ce7a66b3e6
Replaces the Phase 10 map stub with live planet rendering driven by `user.games.report`, and wires the header turn counter to the same data. Phase 11's frontend sits on a per-game `GameStateStore` that lives in `lib/game-state.svelte.ts`: the in-game shell layout instantiates one per game, exposes it through Svelte context, and disposes it on remount. The store discovers the game's current turn through `lobby.my.games.list`, fetches the matching report, and exposes a TS-friendly snapshot to the header turn counter, the map view, and the inspector / order / calculator tabs that later phases will plug onto the same instance. The pipeline forced one cross-stage decision: the user surface needs the current turn number to know which report to fetch, but `GameSummary` did not expose it. Phase 11 extends the lobby catalogue (FB schema, transcoder, Go model, backend gameSummaryWire, gateway decoders, openapi, TS bindings, api/lobby.ts) with `current_turn:int32`. The data was already tracked in backend's `RuntimeSnapshot.CurrentTurn`; surfacing it is a wire change only. Two alternatives were rejected: a brand-new `user.games.state` message (full wire-flow for one field) and hard-coding `turn=0` (works for the dev sandbox, which never advances past zero, but renders the initial state for any real game). The change crosses Phase 8's already-shipped catalogue per the project's "decisions baked back into the live plan" rule — existing tests and fixtures are updated in the same patch. The state binding lives in `map/state-binding.ts::reportToWorld`: one Point primitive per planet across all four kinds (local / other / uninhabited / unidentified) with distinct fill colours, fill alphas, and point radii so the user can tell them apart at a glance. The planet engine number is reused as the primitive id so a hit-test result resolves directly to a planet without an extra lookup table. Zero-planet reports yield a well-formed empty world; malformed dimensions fall back to 1×1 so a bad report cannot crash the renderer. The map view's mount effect creates the renderer once and skips re-mount on no-op refreshes (same turn, same wrap mode); a turn change or wrap-mode flip disposes and recreates it. The renderer's external API does not yet expose `setWorld`; Phase 24 / 34 will extract it once high-frequency updates land. The store installs a `visibilitychange` listener that calls `refresh()` when the tab regains focus. Wrap-mode preference uses `Cache` namespace `game-prefs`, key `<gameId>/wrap-mode`, default `torus`. Phase 11 reads through `store.wrapMode`; Phase 29 wires the toggle UI on top of `setWrapMode`. Tests: Vitest unit coverage for `reportToWorld` (every kind, ids, styling, empty / zero-dimension edges, priority order) and for the store lifecycle (init success, missing-membership error, forbidden-result error, `setTurn`, wrap-mode persistence across instances, `failBootstrap`). Playwright e2e mocks the gateway for `lobby.my.games.list` and `user.games.report` and asserts the live data path: turn counter shows the reported turn, `active-view-map` flips to `data-status="ready"`, and `data-planet-count` matches the fixture count. The zero-planet regression and the missing-membership error path are covered. Phase 11 status stays `pending` in `ui/PLAN.md` until the local-ci run lands green; flipping to `done` follows in the next commit per the per-stage CI gate in `CLAUDE.md`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
399 lines
12 KiB
TypeScript
399 lines
12 KiB
TypeScript
// Component tests for the Phase 8 lobby page. The lobby API and the
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// gateway client are mocked at module level; the session singleton is
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// wired to a per-test `SessionStore`-backing IndexedDB so the page's
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// boot path settles on `authenticated` and constructs a real
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// GalaxyClient (which is then never called because the lobby API
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// wrappers are stubs). The tests assert the section rendering, the
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// inline race-name form for public games, and the invitation Accept
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// flow.
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import "fake-indexeddb/auto";
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import { fireEvent, render, waitFor } from "@testing-library/svelte";
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import {
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afterEach,
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beforeEach,
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describe,
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expect,
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test,
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vi,
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} from "vitest";
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import type { IDBPDatabase } from "idb";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import { session } from "../src/lib/session-store.svelte";
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import { type GalaxyDB, openGalaxyDB } from "../src/platform/store/idb";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { WebCryptoKeyStore } from "../src/platform/store/webcrypto-keystore";
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vi.mock("$app/navigation", () => ({
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goto: vi.fn(async () => {}),
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}));
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const listMyGamesSpy = vi.fn();
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const listPublicGamesSpy = vi.fn();
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const listMyInvitesSpy = vi.fn();
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const listMyApplicationsSpy = vi.fn();
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const submitApplicationSpy = vi.fn();
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const redeemInviteSpy = vi.fn();
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const declineInviteSpy = vi.fn();
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vi.mock("../src/api/lobby", async () => {
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const actual = await vi.importActual<typeof import("../src/api/lobby")>(
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"../src/api/lobby",
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);
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return {
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...actual,
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listMyGames: (...args: unknown[]) => listMyGamesSpy(...args),
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listPublicGames: (...args: unknown[]) => listPublicGamesSpy(...args),
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listMyInvites: (...args: unknown[]) => listMyInvitesSpy(...args),
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listMyApplications: (...args: unknown[]) => listMyApplicationsSpy(...args),
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submitApplication: (...args: unknown[]) => submitApplicationSpy(...args),
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redeemInvite: (...args: unknown[]) => redeemInviteSpy(...args),
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declineInvite: (...args: unknown[]) => declineInviteSpy(...args),
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};
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});
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vi.mock("../src/lib/env", () => ({
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GATEWAY_BASE_URL: "http://gateway.test",
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GATEWAY_RESPONSE_PUBLIC_KEY: new Uint8Array(32).fill(0x55),
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}));
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vi.mock("../src/api/connect", () => ({
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createEdgeGatewayClient: vi.fn(() => ({})),
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}));
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vi.mock("../src/api/galaxy-client", () => {
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class FakeGalaxyClient {
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executeCommand = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: new Uint8Array(),
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}));
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}
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return { GalaxyClient: FakeGalaxyClient };
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});
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vi.mock("../src/platform/core/index", () => ({
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loadCore: async () => ({
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signRequest: () => new Uint8Array(),
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verifyResponse: () => true,
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verifyEvent: () => true,
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verifyPayloadHash: () => true,
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}),
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}));
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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beforeEach(async () => {
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dbName = `galaxy-ui-test-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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const store = {
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keyStore: new WebCryptoKeyStore(db),
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cache: new IDBCache(db),
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};
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session.resetForTests();
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session.setStoreLoaderForTests(async () => store);
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await session.init();
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await session.signIn("device-1");
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i18n.resetForTests("en");
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listMyGamesSpy.mockReset();
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listPublicGamesSpy.mockReset();
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listMyInvitesSpy.mockReset();
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listMyApplicationsSpy.mockReset();
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submitApplicationSpy.mockReset();
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redeemInviteSpy.mockReset();
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declineInviteSpy.mockReset();
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});
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afterEach(async () => {
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session.resetForTests();
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i18n.resetForTests("en");
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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async function importLobbyPage(): Promise<typeof import("../src/routes/lobby/+page.svelte")> {
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return import("../src/routes/lobby/+page.svelte");
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}
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const baseDate = new Date("2026-05-07T10:00:00Z");
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function makeGame(id: string, name: string, status = "draft") {
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return {
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gameId: id,
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gameName: name,
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gameType: "private",
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status,
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAt: baseDate,
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createdAt: baseDate,
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updatedAt: baseDate,
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currentTurn: 0,
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};
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}
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function makePublicGame(id: string, name: string) {
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return {
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gameId: id,
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gameName: name,
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "",
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minPlayers: 4,
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maxPlayers: 12,
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enrollmentEndsAt: baseDate,
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createdAt: baseDate,
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updatedAt: baseDate,
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currentTurn: 0,
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};
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}
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function makeInvite(id: string) {
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return {
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inviteId: id,
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gameId: "private-1",
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inviterUserId: "host",
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invitedUserId: "user-1",
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code: "",
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raceName: "Vegan Federation",
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status: "pending",
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createdAt: baseDate,
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expiresAt: baseDate,
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decidedAt: null,
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};
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}
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function makeApplication(id: string, status: string) {
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return {
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applicationId: id,
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gameId: "public-1",
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applicantUserId: "user-1",
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raceName: "Vegan Federation",
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status,
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createdAt: baseDate,
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decidedAt: status === "pending" ? null : baseDate,
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};
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}
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describe("lobby page", () => {
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test("renders empty states for every section when API returns no items", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({ items: [], page: 1, pageSize: 50, total: 0 });
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([]);
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() => {
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expect(ui.getByTestId("lobby-my-games-empty")).toBeInTheDocument();
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expect(ui.getByTestId("lobby-invitations-empty")).toBeInTheDocument();
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expect(ui.getByTestId("lobby-applications-empty")).toBeInTheDocument();
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expect(ui.getByTestId("lobby-public-games-empty")).toBeInTheDocument();
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});
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});
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test("renders my-game cards and public-game cards when items are present", async () => {
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listMyGamesSpy.mockResolvedValue([makeGame("private-1", "First Contact")]);
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listPublicGamesSpy.mockResolvedValue({
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items: [makePublicGame("public-1", "Open Lobby")],
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page: 1,
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pageSize: 50,
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total: 1,
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});
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([]);
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() => {
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expect(ui.getAllByTestId("lobby-my-game-card").length).toBe(1);
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expect(ui.getByText("First Contact")).toBeInTheDocument();
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expect(ui.getByText("Open Lobby")).toBeInTheDocument();
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});
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});
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test("submitting an application opens the inline form and posts race_name", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({
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items: [makePublicGame("public-1", "Open Lobby")],
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page: 1,
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pageSize: 50,
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total: 1,
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});
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([]);
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submitApplicationSpy.mockResolvedValue(makeApplication("app-1", "pending"));
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() => {
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expect(ui.getByTestId("lobby-public-game-apply")).toBeInTheDocument();
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});
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await fireEvent.click(ui.getByTestId("lobby-public-game-apply"));
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await waitFor(() => {
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expect(ui.getByTestId("lobby-application-form")).toBeInTheDocument();
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});
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await fireEvent.input(ui.getByTestId("lobby-application-race-name"), {
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target: { value: "Vegan Federation" },
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});
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await fireEvent.click(ui.getByTestId("lobby-application-submit"));
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await waitFor(() => {
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expect(submitApplicationSpy).toHaveBeenCalledWith(
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expect.anything(),
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"public-1",
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"Vegan Federation",
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);
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expect(ui.getByTestId("lobby-application-card")).toBeInTheDocument();
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});
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});
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test("submitting an empty race name surfaces a validation error and does not call the API", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({
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items: [makePublicGame("public-1", "Open Lobby")],
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page: 1,
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pageSize: 50,
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total: 1,
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});
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([]);
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() =>
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expect(ui.getByTestId("lobby-public-game-apply")).toBeInTheDocument(),
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);
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await fireEvent.click(ui.getByTestId("lobby-public-game-apply"));
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await fireEvent.click(ui.getByTestId("lobby-application-submit"));
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await waitFor(() => {
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expect(ui.getByTestId("lobby-application-error")).toBeInTheDocument();
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expect(submitApplicationSpy).not.toHaveBeenCalled();
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});
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});
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test("accepting an invitation calls redeemInvite and removes the card", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({ items: [], page: 1, pageSize: 50, total: 0 });
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listMyInvitesSpy.mockResolvedValue([makeInvite("invite-1")]);
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listMyApplicationsSpy.mockResolvedValue([]);
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redeemInviteSpy.mockResolvedValue(makeInvite("invite-1"));
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() =>
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expect(ui.getByTestId("lobby-invite-accept")).toBeInTheDocument(),
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);
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await fireEvent.click(ui.getByTestId("lobby-invite-accept"));
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await waitFor(() => {
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expect(redeemInviteSpy).toHaveBeenCalledWith(
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expect.anything(),
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"private-1",
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"invite-1",
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);
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expect(ui.queryByTestId("lobby-invite-accept")).not.toBeInTheDocument();
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expect(ui.getByTestId("lobby-invitations-empty")).toBeInTheDocument();
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});
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});
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test("declining an invitation calls declineInvite and removes the card", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({ items: [], page: 1, pageSize: 50, total: 0 });
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listMyInvitesSpy.mockResolvedValue([makeInvite("invite-2")]);
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listMyApplicationsSpy.mockResolvedValue([]);
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declineInviteSpy.mockResolvedValue({ ...makeInvite("invite-2"), status: "declined" });
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() =>
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expect(ui.getByTestId("lobby-invite-decline")).toBeInTheDocument(),
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);
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await fireEvent.click(ui.getByTestId("lobby-invite-decline"));
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await waitFor(() => {
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expect(declineInviteSpy).toHaveBeenCalledWith(
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expect.anything(),
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"private-1",
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"invite-2",
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);
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expect(ui.queryByTestId("lobby-invite-decline")).not.toBeInTheDocument();
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});
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});
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test("my-game cards are clickable for running/paused/finished and disabled otherwise", async () => {
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// Cover the live-able statuses (running, paused, finished) and a
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// representative non-playable mix (cancelled is the post-shutdown
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// terminal state developers see most often; draft is the lobby-
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// internal state before any membership exists).
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listMyGamesSpy.mockResolvedValue([
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makeGame("g-running", "Live", "running"),
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makeGame("g-paused", "Paused Run", "paused"),
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makeGame("g-finished", "Closed Run", "finished"),
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makeGame("g-cancelled", "Cancelled Run", "cancelled"),
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makeGame("g-draft", "Draft Run", "draft"),
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]);
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listPublicGamesSpy.mockResolvedValue({ items: [], page: 1, pageSize: 50, total: 0 });
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([]);
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() => {
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expect(ui.getAllByTestId("lobby-my-game-card").length).toBe(5);
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});
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const cards = ui.getAllByTestId("lobby-my-game-card");
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const disabledByLabel: Record<string, boolean> = {};
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for (const card of cards) {
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const label = card.querySelector("strong")?.textContent ?? "";
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disabledByLabel[label] = (card as HTMLButtonElement).disabled;
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}
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expect(disabledByLabel["Live"]).toBe(false);
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expect(disabledByLabel["Paused Run"]).toBe(false);
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expect(disabledByLabel["Closed Run"]).toBe(false);
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expect(disabledByLabel["Cancelled Run"]).toBe(true);
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expect(disabledByLabel["Draft Run"]).toBe(true);
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});
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test("application status badges localise pending and approved states", async () => {
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listMyGamesSpy.mockResolvedValue([]);
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listPublicGamesSpy.mockResolvedValue({ items: [], page: 1, pageSize: 50, total: 0 });
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listMyInvitesSpy.mockResolvedValue([]);
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listMyApplicationsSpy.mockResolvedValue([
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makeApplication("app-1", "pending"),
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makeApplication("app-2", "approved"),
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]);
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const Page = (await importLobbyPage()).default;
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const ui = render(Page);
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await waitFor(() => {
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const cards = ui.getAllByTestId("lobby-application-card");
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expect(cards.length).toBe(2);
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expect(cards[0]!.querySelector(".status")?.textContent?.trim()).toBe("pending");
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expect(cards[1]!.querySelector(".status")?.textContent?.trim()).toBe("approved");
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});
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});
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});
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