229c43beb5
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
240 lines
6.8 KiB
TypeScript
240 lines
6.8 KiB
TypeScript
// Phase 11 end-to-end coverage for the live map integration. Boots
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// an authenticated session through `/__debug/store`, mocks the two
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// gateway calls the layout makes (`lobby.my.games.list` and
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// `user.games.report`), navigates to `/games/<game-id>/map`, and
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// asserts the chrome reflects the live data: turn counter shows the
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// reported turn, the map view enters its `ready` state with a
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// non-zero planet count, and a zero-planet response renders the
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// empty world without errors.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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const SESSION_ID = "phase-11-map-session";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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interface MockOpts {
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currentTurn: number;
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report: Parameters<typeof buildReportPayload>[0];
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gameId?: string;
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}
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interface MockState {
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reportRequests: Array<{ gameId: string; turn: number }>;
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}
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async function mockGateway(page: Page, opts: MockOpts): Promise<MockState> {
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const state: MockState = { reportRequests: [] };
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const gameId = opts.gameId ?? GAME_ID;
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const game: GameFixture = {
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gameId,
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gameName: "Phase 11 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: opts.currentTurn,
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};
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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const decoded = GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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);
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const idStruct = decoded.gameId(new UUID());
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const hi = idStruct?.hi() ?? 0n;
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const lo = idStruct?.lo() ?? 0n;
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state.reportRequests.push({
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gameId: hiLoToUuid(hi, lo),
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turn: decoded.turn(),
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});
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payload = buildReportPayload(opts.report);
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break;
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}
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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// Hold the SubscribeEvents stream open indefinitely. The
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// revocation watcher in `lib/revocation-watcher.ts` treats a clean
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// end-of-stream as `session_invalidation` and calls
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// `session.signOut("revoked")`, which would bounce the page back
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// to `/login`. Playwright aborts pending routes on test teardown,
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// the watcher's catch path logs the abort and returns without a
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// sign-out — same convention as `tests/e2e/lobby-flow.spec.ts`.
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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return state;
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}
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function hiLoToUuid(hi: bigint, lo: bigint): string {
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const toHex = (v: bigint): string => v.toString(16).padStart(16, "0");
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const full = toHex(hi) + toHex(lo);
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return [
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full.slice(0, 8),
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full.slice(8, 12),
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full.slice(12, 16),
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full.slice(16, 20),
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full.slice(20, 32),
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].join("-");
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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}
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test("map view renders the reported turn and planet count from a live report", async ({
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page,
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}) => {
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const mocks = await mockGateway(page, {
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currentTurn: 4,
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report: {
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turn: 4,
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mapWidth: 4000,
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mapHeight: 4000,
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localPlanets: [
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{ number: 1, name: "Home", x: 1000, y: 1000 },
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{ number: 2, name: "Outpost", x: 1500, y: 1300 },
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],
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otherPlanets: [
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{
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number: 3,
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name: "Frontier",
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x: 2200,
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y: 2200,
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owner: "Federation",
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},
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],
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uninhabitedPlanets: [{ number: 4, name: "Rock", x: 800, y: 2400 }],
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},
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("game-shell-headline")).toContainText("turn 4");
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await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
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"data-planet-count",
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"4",
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);
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expect(mocks.reportRequests.length).toBeGreaterThanOrEqual(1);
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expect(mocks.reportRequests[0]?.gameId).toBe(GAME_ID);
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expect(mocks.reportRequests[0]?.turn).toBe(4);
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});
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test("zero-planet game renders the empty world without errors", async ({
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page,
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}) => {
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await mockGateway(page, {
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currentTurn: 0,
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report: {
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turn: 0,
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mapWidth: 4000,
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mapHeight: 4000,
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},
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("game-shell-headline")).toContainText("turn 0");
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await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
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"data-planet-count",
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"0",
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);
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await expect(page.getByTestId("map-error")).not.toBeVisible();
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await expect(page.getByTestId("map-mount-error")).not.toBeVisible();
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});
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test("missing-membership game surfaces an error instead of a blank canvas", async ({
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page,
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}) => {
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// The gateway returns lobby.my.games.list with a different game id
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// so the layout's gameState lookup misses; the store flips to
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// `error` and the map view renders the localised error overlay.
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await mockGateway(page, {
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currentTurn: 0,
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gameId: "99999999-aaaa-bbbb-cccc-000000000000",
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report: { turn: 0 },
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("map-error")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"error",
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);
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});
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