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galaxy-game/ui/frontend/src/lib/active-view/table-planets.svelte
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Ilia Denisov 80ed11e3b6
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feat(ui): F8-10 — tables planets / ship-groups / fleets, ship-classes delete guard (#53)
Lights up three previously-stubbed table active views and tightens the
existing one:

  - table-planets: 4 kind checkboxes (own / foreign / uninhabited /
    unknown) + race dropdown that filters the foreign slice; row click
    selects + centres the planet on the map.
  - table-ship-groups: local + foreign groups in one grid, owner
    checkboxes, planet dropdown (destination OR origin), class
    dropdown; on-planet click focuses the destination planet, in-space
    click focuses the ship group itself (camera follows interpolated
    position).
  - table-fleets: own fleets only with the shared planet dropdown;
    on-planet click focuses the planet, in-space click centres the
    camera on the interpolated fleet position without altering the
    selection (no fleet variant in Selected).
  - table-ship-classes: per-row Delete is disabled with a count tooltip
    while at least one local ship group references the class. The
    engine refuses the removal anyway; the UI pre-empts the surface.

Wires the click → map flow through a transient `SelectionStore.focus`
/ `focusPoint` channel that `map.svelte` consumes once on mount —
in-memory only, so an F5 does not re-centre.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 20:35:38 +02:00

404 lines
10 KiB
Svelte

<!--
F8-10 planets table. Lists every planet from the rendered report with
4 kind checkboxes (own / foreign / uninhabited / unknown) and a race
dropdown that filters foreign planets by owner. A row click focuses
the planet on the map (selection + camera centre) via the transient
`SelectionStore.focus` channel — `map.svelte` consumes it on mount.
Lives inside the active-view slot; reads the report and the selection
store from context, matching the surrounding tables. No data
fetching here.
-->
<script lang="ts">
import { getContext } from "svelte";
import type { ReportPlanet } from "../../api/game-state";
import { activeView } from "$lib/app-nav.svelte";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import {
SELECTION_CONTEXT_KEY,
type SelectionStore,
} from "$lib/selection.svelte";
import ViewState from "$lib/ui/view-state.svelte";
import { formatFloat, formatInt } from "$lib/util/number-format";
type SortColumn =
| "number"
| "name"
| "kind"
| "owner"
| "size"
| "resources";
type SortDirection = "asc" | "desc";
type PlanetKind = ReportPlanet["kind"];
const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
number: "game.table.planets.column.number",
name: "game.table.planets.column.name",
kind: "game.table.planets.column.kind",
owner: "game.table.planets.column.owner",
size: "game.table.planets.column.size",
resources: "game.table.planets.column.resources",
};
const COLUMNS: readonly SortColumn[] = [
"number",
"name",
"kind",
"owner",
"size",
"resources",
];
const KIND_LABELS: Record<PlanetKind, TranslationKey> = {
local: "game.table.planets.kind.own",
other: "game.table.planets.kind.foreign",
uninhabited: "game.table.planets.kind.uninhabited",
unidentified: "game.table.planets.kind.unknown",
};
const KIND_ORDER: Record<PlanetKind, number> = {
local: 0,
other: 1,
uninhabited: 2,
unidentified: 3,
};
const rendered = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
);
const selection = getContext<SelectionStore | undefined>(SELECTION_CONTEXT_KEY);
let sortColumn: SortColumn = $state("number");
let sortDirection: SortDirection = $state("asc");
// Kind toggles default to all-on; owner narrows the `other` slice
// only — "" means "all owners". The dropdown is rendered as soon
// as at least one foreign planet exists in the report, regardless
// of the foreign toggle, so the user can re-enable foreign and
// keep their owner pick.
let showLocal = $state(true);
let showOther = $state(true);
let showUninhabited = $state(true);
let showUnknown = $state(true);
let ownerFilter: string = $state("");
const planets = $derived<ReportPlanet[]>(rendered?.report?.planets ?? []);
const reportLoaded = $derived(
rendered?.report !== null && rendered?.report !== undefined,
);
const owners = $derived.by(() => {
const set = new Set<string>();
for (const p of planets) {
if (p.kind === "other" && p.owner !== null && p.owner !== "") {
set.add(p.owner);
}
}
return Array.from(set).sort((a, b) => a.localeCompare(b));
});
const filtered = $derived.by(() => {
return planets.filter((p) => {
if (p.kind === "local" && !showLocal) return false;
if (p.kind === "uninhabited" && !showUninhabited) return false;
if (p.kind === "unidentified" && !showUnknown) return false;
if (p.kind === "other") {
if (!showOther) return false;
if (ownerFilter !== "" && p.owner !== ownerFilter) return false;
}
return true;
});
});
const sorted = $derived.by(() => {
const list = [...filtered];
const dir = sortDirection === "asc" ? 1 : -1;
list.sort((a, b) => compare(a, b, sortColumn) * dir);
return list;
});
function compare(a: ReportPlanet, b: ReportPlanet, column: SortColumn): number {
switch (column) {
case "number":
return a.number - b.number;
case "name":
return a.name.localeCompare(b.name);
case "kind":
return KIND_ORDER[a.kind] - KIND_ORDER[b.kind];
case "owner": {
const ao = a.owner ?? "";
const bo = b.owner ?? "";
return ao.localeCompare(bo);
}
case "size":
return (a.size ?? -1) - (b.size ?? -1);
case "resources":
return (a.resources ?? -1) - (b.resources ?? -1);
}
}
function toggleSort(column: SortColumn): void {
if (sortColumn === column) {
sortDirection = sortDirection === "asc" ? "desc" : "asc";
return;
}
sortColumn = column;
sortDirection = "asc";
}
function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
if (sortColumn !== column) return "none";
return sortDirection === "asc" ? "ascending" : "descending";
}
function openOnMap(planet: ReportPlanet): void {
selection?.focus({ kind: "planet", id: planet.number });
activeView.select("map");
}
function ownerDisplay(p: ReportPlanet): string {
if (p.kind === "other") return p.owner ?? "";
return "—";
}
</script>
<section
class="active-view"
data-testid="active-view-table"
data-entity="planets"
>
<header>
<h2>{i18n.t("game.table.planets.title")}</h2>
<div class="controls">
<label class="check">
<input
type="checkbox"
data-testid="planets-filter-own"
bind:checked={showLocal}
/>
<span>{i18n.t("game.table.planets.kind.own")}</span>
</label>
<label class="check">
<input
type="checkbox"
data-testid="planets-filter-foreign"
bind:checked={showOther}
/>
<span>{i18n.t("game.table.planets.kind.foreign")}</span>
</label>
<label class="check">
<input
type="checkbox"
data-testid="planets-filter-uninhabited"
bind:checked={showUninhabited}
/>
<span>{i18n.t("game.table.planets.kind.uninhabited")}</span>
</label>
<label class="check">
<input
type="checkbox"
data-testid="planets-filter-unknown"
bind:checked={showUnknown}
/>
<span>{i18n.t("game.table.planets.kind.unknown")}</span>
</label>
{#if owners.length > 0}
<label class="owner">
<span>{i18n.t("game.table.planets.filter.owner")}</span>
<select
data-testid="planets-filter-owner"
bind:value={ownerFilter}
>
<option value=""
>{i18n.t("game.table.planets.filter.owner.all")}</option
>
{#each owners as owner (owner)}
<option value={owner}>{owner}</option>
{/each}
</select>
</label>
{/if}
</div>
</header>
{#if !reportLoaded}
<ViewState
kind="loading"
testid="planets-loading"
message={i18n.t("game.table.planets.loading")}
/>
{:else if planets.length === 0}
<ViewState
kind="empty"
testid="planets-empty"
message={i18n.t("game.table.planets.empty")}
/>
{:else}
<table class="grid" data-testid="planets-table">
<thead>
<tr>
{#each COLUMNS as column (column)}
<th
aria-sort={ariaSort(column)}
class:numeric={column === "number" ||
column === "size" ||
column === "resources"}
>
<button
type="button"
class="sort"
data-testid="planets-column-{column}"
onclick={() => toggleSort(column)}
>
{i18n.t(COLUMN_LABELS[column])}
{#if sortColumn === column}
<span class="sort-indicator" aria-hidden="true">
{sortDirection === "asc" ? "▲" : "▼"}
</span>
{/if}
</button>
</th>
{/each}
<th class="numeric">
{i18n.t("game.table.planets.column.coordinates")}
</th>
</tr>
</thead>
<tbody>
{#each sorted as p (p.number)}
<tr
data-testid="planets-row"
data-number={p.number}
data-kind={p.kind}
onclick={() => openOnMap(p)}
>
<td class="numeric" data-testid="planets-cell-number">
{p.number}
</td>
<td data-testid="planets-cell-name">{p.name || "—"}</td>
<td data-testid="planets-cell-kind">
{i18n.t(KIND_LABELS[p.kind])}
</td>
<td data-testid="planets-cell-owner">{ownerDisplay(p)}</td>
<td class="numeric" data-testid="planets-cell-size">
{p.size === null ? "—" : formatFloat(p.size)}
</td>
<td class="numeric" data-testid="planets-cell-resources">
{p.resources === null ? "—" : formatFloat(p.resources)}
</td>
<td class="numeric" data-testid="planets-cell-coordinates">
{formatInt(p.x)},{formatInt(p.y)}
</td>
</tr>
{/each}
</tbody>
</table>
{/if}
</section>
<style>
.active-view {
padding: 1.5rem;
font-family: system-ui, sans-serif;
display: flex;
flex-direction: column;
gap: 1rem;
}
header {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
header h2 {
margin: 0;
font-size: 1.1rem;
}
.controls {
display: flex;
gap: 0.75rem;
align-items: center;
flex-wrap: wrap;
}
.check {
display: inline-flex;
gap: 0.3rem;
align-items: center;
font-size: 0.85rem;
color: var(--color-text-muted);
cursor: pointer;
}
.check input {
margin: 0;
}
.owner {
display: inline-flex;
gap: 0.4rem;
align-items: center;
font-size: 0.85rem;
color: var(--color-text-muted);
}
.owner select {
font: inherit;
font-size: 0.85rem;
padding: 0.15rem 0.3rem;
background: var(--color-bg);
color: var(--color-text);
border: 1px solid var(--color-border);
border-radius: 3px;
}
.grid {
border-collapse: collapse;
width: 100%;
font-variant-numeric: tabular-nums;
}
.grid th,
.grid td {
padding: 0.4rem 0.6rem;
text-align: left;
border-bottom: 1px solid var(--color-border-subtle);
font-size: 0.85rem;
}
.grid th {
color: var(--color-text-muted);
text-transform: uppercase;
letter-spacing: 0.04em;
font-size: 0.75rem;
}
.grid th.numeric,
.grid td.numeric {
font-family: var(--font-mono);
text-align: right;
}
.grid th.numeric .sort {
justify-content: flex-end;
}
.grid tbody tr {
cursor: pointer;
}
.grid tbody tr:hover {
background: var(--color-surface);
}
.sort {
font: inherit;
font-size: inherit;
text-transform: inherit;
letter-spacing: inherit;
color: inherit;
background: transparent;
border: none;
padding: 0;
cursor: pointer;
display: inline-flex;
gap: 0.3rem;
align-items: baseline;
}
.sort-indicator {
font-size: 0.7em;
}
</style>