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* state-binding.ts: normalise planet size by the engine's typical mid-range (`SIZE_NORMALIZER = 100`) so legacy fixtures recording Size in the hundreds do not blow up the world-unit disc and start overlapping neighbouring planets. The cube-root growth stays; Size-800 reads twice as big as Size-100. * cargo-routes.spec.ts: retire the selection-ring CirclePrim from the expected primitive count (4 planets + 3 cargo arrow lines = 7). * map-toggles.spec.ts: bombing-rings → planet outlines (the high-bit 0xc… range is permanently empty); planet-names persist test waits for the renderer's debug providers and for the IndexedDB write to flush before reload. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>