89 lines
2.4 KiB
Go
89 lines
2.4 KiB
Go
package controller
|
|
|
|
import (
|
|
"slices"
|
|
|
|
"github.com/google/uuid"
|
|
e "github.com/iliadenisov/galaxy/internal/error"
|
|
"github.com/iliadenisov/galaxy/internal/model/game"
|
|
)
|
|
|
|
func (c *Controller) CreateScience(raceName, typeName string, drive, weapons, shields, cargo float64) error {
|
|
ri, err := c.Cache.raceIndex(raceName)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return c.Cache.CreateScience(ri, typeName, drive, weapons, shields, cargo)
|
|
}
|
|
|
|
func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, cargo float64) error {
|
|
c.validateRaceIndex(ri)
|
|
n, ok := validateTypeName(name)
|
|
if !ok {
|
|
return e.NewEntityTypeNameValidationError("%q", n)
|
|
}
|
|
if sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == n }); sc >= 0 {
|
|
return e.NewEntityTypeNameDuplicateError("science %q", c.g.Race[ri].Sciences[sc].Name)
|
|
}
|
|
|
|
if drive < 0 {
|
|
return e.NewDriveValueError(drive)
|
|
}
|
|
if weapons < 0 {
|
|
return e.NewWeaponsValueError(weapons)
|
|
}
|
|
if shileds < 0 {
|
|
return e.NewShieldsValueError(shileds)
|
|
}
|
|
if cargo < 0 {
|
|
return e.NewCargoValueError(cargo)
|
|
}
|
|
sum := drive + weapons + shileds + cargo
|
|
if sum != 1 {
|
|
return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", drive, weapons, shileds, cargo, sum)
|
|
}
|
|
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences, game.Science{
|
|
ID: uuid.New(),
|
|
ScienceReport: game.ScienceReport{
|
|
Name: n,
|
|
Drive: drive,
|
|
Weapons: weapons,
|
|
Shields: shileds,
|
|
Cargo: cargo,
|
|
},
|
|
})
|
|
return nil
|
|
}
|
|
|
|
func (c *Controller) DeleteScience(raceName, typeName string) error {
|
|
ri, err := c.Cache.raceIndex(raceName)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return c.Cache.DeleteScience(ri, typeName)
|
|
}
|
|
|
|
func (c *Cache) DeleteScience(ri int, name string) error {
|
|
c.validateRaceIndex(ri)
|
|
sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == name })
|
|
if sc < 0 {
|
|
return e.NewEntityNotExistsError("science %q", name)
|
|
}
|
|
if pl := slices.IndexFunc(c.g.Map.Planet, func(p game.Planet) bool {
|
|
return p.Production.Type == game.ResearchScience &&
|
|
p.Production.SubjectID != nil &&
|
|
*p.Production.SubjectID == c.g.Race[ri].Sciences[sc].ID
|
|
}); pl >= 0 {
|
|
return e.NewDeleteSciencePlanetProductionError(c.g.Map.Planet[pl].Name)
|
|
}
|
|
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences[:sc], c.g.Race[ri].Sciences[sc+1:]...)
|
|
return nil
|
|
}
|
|
|
|
// Internal func
|
|
|
|
func (c *Cache) raceScience(ri int) []game.Science {
|
|
c.validateRaceIndex(ri)
|
|
return c.g.Race[ri].Sciences
|
|
}
|