Files
galaxy-game/ui/frontend/tests/e2e/fixtures/order-fbs.ts
T
Ilia Denisov 7c8b5aeb23 ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with
a renderer-driven destination picker (faded out-of-reach planets,
cursor-line anchor, hover-highlight) and per-route arrows on the
map. The pick-mode primitives are exposed via `MapPickService` so
ship-group dispatch in Phase 19/20 can reuse the same surface.

Pass A — generic map foundation:
- hit-test now sizes the click zone to `pointRadiusPx + slopPx` so
  the visible disc is always part of the target.
- `RendererHandle` gains `onPointerMove`, `onHoverChange`,
  `setPickMode`, `getPickState`, `getPrimitiveAlpha`,
  `setExtraPrimitives`, `getPrimitives`. The click dispatcher is
  centralised: pick-mode swallows clicks atomically so the standard
  selection consumers do not race against teardown.
- `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer
  contract in a promise-shaped `pick(...)`. The in-game shell
  layout owns the service so sidebar and bottom-sheet inspectors
  see the same instance.
- Debug-surface registry exposes `getMapPrimitives`,
  `getMapPickState`, `getMapCamera` to e2e specs without spawning a
  separate debug page after navigation.

Pass B — cargo-route feature:
- `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed
  variants with `(source, loadType)` collapse rule on the order
  draft; round-trip through the FBS encoder/decoder.
- `GameReport` decodes `routes` and the local player's drive tech
  for the inline reach formula (40 × drive). `applyOrderOverlay`
  upserts/drops route entries for valid/submitting/applied
  commands.
- `lib/inspectors/planet/cargo-routes.svelte` renders the
  four-slot section. `Add` / `Edit` call `MapPickService.pick`,
  `Remove` emits `removeCargoRoute`.
- `map/cargo-routes.ts` builds shaft + arrowhead primitives per
  cargo type; the map view pushes them through
  `setExtraPrimitives` so the renderer never re-inits Pixi on
  route mutations (Pixi 8 doesn't support that on a reused
  canvas).

Docs:
- `docs/cargo-routes-ux.md` covers engine semantics + UI map.
- `docs/renderer.md` documents pick mode and the debug surface.
- `docs/calc-bridge.md` records the Phase 16 reach waiver.
- `PLAN.md` rewrites Phase 16 to reflect the foundation + feature
  split and the decisions baked in (map-driven picker, inline
  reach, optimistic overlay via `setExtraPrimitives`).

Tests:
- `tests/map-pick-mode.test.ts` — pure overlay-spec helper.
- `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`.
- `tests/inspector-planet-cargo-routes.test.ts` — slot rendering,
  picker invocation, collapse, cancel, remove.
- Extensions to `order-draft`, `submit`, `order-load`,
  `order-overlay`, `state-binding`, `inspector-planet`,
  `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`.
- `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add
  COL, add CAP, remove COL, asserting both the inspector and the
  arrow count via `__galaxyDebug.getMapPrimitives()`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:01:34 +02:00

225 lines
6.3 KiB
TypeScript

// FlatBuffers payload builders for the Phase 14 / Phase 15 Playwright
// suites. Mirrors what `pkg/transcoder/order.go` produces in production
// for the `user.games.order` POST response and the
// `user.games.order.get` GET response. Phase 15 extends the fixture
// with a `setProductionType` variant so a single mocked gateway can
// echo either rename or production-switch commands back to the client.
import { Builder } from "flatbuffers";
import { uuidToHiLo } from "../../../src/api/game-state";
import { UUID } from "../../../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetProduce,
CommandPlanetRename,
CommandPlanetRouteRemove,
CommandPlanetRouteSet,
PlanetProduction,
PlanetRouteLoadType,
UserGamesOrder,
UserGamesOrderGetResponse,
UserGamesOrderResponse,
} from "../../../src/proto/galaxy/fbs/order";
interface CommandResultFixtureBase {
cmdId: string;
applied: boolean | null;
errorCode: number | null;
}
export interface PlanetRenameResultFixture extends CommandResultFixtureBase {
kind: "planetRename";
planetNumber: number;
name: string;
}
export interface SetProductionTypeResultFixture
extends CommandResultFixtureBase {
kind: "setProductionType";
planetNumber: number;
productionType:
| "MAT"
| "CAP"
| "DRIVE"
| "WEAPONS"
| "SHIELDS"
| "CARGO"
| "SCIENCE"
| "SHIP";
subject: string;
}
export interface SetCargoRouteResultFixture extends CommandResultFixtureBase {
kind: "setCargoRoute";
sourcePlanetNumber: number;
destinationPlanetNumber: number;
loadType: "COL" | "CAP" | "MAT" | "EMP";
}
export interface RemoveCargoRouteResultFixture
extends CommandResultFixtureBase {
kind: "removeCargoRoute";
sourcePlanetNumber: number;
loadType: "COL" | "CAP" | "MAT" | "EMP";
}
export type CommandResultFixture =
| PlanetRenameResultFixture
| SetProductionTypeResultFixture
| SetCargoRouteResultFixture
| RemoveCargoRouteResultFixture;
export function buildOrderResponsePayload(
gameId: string,
commands: CommandResultFixture[],
updatedAt: number,
): Uint8Array {
const builder = new Builder(256);
const itemOffsets = commands.map((c) => encodeItem(builder, c));
const commandsVec = UserGamesOrderResponse.createCommandsVector(
builder,
itemOffsets,
);
const [hi, lo] = uuidToHiLo(gameId);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrderResponse.startUserGamesOrderResponse(builder);
UserGamesOrderResponse.addGameId(builder, gameIdOffset);
UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrderResponse.addCommands(builder, commandsVec);
const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
export function buildOrderGetResponsePayload(
gameId: string,
commands: CommandResultFixture[],
updatedAt: number,
found = true,
): Uint8Array {
const builder = new Builder(256);
let orderOffset = 0;
if (found) {
const itemOffsets = commands.map((c) => encodeItem(builder, c));
const commandsVec = UserGamesOrder.createCommandsVector(
builder,
itemOffsets,
);
const [hi, lo] = uuidToHiLo(gameId);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrder.addCommands(builder, commandsVec);
orderOffset = UserGamesOrder.endUserGamesOrder(builder);
}
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, found);
if (orderOffset !== 0) {
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
}
const offset =
UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
function encodeItem(builder: Builder, c: CommandResultFixture): number {
const cmdIdOffset = builder.createString(c.cmdId);
let payloadType: CommandPayload;
let inner: number;
switch (c.kind) {
case "planetRename": {
const nameOffset = builder.createString(c.name);
inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
payloadType = CommandPayload.CommandPlanetRename;
break;
}
case "setProductionType": {
const subjectOffset = builder.createString(c.subject);
inner = CommandPlanetProduce.createCommandPlanetProduce(
builder,
BigInt(c.planetNumber),
productionTypeToFBS(c.productionType),
subjectOffset,
);
payloadType = CommandPayload.CommandPlanetProduce;
break;
}
case "setCargoRoute": {
inner = CommandPlanetRouteSet.createCommandPlanetRouteSet(
builder,
BigInt(c.sourcePlanetNumber),
BigInt(c.destinationPlanetNumber),
cargoLoadTypeToFBS(c.loadType),
);
payloadType = CommandPayload.CommandPlanetRouteSet;
break;
}
case "removeCargoRoute": {
inner = CommandPlanetRouteRemove.createCommandPlanetRouteRemove(
builder,
BigInt(c.sourcePlanetNumber),
cargoLoadTypeToFBS(c.loadType),
);
payloadType = CommandPayload.CommandPlanetRouteRemove;
break;
}
}
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
if (c.errorCode !== null) {
CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
}
CommandItem.addPayloadType(builder, payloadType);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
}
function productionTypeToFBS(
value: SetProductionTypeResultFixture["productionType"],
): PlanetProduction {
switch (value) {
case "MAT":
return PlanetProduction.MAT;
case "CAP":
return PlanetProduction.CAP;
case "DRIVE":
return PlanetProduction.DRIVE;
case "WEAPONS":
return PlanetProduction.WEAPONS;
case "SHIELDS":
return PlanetProduction.SHIELDS;
case "CARGO":
return PlanetProduction.CARGO;
case "SCIENCE":
return PlanetProduction.SCIENCE;
case "SHIP":
return PlanetProduction.SHIP;
}
}
function cargoLoadTypeToFBS(
value: SetCargoRouteResultFixture["loadType"],
): PlanetRouteLoadType {
switch (value) {
case "COL":
return PlanetRouteLoadType.COL;
case "CAP":
return PlanetRouteLoadType.CAP;
case "MAT":
return PlanetRouteLoadType.MAT;
case "EMP":
return PlanetRouteLoadType.EMP;
}
}