53b3cafbc4
TurnPlanetProductions started its production budget from PlanetProductionCapacity, which already subtracts the reserved upgrade cost, and then subtracted each applied upgrade's cost again in the apply loop — charging every applied upgrade twice. That both starved the planet's build/research budget and could skip upgrades that were in fact affordable. The budget now starts from the planet's full production potential and the apply loop deducts each upgrade once; PlanetProductionCapacity stays the report's net-of-upgrades "free L". Test: TestUpgradeDoesNotDoubleChargeProduction; the TestProduceShips MAT expectation is updated to the once-charged value. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
458 lines
18 KiB
Go
458 lines
18 KiB
Go
package controller_test
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import (
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"slices"
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"testing"
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"galaxy/util"
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e "galaxy/error"
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"galaxy/game/internal/controller"
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"galaxy/game/internal/model/game"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func TestPlanetRename(t *testing.T) {
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c, g := newCache()
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assert.Equal(t, "Planet_0", c.MustPlanet(R0_Planet_0_num).Name)
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assert.NoError(t, g.PlanetRename(Race_0.Name, int(R0_Planet_0_num), "Home_World"))
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assert.Equal(t, "Home_World", c.MustPlanet(R0_Planet_0_num).Name)
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assert.ErrorContains(t,
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g.PlanetRename(UnknownRace, int(R0_Planet_0_num), "Home_World"),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.PlanetRename(Race_Extinct.Name, int(R0_Planet_0_num), "Home_World"),
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e.GenericErrorText(e.ErrRaceExtinct))
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assert.ErrorContains(t,
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g.PlanetRename(Race_0.Name, -1, "Home_World"),
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e.GenericErrorText(e.ErrInputPlanetNumber))
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assert.ErrorContains(t,
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g.PlanetRename(Race_0.Name, 500, "Home_World"),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.PlanetRename(Race_0.Name, int(R1_Planet_1_num), "Home_World"),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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}
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func TestPlanetProduce(t *testing.T) {
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c, g := newCache()
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scienceName := "Drive_Shields"
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assert.NoError(t, g.ScienceCreate(Race_0.Name, scienceName, 0.4, 0, 0.6, 0))
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assert.Len(t, c.RaceScience(Race_0_idx), 1)
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scID := c.RaceScience(Race_0_idx)[0].ID
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assert.Equal(t, "-", c.PlanetProductionDisplayName(3))
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pn := int(R0_Planet_0_num)
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "MAT", ""))
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assert.Equal(t, game.ProductionMaterial, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Material", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CAP", ""))
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assert.Equal(t, game.ProductionCapital, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Capital", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "Weapons", "500"))
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assert.Equal(t, game.ResearchWeapons, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Weapons", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "cargo", ""))
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assert.Equal(t, game.ResearchCargo, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Cargo", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIELDS", scienceName))
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assert.Equal(t, game.ResearchShields, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Shields", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "DrivE", ""))
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assert.Equal(t, game.ResearchDrive, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.Equal(t, "Drive", c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "Science", scienceName))
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assert.Equal(t, game.ResearchScience, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Equal(t, scID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Equal(t, scienceName, c.PlanetProductionDisplayName(R0_Planet_0_num))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", Race_0_Gunship))
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assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
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assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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assert.Equal(t, st.Name, c.PlanetProductionDisplayName(R0_Planet_0_num))
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pn = int(R0_Planet_2_num)
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assert.ErrorContains(t,
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g.PlanetProduce(UnknownRace, pn, "DRIVE", ""),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_Extinct.Name, pn, "DRIVE", ""),
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e.GenericErrorText(e.ErrRaceExtinct))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, pn, "Hyperdrive", ""),
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e.GenericErrorText(e.ErrInputProductionInvalid))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, -1, "DRIVE", ""),
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e.GenericErrorText(e.ErrInputPlanetNumber))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, 500, "DRIVE", ""),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, int(R1_Planet_1_num), "DRIVE", ""),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, pn, "Science", ""),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, pn, "SHIP", ""),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, pn, "Science", "Winning"),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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}
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func TestPlanetProductionCapacity(t *testing.T) {
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c, _ := newCache()
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assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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assert.Equal(t, 100., c.PlanetProductionCapacity(R0_Planet_0_num))
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c.UpgradeShipGroup(0, game.TechDrive, 1.6)
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assert.Equal(t, 53.125, c.PlanetProductionCapacity(R0_Planet_0_num))
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}
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func TestProduceShips(t *testing.T) {
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c, g := newCache()
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pn := int(R0_Planet_0_num)
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", Race_0_Gunship))
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assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
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assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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c.MustPlanet(R0_Planet_0_num).Size = 1000.
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c.MustPlanet(R0_Planet_0_num).Population = 1000.
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c.MustPlanet(R0_Planet_0_num).Industry = 1000.
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c.MustPlanet(R0_Planet_0_num).Resources = 10.
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shipMass := st.EmptyMass()
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c.TurnPlanetProductions()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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progress := *c.MustPlanet(R0_Planet_0_num).Production.Progress
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assert.InDelta(t, 0.45, progress.F(), 0.001)
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assert.NoError(t, c.ShipClassCreate(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
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assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Equal(t, uint(7), c.ShipGroup(0).Number)
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assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"))
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assert.InDelta(t, shipMass*progress.F(), c.MustPlanet(R0_Planet_0_num).Material.F(), 0.00001) // 99.(0099) material build
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c.MustPlanet(R0_Planet_0_num).Material = 0
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c.MustPlanet(R0_Planet_0_num).Colonists = 0
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c.TurnPlanetProductions()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Equal(t, uint(106), c.ShipGroup(0).Number)
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progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
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assert.InDelta(t, 0.0099, progress.F(), 0.00001) // 1.(0099) drones with no CAP on planet
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//
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// groups is upgrade state
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//
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assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_0_num), "MAT", ""))
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assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_2_num), "CAP", ""))
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assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", R0_Planet_2_num, 5))
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c.MustPlanet(R0_Planet_2_num).Resources = 5
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c.MustPlanet(R0_Planet_2_num).Population = 100
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c.MustPlanet(R0_Planet_2_num).Industry = 100
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c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0))
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0))
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assert.Equal(t, game.StateUpgrade, c.ShipGroup(0).State())
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assert.Equal(t, game.StateUpgrade, c.ShipGroup(1).State())
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c.MustPlanet(R0_Planet_2_num).Free() // wipe planet as battle result
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c.TurnPlanetProductions()
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(1).State())
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assert.Equal(t, 1.1, c.ShipGroup(1).TechLevel(game.TechDrive).F())
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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assert.Equal(t, 1.5, c.ShipGroup(0).TechLevel(game.TechDrive).F())
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// The pending upgrade is now charged once (not twice) against the planet's
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// production potential, so MAT production keeps the budget it previously
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// lost to the double charge (the pre-fix value here was ~4346.68).
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assert.InDelta(t, 7173.3432, c.MustPlanet(R0_Planet_0_num).Material.F(), 0.001)
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}
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// TestUpgradeDoesNotDoubleChargeProduction guards that a pending upgrade is
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// paid for once out of the planet's production potential, leaving the rest for
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// the turn's production. The pre-fix code subtracted the upgrade cost twice
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// (PlanetProductionCapacity already nets it out for the report, and the apply
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// loop netted it again), which both starved production and could skip
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// affordable upgrades.
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func TestUpgradeDoesNotDoubleChargeProduction(t *testing.T) {
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c, _ := newCache()
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p := c.MustPlanet(R0_Planet_0_num)
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p.Population = 1000
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p.Industry = 1000 // ProductionCapacity = 1000*0.75 + 1000*0.25 = 1000
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p.Resources = 1 // material produced == leftover production budget
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p.Colonists = 0
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p.Material = 0
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assert.NoError(t, c.PlanetProduce(Race_0_idx, int(R0_Planet_0_num), game.ProductionMaterial, ""))
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// One Cruiser with a pending drive upgrade 1.1 -> 2.0:
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// block cost = (1 - 1.1/2.0) * 10 * 15 = 67.5 for the single ship.
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assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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c.ShipGroup(0).StateUpgrade = &game.InUpgrade{
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UpgradeTech: []game.UpgradePreference{{Tech: game.TechDrive, Level: 2.0}},
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}
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c.TurnPlanetProductions()
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assert.InDelta(t, 2.0, c.ShipGroup(0).TechLevel(game.TechDrive).F(), 0.0001)
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// 1000 - 67.5 = 932.5; the pre-fix double charge would have left 865.
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assert.InDelta(t, 932.5, c.MustPlanet(R0_Planet_0_num).Material.F(), 0.01)
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}
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func TestProduceShip(t *testing.T) {
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Drone := game.ShipType{
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Name: "Drone",
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Drive: 1,
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Armament: 0,
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Weapons: 0,
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Shields: 0,
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Cargo: 0,
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}
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BattleShip := game.ShipType{
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Name: "BattleShip",
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Drive: 25,
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Armament: 1,
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Weapons: 30,
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Shields: 35,
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Cargo: 0,
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}
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TestShipCargo1 := game.ShipType{
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Name: "Cargo1",
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Drive: 30.18,
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Armament: 0,
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Weapons: 0.,
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Shields: 0.,
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Cargo: 19.,
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}
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TestShipDROCOLZ := game.ShipType{
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Name: "DROCOLZ",
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Drive: 11.32,
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Armament: 0,
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Weapons: 0,
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Shields: 0,
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Cargo: 1,
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}
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TestShipElephant := game.ShipType{
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Name: "ElEphant",
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Drive: 80,
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Armament: 30,
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Weapons: 50,
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Shields: 100,
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Cargo: 0,
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}
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id := uuid.New()
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var r uint
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hw := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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//
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// documented data
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//
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(99), r)
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assert.InDelta(t, 0.0099, (*hw.Production.Progress).F(), 0.000001)
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assert.Equal(t, 0.009900990099, (*hw.Production.Progress).F()) // 0.0099 % = 99.0099 mass production per turn
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 100. // no material deficit
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(100), r)
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assert.Equal(t, 0., (*hw.Production.Progress).F())
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assert.Equal(t, 0., hw.Material.F())
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 0.
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.001)
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 900. // no material deficit
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.Equal(t, util.Fixed12(1./9.), (*hw.Production.Progress).F())
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//
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// real report data
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//
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dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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(&dw1).Material = 0.0
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r = controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.272, (*dw1.Production.ProdUsed).F())
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(&dw2).Material = 0.0
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r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.Equal(t, 3.282, (*dw2.Production.ProdUsed).F())
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// production stopped and extra MAT released
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(&dw2).ReleaseMaterial(TestShipCargo1.EmptyMass())
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assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // from report: 0.32
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// building new ship with extra MAT
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r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.304495049505, (*dw2.Production.ProdUsed).F()) // from report: 2.3
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//
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// insufficient production capacity to produce single ship at one turn
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//
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assert.Greater(t, TestShipElephant.EmptyMass(), 100.)
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// one turn
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 0.
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
|
|
assert.Equal(t, uint(0), r)
|
|
assert.Equal(t, 0., (&hw).Material.F())
|
|
assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
|
|
(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
|
|
assert.Equal(t, 99.009900990099, (&hw).Material.F())
|
|
|
|
// two turns
|
|
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
|
|
(&hw).Material = 0.
|
|
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
|
|
assert.Equal(t, uint(0), r)
|
|
assert.Equal(t, 0., (&hw).Material.F())
|
|
assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
|
|
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
|
|
assert.Equal(t, uint(0), r)
|
|
assert.Equal(t, 0., (&hw).Material.F())
|
|
assert.InDelta(t, 0.2, (*hw.Production.Progress).F(), 0.01)
|
|
|
|
(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
|
|
assert.Equal(t, 198.019801980198, (&hw).Material.F())
|
|
}
|
|
|
|
func TestListProducingPlanets(t *testing.T) {
|
|
c, g := newCache()
|
|
|
|
c.MustPlanet(0).Production = game.ProductionNone.AsType(uuid.Nil)
|
|
c.MustPlanet(1).Production = game.ProductionNone.AsType(uuid.Nil)
|
|
c.MustPlanet(2).Production = game.ProductionNone.AsType(uuid.Nil)
|
|
|
|
planets := slices.Collect(c.ListProducingPlanets())
|
|
assert.Len(t, planets, 0)
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_0_num), "CAP", ""))
|
|
planets = slices.Collect(c.ListProducingPlanets())
|
|
assert.Len(t, planets, 1)
|
|
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number)
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship))
|
|
planets = slices.Collect(c.ListProducingPlanets())
|
|
assert.Len(t, planets, 2)
|
|
assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number)
|
|
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number)
|
|
}
|
|
|
|
func TestTurnPlanetProductions(t *testing.T) {
|
|
c, g := newCache()
|
|
assert.NoError(t, c.ShipClassCreate(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
|
|
assert.NoError(t, g.ScienceCreate(Race_0.Name, "Equality", 0.25, 0.25, 0.25, 0.25))
|
|
c.MustPlanet(R0_Planet_0_num).Resources = 10.
|
|
c.MustPlanet(R0_Planet_0_num).Size = 1000.
|
|
c.MustPlanet(R0_Planet_0_num).Population = 1000.
|
|
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
|
|
|
|
pn := int(R0_Planet_0_num)
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CAP", ""))
|
|
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Capital.F())
|
|
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
|
|
c.TurnPlanetProductions()
|
|
assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1)
|
|
assert.Equal(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "MAT", ""))
|
|
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 10000., c.MustPlanet(R0_Planet_0_num).Material.F())
|
|
assert.InDelta(t, 20.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001)
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "DRIVE", ""))
|
|
assert.Equal(t, 1.1, c.Race(Race_0_idx).TechLevel(game.TechDrive))
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechDrive))
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "WEAPONS", ""))
|
|
assert.Equal(t, 1.2, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIELDS", ""))
|
|
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechShields))
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 1.5, c.Race(Race_0_idx).TechLevel(game.TechShields))
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CARGO", ""))
|
|
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo))
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo))
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SCIENCE", "Equality"))
|
|
c.TurnPlanetProductions()
|
|
assert.Equal(t, 1.35, c.Race(Race_0_idx).TechLevel(game.TechDrive))
|
|
assert.Equal(t, 1.45, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
|
|
assert.Equal(t, 1.55, c.Race(Race_0_idx).TechLevel(game.TechShields))
|
|
assert.Equal(t, 1.65, c.Race(Race_0_idx).TechLevel(game.TechCargo))
|
|
|
|
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"))
|
|
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
|
|
c.TurnPlanetProductions()
|
|
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
|
|
assert.Equal(t, uint(100), c.ShipGroup(0).Number)
|
|
}
|