83 lines
2.1 KiB
Go
83 lines
2.1 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package report
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type GameReportRequest struct {
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_tab flatbuffers.Table
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}
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func GetRootAsGameReportRequest(buf []byte, offset flatbuffers.UOffsetT) *GameReportRequest {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &GameReportRequest{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishGameReportRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsGameReportRequest(buf []byte, offset flatbuffers.UOffsetT) *GameReportRequest {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &GameReportRequest{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedGameReportRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *GameReportRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *GameReportRequest) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *GameReportRequest) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *GameReportRequest) Turn() uint32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetUint32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameReportRequest) MutateTurn(n uint32) bool {
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return rcv._tab.MutateUint32Slot(6, n)
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}
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func GameReportRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func GameReportRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func GameReportRequestAddTurn(builder *flatbuffers.Builder, turn uint32) {
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builder.PrependUint32Slot(1, turn, 0)
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}
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func GameReportRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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