80ed11e3b6
Lights up three previously-stubbed table active views and tightens the
existing one:
- table-planets: 4 kind checkboxes (own / foreign / uninhabited /
unknown) + race dropdown that filters the foreign slice; row click
selects + centres the planet on the map.
- table-ship-groups: local + foreign groups in one grid, owner
checkboxes, planet dropdown (destination OR origin), class
dropdown; on-planet click focuses the destination planet, in-space
click focuses the ship group itself (camera follows interpolated
position).
- table-fleets: own fleets only with the shared planet dropdown;
on-planet click focuses the planet, in-space click centres the
camera on the interpolated fleet position without altering the
selection (no fleet variant in Selected).
- table-ship-classes: per-row Delete is disabled with a count tooltip
while at least one local ship group references the class. The
engine refuses the removal anyway; the UI pre-empts the surface.
Wires the click → map flow through a transient `SelectionStore.focus`
/ `focusPoint` channel that `map.svelte` consumes once on mount —
in-memory only, so an F5 does not re-centre.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
404 lines
10 KiB
Svelte
404 lines
10 KiB
Svelte
<!--
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F8-10 planets table. Lists every planet from the rendered report with
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4 kind checkboxes (own / foreign / uninhabited / unknown) and a race
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dropdown that filters foreign planets by owner. A row click focuses
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the planet on the map (selection + camera centre) via the transient
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`SelectionStore.focus` channel — `map.svelte` consumes it on mount.
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Lives inside the active-view slot; reads the report and the selection
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store from context, matching the surrounding tables. No data
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fetching here.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import type { ReportPlanet } from "../../api/game-state";
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import { activeView } from "$lib/app-nav.svelte";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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SELECTION_CONTEXT_KEY,
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type SelectionStore,
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} from "$lib/selection.svelte";
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import ViewState from "$lib/ui/view-state.svelte";
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import { formatFloat, formatInt } from "$lib/util/number-format";
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type SortColumn =
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| "number"
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| "name"
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| "kind"
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| "owner"
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| "size"
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| "resources";
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type SortDirection = "asc" | "desc";
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type PlanetKind = ReportPlanet["kind"];
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const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
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number: "game.table.planets.column.number",
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name: "game.table.planets.column.name",
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kind: "game.table.planets.column.kind",
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owner: "game.table.planets.column.owner",
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size: "game.table.planets.column.size",
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resources: "game.table.planets.column.resources",
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};
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const COLUMNS: readonly SortColumn[] = [
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"number",
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"name",
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"kind",
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"owner",
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"size",
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"resources",
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];
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const KIND_LABELS: Record<PlanetKind, TranslationKey> = {
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local: "game.table.planets.kind.own",
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other: "game.table.planets.kind.foreign",
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uninhabited: "game.table.planets.kind.uninhabited",
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unidentified: "game.table.planets.kind.unknown",
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};
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const KIND_ORDER: Record<PlanetKind, number> = {
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local: 0,
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other: 1,
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uninhabited: 2,
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unidentified: 3,
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};
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const selection = getContext<SelectionStore | undefined>(SELECTION_CONTEXT_KEY);
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let sortColumn: SortColumn = $state("number");
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let sortDirection: SortDirection = $state("asc");
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// Kind toggles default to all-on; owner narrows the `other` slice
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// only — "" means "all owners". The dropdown is rendered as soon
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// as at least one foreign planet exists in the report, regardless
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// of the foreign toggle, so the user can re-enable foreign and
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// keep their owner pick.
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let showLocal = $state(true);
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let showOther = $state(true);
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let showUninhabited = $state(true);
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let showUnknown = $state(true);
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let ownerFilter: string = $state("");
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const planets = $derived<ReportPlanet[]>(rendered?.report?.planets ?? []);
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const reportLoaded = $derived(
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rendered?.report !== null && rendered?.report !== undefined,
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);
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const owners = $derived.by(() => {
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const set = new Set<string>();
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for (const p of planets) {
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if (p.kind === "other" && p.owner !== null && p.owner !== "") {
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set.add(p.owner);
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}
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}
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return Array.from(set).sort((a, b) => a.localeCompare(b));
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});
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const filtered = $derived.by(() => {
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return planets.filter((p) => {
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if (p.kind === "local" && !showLocal) return false;
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if (p.kind === "uninhabited" && !showUninhabited) return false;
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if (p.kind === "unidentified" && !showUnknown) return false;
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if (p.kind === "other") {
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if (!showOther) return false;
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if (ownerFilter !== "" && p.owner !== ownerFilter) return false;
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}
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return true;
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});
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});
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const sorted = $derived.by(() => {
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const list = [...filtered];
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const dir = sortDirection === "asc" ? 1 : -1;
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list.sort((a, b) => compare(a, b, sortColumn) * dir);
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return list;
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});
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function compare(a: ReportPlanet, b: ReportPlanet, column: SortColumn): number {
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switch (column) {
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case "number":
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return a.number - b.number;
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case "name":
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return a.name.localeCompare(b.name);
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case "kind":
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return KIND_ORDER[a.kind] - KIND_ORDER[b.kind];
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case "owner": {
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const ao = a.owner ?? "";
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const bo = b.owner ?? "";
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return ao.localeCompare(bo);
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}
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case "size":
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return (a.size ?? -1) - (b.size ?? -1);
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case "resources":
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return (a.resources ?? -1) - (b.resources ?? -1);
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}
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}
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function toggleSort(column: SortColumn): void {
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if (sortColumn === column) {
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sortDirection = sortDirection === "asc" ? "desc" : "asc";
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return;
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}
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sortColumn = column;
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sortDirection = "asc";
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}
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function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
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if (sortColumn !== column) return "none";
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return sortDirection === "asc" ? "ascending" : "descending";
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}
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function openOnMap(planet: ReportPlanet): void {
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selection?.focus({ kind: "planet", id: planet.number });
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activeView.select("map");
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}
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function ownerDisplay(p: ReportPlanet): string {
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if (p.kind === "other") return p.owner ?? "";
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return "—";
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}
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</script>
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<section
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class="active-view"
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data-testid="active-view-table"
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data-entity="planets"
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>
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<header>
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<h2>{i18n.t("game.table.planets.title")}</h2>
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<div class="controls">
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<label class="check">
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<input
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type="checkbox"
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data-testid="planets-filter-own"
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bind:checked={showLocal}
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/>
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<span>{i18n.t("game.table.planets.kind.own")}</span>
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</label>
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<label class="check">
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<input
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type="checkbox"
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data-testid="planets-filter-foreign"
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bind:checked={showOther}
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/>
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<span>{i18n.t("game.table.planets.kind.foreign")}</span>
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</label>
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<label class="check">
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<input
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type="checkbox"
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data-testid="planets-filter-uninhabited"
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bind:checked={showUninhabited}
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/>
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<span>{i18n.t("game.table.planets.kind.uninhabited")}</span>
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</label>
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<label class="check">
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<input
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type="checkbox"
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data-testid="planets-filter-unknown"
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bind:checked={showUnknown}
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/>
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<span>{i18n.t("game.table.planets.kind.unknown")}</span>
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</label>
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{#if owners.length > 0}
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<label class="owner">
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<span>{i18n.t("game.table.planets.filter.owner")}</span>
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<select
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data-testid="planets-filter-owner"
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bind:value={ownerFilter}
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>
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<option value=""
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>{i18n.t("game.table.planets.filter.owner.all")}</option
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>
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{#each owners as owner (owner)}
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<option value={owner}>{owner}</option>
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{/each}
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</select>
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</label>
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{/if}
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</div>
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</header>
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{#if !reportLoaded}
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<ViewState
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kind="loading"
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testid="planets-loading"
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message={i18n.t("game.table.planets.loading")}
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/>
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{:else if planets.length === 0}
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<ViewState
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kind="empty"
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testid="planets-empty"
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message={i18n.t("game.table.planets.empty")}
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/>
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{:else}
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<table class="grid" data-testid="planets-table">
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<thead>
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<tr>
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{#each COLUMNS as column (column)}
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<th
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aria-sort={ariaSort(column)}
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class:numeric={column === "number" ||
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column === "size" ||
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column === "resources"}
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>
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<button
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type="button"
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class="sort"
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data-testid="planets-column-{column}"
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onclick={() => toggleSort(column)}
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>
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{i18n.t(COLUMN_LABELS[column])}
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{#if sortColumn === column}
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<span class="sort-indicator" aria-hidden="true">
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{sortDirection === "asc" ? "▲" : "▼"}
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</span>
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{/if}
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</button>
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</th>
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{/each}
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<th class="numeric">
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{i18n.t("game.table.planets.column.coordinates")}
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</th>
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</tr>
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</thead>
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<tbody>
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{#each sorted as p (p.number)}
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<tr
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data-testid="planets-row"
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data-number={p.number}
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data-kind={p.kind}
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onclick={() => openOnMap(p)}
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>
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<td class="numeric" data-testid="planets-cell-number">
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{p.number}
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</td>
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<td data-testid="planets-cell-name">{p.name || "—"}</td>
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<td data-testid="planets-cell-kind">
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{i18n.t(KIND_LABELS[p.kind])}
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</td>
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<td data-testid="planets-cell-owner">{ownerDisplay(p)}</td>
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<td class="numeric" data-testid="planets-cell-size">
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{p.size === null ? "—" : formatFloat(p.size)}
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</td>
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<td class="numeric" data-testid="planets-cell-resources">
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{p.resources === null ? "—" : formatFloat(p.resources)}
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</td>
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<td class="numeric" data-testid="planets-cell-coordinates">
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{formatInt(p.x)},{formatInt(p.y)}
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.active-view {
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padding: 1.5rem;
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font-family: system-ui, sans-serif;
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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header h2 {
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margin: 0;
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font-size: 1.1rem;
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}
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.controls {
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display: flex;
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gap: 0.75rem;
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align-items: center;
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flex-wrap: wrap;
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}
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.check {
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display: inline-flex;
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gap: 0.3rem;
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align-items: center;
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font-size: 0.85rem;
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color: var(--color-text-muted);
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cursor: pointer;
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}
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.check input {
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margin: 0;
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}
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.owner {
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display: inline-flex;
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gap: 0.4rem;
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align-items: center;
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font-size: 0.85rem;
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color: var(--color-text-muted);
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}
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.owner select {
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font: inherit;
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font-size: 0.85rem;
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padding: 0.15rem 0.3rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid var(--color-border-subtle);
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font-size: 0.85rem;
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}
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.grid th {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid th.numeric,
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.grid td.numeric {
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font-family: var(--font-mono);
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text-align: right;
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}
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.grid th.numeric .sort {
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justify-content: flex-end;
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}
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.grid tbody tr {
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cursor: pointer;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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.sort {
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font: inherit;
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font-size: inherit;
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text-transform: inherit;
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letter-spacing: inherit;
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color: inherit;
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background: transparent;
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border: none;
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padding: 0;
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cursor: pointer;
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display: inline-flex;
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gap: 0.3rem;
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align-items: baseline;
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}
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.sort-indicator {
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font-size: 0.7em;
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}
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</style>
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