407 lines
11 KiB
Go
407 lines
11 KiB
Go
package game_test
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import (
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"math/rand/v2"
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"slices"
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"testing"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCargoCapacity(t *testing.T) {
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test := func(cargoSize float64, expectCapacity float64) {
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ship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 1,
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Armament: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: cargoSize,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.5,
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Weapons: 1.1,
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Shields: 2.0,
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Cargo: 1.0,
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}
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assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
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}
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test(1, 1.05)
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test(5, 6.25)
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test(10, 15)
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test(50, 175)
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test(100, 600)
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}
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func TestCarryingAndFullMass(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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em := Freighter.EmptyMass()
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assert.Equal(t, 0.0, sg.CarryingMass())
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assert.Equal(t, em, sg.FullMass(Freighter))
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sg.Load = 10.0
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assert.Equal(t, 10.0, sg.CarryingMass())
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assert.Equal(t, em+10.0, sg.FullMass(Freighter))
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sg.Cargo = 2.5
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assert.Equal(t, 4.0, sg.CarryingMass())
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assert.Equal(t, em+4.0, sg.FullMass(Freighter))
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}
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func TestSpeed(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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assert.Equal(t, 8.0, sg.Speed(Freighter))
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sg.Load = 5.0
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assert.Equal(t, 6.4, sg.Speed(Freighter))
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sg.Drive = 1.5
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assert.Equal(t, 9.6, sg.Speed(Freighter))
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sg.Load = 10
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sg.Cargo = 1.5
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assert.Equal(t, 9.0, sg.Speed(Freighter))
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}
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func TestBombingPower(t *testing.T) {
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Gunship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 60.0,
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Armament: 3,
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Weapons: 30.0,
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Shields: 100.0,
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Cargo: 0.0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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expectedBombingPower := 139.295
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result := sg.BombingPower(&Gunship)
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assert.Equal(t, expectedBombingPower, result)
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}
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func TestUpgradeCost(t *testing.T) {
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Cruiser := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Cruiser",
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Drive: 15,
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Armament: 1,
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Weapons: 15,
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Shields: 15,
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Cargo: 0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
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sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
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sg.UpgradeShieldsCost(&Cruiser, 2.0) +
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sg.UpgradeCargoCost(&Cruiser, 2.0)
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assert.Equal(t, 225., upgradeCost)
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}
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func TestDriveEffective(t *testing.T) {
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tc := []struct {
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driveShipType float64
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driveTech float64
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expectDriveEffective float64
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}{
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{1, 1, 1},
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{1, 2, 2},
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{2, 1, 2},
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{0, 1, 0},
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{0, 1.5, 0},
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{0, 10, 0},
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{1.5, 1.5, 2.25},
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}
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for i := range tc {
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someShip := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: tc[i].driveShipType,
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Armament: rand.UintN(30) + 1,
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Weapons: rand.Float64()*30 + 1,
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Shields: rand.Float64()*100 + 1,
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Cargo: rand.Float64()*20 + 1,
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},
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}
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sg := game.ShipGroup{
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Number: rand.UintN(4) + 1,
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State: "In_Orbit",
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Drive: tc[i].driveTech,
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Weapons: rand.Float64()*5 + 1,
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Shields: rand.Float64()*5 + 1,
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Cargo: rand.Float64()*5 + 1,
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}
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assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
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}
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}
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func TestShipGroupEqual(t *testing.T) {
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fleetId := uuid.New()
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someUUID := uuid.New()
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mat := game.CargoMaterial
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cap := game.CargoCapital
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left := &game.ShipGroup{
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Index: 1,
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Number: 1,
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OwnerID: uuid.New(),
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TypeID: uuid.New(),
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FleetID: &fleetId,
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State: "In_Orbit",
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CargoType: &mat,
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Load: 123.45,
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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// essential properties
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right := *left
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assert.True(t, left.Equal(right))
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left.OwnerID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.TypeID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = &someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.State = "In_Space"
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = &cap
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.Load = 45.123
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assert.False(t, left.Equal(right))
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right = *left
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left.Drive = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Weapons = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Shields = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Cargo = 1.1
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assert.False(t, left.Equal(right))
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// non-essential properties
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right = *left
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left.Index = 2
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assert.True(t, left.Equal(right))
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left.Number = 5
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assert.True(t, left.Equal(right))
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}
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func TestCreateShips(t *testing.T) {
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g := copyGame()
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 1)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2)
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}
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func TestJoinEqualGroups(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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g.Race[Race_0_idx].Drive = 1.5
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
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g.Race[Race_1_idx].Shields = 2.0
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assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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shipTypeID := func(ri int, name string) uuid.UUID {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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if st < 0 {
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t.Fatalf("ShipType not found: %s", name)
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return uuid.Nil
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}
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return g.Race[ri].ShipTypes[st].ID
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}
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for sg := range g.ListShipGroups(Race_0_idx) {
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switch {
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
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assert.Equal(t, uint(7), sg.Number)
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assert.Equal(t, uint(2), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.5:
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assert.Equal(t, uint(11), sg.Number)
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assert.Equal(t, uint(7), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.1:
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assert.Equal(t, uint(2), sg.Number)
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assert.Equal(t, uint(3), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.5:
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assert.Equal(t, uint(13), sg.Number)
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assert.Equal(t, uint(6), sg.Index)
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default:
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t.Error("not all ship groups covered")
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}
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}
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}
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func TestBreakGroup(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space
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g.ShipGroups[1].State = "In_Space"
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fleet := "R0_Fleet"
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0))
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assert.ErrorContains(t,
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g.BreakGroup("UnknownRace", 1, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 555, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 1, 17),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 2, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 1)
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// group #1 -> group #3 (5 new, 8 left)
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 5)) // group #3 (2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(8), g.ShipGroups[0].Number)
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assert.NotNil(t, g.ShipGroups[0].FleetID)
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assert.Equal(t, uint(5), g.ShipGroups[2].Number)
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assert.Equal(t, uint(3), g.ShipGroups[2].Index)
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assert.Nil(t, g.ShipGroups[2].FleetID)
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// group #1 -> group #4 (2 new, 6 left)
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 2)) // group #4 (3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), g.ShipGroups[0].Number)
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assert.NotNil(t, g.ShipGroups[0].FleetID)
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Equal(t, uint(4), g.ShipGroups[3].Index)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 4, 0))
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assert.NotNil(t, g.ShipGroups[3].FleetID)
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// group #1 -> MAX 6 off the fleet
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), g.ShipGroups[0].Number)
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assert.Nil(t, g.ShipGroups[0].FleetID)
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// group #4 -> ALL off the fleet
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assert.NoError(t, g.BreakGroup(Race_0.Name, 4, 0)) // group #1 (0)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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}
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