">
|
|
{i18n.t("game.designer.science.not_found", { name: scienceId })}
|
|
</p>
|
|
<div class="actions">
|
|
<button
|
|
type="button"
|
|
data-testid="designer-science-back"
|
|
onclick={backToTable}
|
|
>
|
|
{i18n.t("game.designer.science.action.back")}
|
|
</button>
|
|
</div>
|
|
{:else}
|
|
<h2 data-testid="designer-science-title">
|
|
{i18n.t("game.designer.science.title.view", { name: viewing.name })}
|
|
</h2>
|
|
<p class="notice" data-testid="designer-science-notice">
|
|
{i18n.t("game.designer.science.read_only_notice")}
|
|
</p>
|
|
<dl class="fields">
|
|
<div class="field">
|
|
<dt>{i18n.t("game.designer.science.field.name")}</dt>
|
|
<dd data-testid="designer-science-view-name">{viewing.name}</dd>
|
|
</div>
|
|
<div class="field">
|
|
<dt>{i18n.t("game.designer.science.field.drive")}</dt>
|
|
<dd data-testid="designer-science-view-drive">
|
|
{formatPercent(viewing.drive)}
|
|
</dd>
|
|
</div>
|
|
<div class="field">
|
|
<dt>{i18n.t("game.designer.science.field.weapons")}</dt>
|
|
<dd data-testid="designer-science-view-weapons">
|
|
{formatPercent(viewing.weapons)}
|
|
</dd>
|
|
</div>
|
|
<div class="field">
|
|
<dt>{i18n.t("game.designer.science.field.shields")}</dt>
|
|
<dd data-testid="designer-science-view-shields">
|
|
{formatPercent(viewing.shields)}
|
|
</dd>
|
|
</div>
|
|
<div class="field">
|
|
<dt>{i18n.t("game.designer.science.field.cargo")}</dt>
|
|
<dd data-testid="designer-science-view-cargo">
|
|
{formatPercent(viewing.cargo)}
|
|
</dd>
|
|
</div>
|
|
</dl>
|
|
<div class="actions">
|
|
<button
|
|
type="button"
|
|
class="back"
|
|
data-testid="designer-science-back"
|
|
onclick={backToTable}
|
|
>
|
|
{i18n.t("game.designer.science.action.back")}
|
|
</button>
|
|
<button
|
|
type="button"
|
|
class="delete"
|
|
data-testid="designer-science-delete"
|
|
disabled={draft === undefined}
|
|
onclick={() => void deleteThis()}
|
|
>
|
|
{i18n.t("game.designer.science.action.delete")}
|
|
</button>
|
|
</div>
|
|
{/if}
|
|
{:else}
|
|
<h2 data-testid="designer-science-title">
|
|
{i18n.t("game.designer.science.title.new")}
|
|
</h2>
|
|
<p class="hint" data-testid="designer-science-hint">
|
|
{i18n.t("game.designer.science.hint.values")}
|
|
</p>
|
|
<form
|
|
class="form"
|
|
data-testid="designer-science-form"
|
|
onsubmit={(event) => {
|
|
event.preventDefault();
|
|
void save();
|
|
}}
|
|
>
|
|
<label class="row">
|
|
<span>{i18n.t("game.designer.science.field.name")}</span>
|
|
<input
|
|
type="text"
|
|
bind:this={nameInputEl}
|
|
bind:value={name}
|
|
data-testid="designer-science-input-name"
|
|
maxlength="30"
|
|
aria-invalid={validation.ok ? "false" : "true"}
|
|
/>
|
|
</label>
|
|
<label class="row">
|
|
<span>{i18n.t("game.designer.science.field.drive")}</span>
|
|
<input
|
|
type="number"
|
|
step="0.1"
|
|
min="0"
|
|
max="100"
|
|
bind:value={drive}
|
|
data-testid="designer-science-input-drive"
|
|
/>
|
|
</label>
|
|
<label class="row">
|
|
<span>{i18n.t("game.designer.science.field.weapons")}</span>
|
|
<input
|
|
type="number"
|
|
step="0.1"
|
|
min="0"
|
|
max="100"
|
|
bind:value={weapons}
|
|
data-testid="designer-science-input-weapons"
|
|
/>
|
|
</label>
|
|
<label class="row">
|
|
<span>{i18n.t("game.designer.science.field.shields")}</span>
|
|
<input
|
|
type="number"
|
|
step="0.1"
|
|
min="0"
|
|
max="100"
|
|
bind:value={shields}
|
|
data-testid="designer-science-input-shields"
|
|
/>
|
|
</label>
|
|
<label class="row">
|
|
<span>{i18n.t("game.designer.science.field.cargo")}</span>
|
|
<input
|
|
type="number"
|
|
step="0.1"
|
|
min="0"
|
|
max="100"
|
|
bind:value={cargo}
|
|
data-testid="designer-science-input-cargo"
|
|
/>
|
|
</label>
|
|
<p
|
|
class="sum"
|
|
data-testid="designer-science-sum"
|
|
data-sum-ok={validation.ok || (validation.reason !== "sum_not_hundred")
|
|
? "true"
|
|
: "false"}
|
|
>
|
|
{i18n.t("game.designer.science.field.sum", { value: sumDisplay })}
|
|
</p>
|
|
{#if !validation.ok}
|
|
<p class="error" data-testid="designer-science-error">
|
|
{invalidMessage}
|
|
</p>
|
|
{/if}
|
|
<div class="actions">
|
|
<button
|
|
type="button"
|
|
class="cancel"
|
|
data-testid="designer-science-cancel"
|
|
onclick={backToTable}
|
|
>
|
|
{i18n.t("game.designer.science.action.cancel")}
|
|
</button>
|
|
<button
|
|
type="submit"
|
|
class="save"
|
|
data-testid="designer-science-save"
|
|
disabled={!canSave}
|
|
title={canSave ? "" : invalidMessage}
|
|
>
|
|
{i18n.t("game.designer.science.action.save")}
|
|
</button>
|
|
</div>
|
|
</form>
|
|
{/if}
|
|
</section>
|
|
|
|
<style>
|
|
.active-view {
|
|
padding: 1.5rem;
|
|
font-family: system-ui, sans-serif;
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 0.85rem;
|
|
}
|
|
.active-view h2 {
|
|
margin: 0;
|
|
font-size: 1.1rem;
|
|
}
|
|
.notice,
|
|
.hint,
|
|
.not-found {
|
|
margin: 0;
|
|
color: var(--color-text-muted);
|
|
font-size: 0.85rem;
|
|
}
|
|
.form {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 0.55rem;
|
|
max-width: 30rem;
|
|
}
|
|
.row {
|
|
display: grid;
|
|
grid-template-columns: 8rem 1fr;
|
|
align-items: center;
|
|
gap: 0.6rem;
|
|
}
|
|
.row span {
|
|
color: var(--color-text-muted);
|
|
font-size: 0.85rem;
|
|
}
|
|
.row input {
|
|
font: inherit;
|
|
padding: 0.3rem 0.5rem;
|
|
background: var(--color-bg);
|
|
color: var(--color-text);
|
|
border: 1px solid var(--color-border);
|
|
border-radius: 3px;
|
|
}
|
|
.row input[aria-invalid="true"] {
|
|
border-color: var(--color-danger);
|
|
}
|
|
.sum {
|
|
margin: 0;
|
|
font-size: 0.85rem;
|
|
color: var(--color-text-muted);
|
|
}
|
|
.sum[data-sum-ok="false"] {
|
|
color: var(--color-danger);
|
|
}
|
|
.error {
|
|
margin: 0;
|
|
font-size: 0.8rem;
|
|
color: var(--color-danger);
|
|
}
|
|
.fields {
|
|
margin: 0;
|
|
display: grid;
|
|
grid-template-columns: max-content 1fr;
|
|
row-gap: 0.25rem;
|
|
column-gap: 0.75rem;
|
|
max-width: 30rem;
|
|
}
|
|
.field {
|
|
display: contents;
|
|
}
|
|
.field dt {
|
|
color: var(--color-text-muted);
|
|
font-size: 0.85rem;
|
|
}
|
|
.field dd {
|
|
margin: 0;
|
|
font-variant-numeric: tabular-nums;
|
|
font-size: 0.9rem;
|
|
}
|
|
.actions {
|
|
display: flex;
|
|
gap: 0.5rem;
|
|
}
|
|
.actions button {
|
|
font: inherit;
|
|
font-size: 0.9rem;
|
|
padding: 0.3rem 0.7rem;
|
|
background: transparent;
|
|
color: var(--color-text-muted);
|
|
border: 1px solid var(--color-border);
|
|
border-radius: 3px;
|
|
cursor: pointer;
|
|
}
|
|
.actions button:not(:disabled):hover {
|
|
color: var(--color-text);
|
|
border-color: var(--color-accent);
|
|
}
|
|
.actions button:disabled {
|
|
cursor: not-allowed;
|
|
opacity: 0.5;
|
|
}
|
|
.actions .delete {
|
|
color: var(--color-danger);
|
|
}
|
|
.actions .delete:not(:disabled):hover {
|
|
border-color: var(--color-danger);
|
|
color: var(--color-danger);
|
|
}
|
|
</style>
|