421 lines
11 KiB
Go
421 lines
11 KiB
Go
package world
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
)
|
|
|
|
var (
|
|
errBadCoordinate = errors.New("invalid coordinates")
|
|
errBadRadius = errors.New("invalid radius")
|
|
errNoSuchObject = errors.New("no such object")
|
|
errIDExhausted = errors.New("primitive id exhausted")
|
|
)
|
|
|
|
type indexState struct {
|
|
initialized bool
|
|
viewportW int
|
|
viewportH int
|
|
zoomFp int
|
|
}
|
|
|
|
// World stores torus world dimensions, all registered objects,
|
|
// and the grid-based spatial index built for the current viewport settings.
|
|
type World struct {
|
|
W, H int // Fixed-point world size.
|
|
grid [][][]MapItem
|
|
cellSize int
|
|
rows, cols int
|
|
objects map[PrimitiveID]MapItem
|
|
styles *StyleTable
|
|
|
|
// PrimitiveID allocator state.
|
|
nextID PrimitiveID
|
|
freeIDs []PrimitiveID
|
|
|
|
// Index dirty flag for add/remove updates.
|
|
indexDirty bool
|
|
index indexState
|
|
|
|
renderState rendererIncrementalState
|
|
}
|
|
|
|
// NewWorld constructs a new world with the given real dimensions.
|
|
// The dimensions are converted to fixed-point and must be positive.
|
|
func NewWorld(width, height int) *World {
|
|
if width <= 0 || height <= 0 {
|
|
panic("invalid width or height")
|
|
}
|
|
return &World{
|
|
W: width * SCALE,
|
|
H: height * SCALE,
|
|
cellSize: 1,
|
|
objects: make(map[PrimitiveID]MapItem),
|
|
styles: NewStyleTable(),
|
|
nextID: 1, // 0 is reserved as "invalid"
|
|
}
|
|
}
|
|
|
|
// allocID allocates a new PrimitiveID using a free-list (reusable IDs) and a monotonic counter.
|
|
// It returns an error if the ID space is exhausted.
|
|
func (g *World) allocID() (PrimitiveID, error) {
|
|
if n := len(g.freeIDs); n > 0 {
|
|
id := g.freeIDs[n-1]
|
|
g.freeIDs = g.freeIDs[:n-1]
|
|
return id, nil
|
|
}
|
|
if g.nextID == PrimitiveID(^uint32(0)) {
|
|
return 0, errIDExhausted
|
|
}
|
|
id := g.nextID
|
|
g.nextID++
|
|
return id, nil
|
|
}
|
|
|
|
// freeID returns an id back to the pool. It is safe to call only after the object is removed.
|
|
func (g *World) freeID(id PrimitiveID) {
|
|
if id == 0 {
|
|
return
|
|
}
|
|
g.freeIDs = append(g.freeIDs, id)
|
|
}
|
|
|
|
// checkCoordinate reports whether the fixed-point coordinate (xf, yf)
|
|
// lies inside the world bounds: [0, W) x [0, H).
|
|
func (g *World) checkCoordinate(xf, yf int) bool {
|
|
if xf < 0 || xf >= g.W || yf < 0 || yf >= g.H {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// AddStyleLine creates a new line style derived from the default line style.
|
|
func (g *World) AddStyleLine(override StyleOverride) StyleID {
|
|
return g.styles.AddDerived(StyleIDDefaultLine, override)
|
|
}
|
|
|
|
// AddStyleCircle creates a new circle style derived from the default circle style.
|
|
func (g *World) AddStyleCircle(override StyleOverride) StyleID {
|
|
return g.styles.AddDerived(StyleIDDefaultCircle, override)
|
|
}
|
|
|
|
// AddStylePoint creates a new point style derived from the default point style.
|
|
func (g *World) AddStylePoint(override StyleOverride) StyleID {
|
|
return g.styles.AddDerived(StyleIDDefaultPoint, override)
|
|
}
|
|
|
|
// Remove deletes an object by id. It returns errNoSuchObject if the id is unknown.
|
|
// It marks the spatial index dirty and triggers an autonomous rebuild if possible.
|
|
func (g *World) Remove(id PrimitiveID) error {
|
|
if _, ok := g.objects[id]; !ok {
|
|
return errNoSuchObject
|
|
}
|
|
delete(g.objects, id)
|
|
g.freeID(id)
|
|
|
|
g.indexDirty = true
|
|
g.rebuildIndexFromLastState()
|
|
return nil
|
|
}
|
|
|
|
// Reindex forces rebuilding the spatial index (grid) if the renderer has enough last-state
|
|
// information to choose a grid cell size. If not enough info exists yet, it keeps indexDirty=true.
|
|
func (g *World) Reindex() {
|
|
g.indexDirty = true
|
|
g.rebuildIndexFromLastState()
|
|
}
|
|
|
|
// rebuildIndexFromLastState rebuilds the index using last known viewport sizes and zoomFp
|
|
// from renderer state. If that state is not initialized, it does nothing.
|
|
func (g *World) rebuildIndexFromLastState() {
|
|
if !g.indexDirty {
|
|
return
|
|
}
|
|
if !g.index.initialized {
|
|
return
|
|
}
|
|
if g.index.viewportW <= 0 || g.index.viewportH <= 0 || g.index.zoomFp <= 0 {
|
|
return
|
|
}
|
|
|
|
g.indexOnViewportChangeZoomFp(g.index.viewportW, g.index.viewportH, g.index.zoomFp)
|
|
g.indexDirty = false
|
|
}
|
|
|
|
// AddPoint validates and stores a point primitive in the world.
|
|
// The input coordinates are given in real world units and are converted
|
|
// to fixed-point before validation.
|
|
func (g *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
|
|
xf := fixedPoint(x)
|
|
yf := fixedPoint(y)
|
|
if ok := g.checkCoordinate(xf, yf); !ok {
|
|
return 0, errBadCoordinate
|
|
}
|
|
|
|
o := defaultPointOptions()
|
|
for _, opt := range opts {
|
|
if opt != nil {
|
|
opt(&o)
|
|
}
|
|
}
|
|
styleID := g.resolvePointStyleID(o)
|
|
|
|
id, err := g.allocID()
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
g.objects[id] = Point{
|
|
Id: id,
|
|
X: xf,
|
|
Y: yf,
|
|
Priority: o.Priority,
|
|
StyleID: styleID,
|
|
HitSlopPx: o.HitSlopPx,
|
|
}
|
|
|
|
g.indexDirty = true
|
|
g.rebuildIndexFromLastState()
|
|
|
|
return id, nil
|
|
}
|
|
|
|
// AddCircle validates and stores a circle primitive in the world.
|
|
// The center and radius are given in real world units and are converted
|
|
// to fixed-point before validation. A zero radius is allowed.
|
|
func (g *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, error) {
|
|
xf := fixedPoint(x)
|
|
yf := fixedPoint(y)
|
|
|
|
if ok := g.checkCoordinate(xf, yf); !ok {
|
|
return 0, errBadCoordinate
|
|
}
|
|
if r < 0 {
|
|
return 0, errBadRadius
|
|
}
|
|
|
|
o := defaultCircleOptions()
|
|
for _, opt := range opts {
|
|
if opt != nil {
|
|
opt(&o)
|
|
}
|
|
}
|
|
styleID := g.resolveCircleStyleID(o)
|
|
|
|
id, err := g.allocID()
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
g.objects[id] = Circle{
|
|
Id: id,
|
|
X: xf,
|
|
Y: yf,
|
|
Radius: fixedPoint(r),
|
|
Priority: o.Priority,
|
|
StyleID: styleID,
|
|
HitSlopPx: o.HitSlopPx,
|
|
}
|
|
|
|
g.indexDirty = true
|
|
g.rebuildIndexFromLastState()
|
|
|
|
return id, nil
|
|
}
|
|
|
|
// AddLine validates and stores a line primitive in the world.
|
|
// The endpoints are given in real world units and are converted
|
|
// to fixed-point before validation.
|
|
func (g *World) AddLine(x1, y1, x2, y2 float64, opts ...LineOpt) (PrimitiveID, error) {
|
|
x1f := fixedPoint(x1)
|
|
y1f := fixedPoint(y1)
|
|
x2f := fixedPoint(x2)
|
|
y2f := fixedPoint(y2)
|
|
|
|
if ok := g.checkCoordinate(x1f, y1f); !ok {
|
|
return 0, errBadCoordinate
|
|
}
|
|
if ok := g.checkCoordinate(x2f, y2f); !ok {
|
|
return 0, errBadCoordinate
|
|
}
|
|
|
|
o := defaultLineOptions()
|
|
for _, opt := range opts {
|
|
if opt != nil {
|
|
opt(&o)
|
|
}
|
|
}
|
|
styleID := g.resolveLineStyleID(o)
|
|
|
|
id, err := g.allocID()
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
g.objects[id] = Line{
|
|
Id: id,
|
|
X1: x1f,
|
|
Y1: y1f,
|
|
X2: x2f,
|
|
Y2: y2f,
|
|
Priority: o.Priority,
|
|
StyleID: styleID,
|
|
HitSlopPx: o.HitSlopPx,
|
|
}
|
|
|
|
g.indexDirty = true
|
|
g.rebuildIndexFromLastState()
|
|
|
|
return id, nil
|
|
}
|
|
|
|
func (g *World) resolvePointStyleID(o PointOptions) StyleID {
|
|
if o.hasStyleID {
|
|
return o.StyleID
|
|
}
|
|
if o.Override.IsZero() {
|
|
return StyleIDDefaultPoint
|
|
}
|
|
return g.styles.AddDerived(StyleIDDefaultPoint, o.Override)
|
|
}
|
|
|
|
func (g *World) resolveCircleStyleID(o CircleOptions) StyleID {
|
|
if o.hasStyleID {
|
|
return o.StyleID
|
|
}
|
|
if o.Override.IsZero() {
|
|
return StyleIDDefaultCircle
|
|
}
|
|
return g.styles.AddDerived(StyleIDDefaultCircle, o.Override)
|
|
}
|
|
|
|
func (g *World) resolveLineStyleID(o LineOptions) StyleID {
|
|
if o.hasStyleID {
|
|
return o.StyleID
|
|
}
|
|
if o.Override.IsZero() {
|
|
return StyleIDDefaultLine
|
|
}
|
|
return g.styles.AddDerived(StyleIDDefaultLine, o.Override)
|
|
}
|
|
|
|
// worldToCellX converts a fixed-point X coordinate to a grid column index.
|
|
func (g *World) worldToCellX(x int) int {
|
|
return worldToCell(x, g.W, g.cols, g.cellSize)
|
|
}
|
|
|
|
// worldToCellY converts a fixed-point Y coordinate to a grid row index.
|
|
func (g *World) worldToCellY(y int) int {
|
|
return worldToCell(y, g.H, g.rows, g.cellSize)
|
|
}
|
|
|
|
// resetGrid recreates the spatial grid with the given cell size
|
|
// and clears all previous indexing state.
|
|
func (g *World) resetGrid(cellSize int) {
|
|
if cellSize <= 0 {
|
|
panic("resetGrid: invalid cell size")
|
|
}
|
|
|
|
g.cellSize = cellSize
|
|
g.cols = ceilDiv(g.W, g.cellSize)
|
|
g.rows = ceilDiv(g.H, g.cellSize)
|
|
|
|
g.grid = make([][][]MapItem, g.rows)
|
|
for row := range g.grid {
|
|
g.grid[row] = make([][]MapItem, g.cols)
|
|
}
|
|
}
|
|
|
|
// indexObject inserts a single object into all grid cells touched by its
|
|
// indexing representation. Points are inserted into one cell, while circles
|
|
// and lines are inserted by their torus-aware bbox coverage.
|
|
func (g *World) indexObject(o MapItem) {
|
|
switch mapItem := o.(type) {
|
|
case Point:
|
|
col := g.worldToCellX(mapItem.X)
|
|
row := g.worldToCellY(mapItem.Y)
|
|
g.grid[row][col] = append(g.grid[row][col], mapItem)
|
|
|
|
case Line:
|
|
x1 := mapItem.X1
|
|
y1 := mapItem.Y1
|
|
x2 := mapItem.X2
|
|
y2 := mapItem.Y2
|
|
|
|
x1, x2 = shortestWrappedDelta(x1, x2, g.W)
|
|
y1, y2 = shortestWrappedDelta(y1, y2, g.H)
|
|
|
|
minX := min(x1, x2)
|
|
maxX := max(x1, x2)
|
|
minY := min(y1, y2)
|
|
maxY := max(y1, y2)
|
|
|
|
if minX == maxX {
|
|
maxX++
|
|
}
|
|
if minY == maxY {
|
|
maxY++
|
|
}
|
|
|
|
g.indexBBox(mapItem, minX, maxX, minY, maxY)
|
|
|
|
case Circle:
|
|
g.indexBBox(mapItem, mapItem.MinX(), mapItem.MaxX(), mapItem.MinY(), mapItem.MaxY())
|
|
|
|
default:
|
|
panic(fmt.Sprintf("indexing: unknown element %T", mapItem))
|
|
}
|
|
}
|
|
|
|
// indexBBox indexes an object by a half-open fixed-point bbox that may cross
|
|
// torus boundaries. The bbox is split into wrapped in-world rectangles first,
|
|
// then all covered grid cells are populated.
|
|
func (g *World) indexBBox(o MapItem, minX, maxX, minY, maxY int) {
|
|
rects := splitByWrap(g.W, g.H, minX, maxX, minY, maxY)
|
|
for _, r := range rects {
|
|
colStart := g.worldToCellX(r.minX)
|
|
colEnd := g.worldToCellX(r.maxX - 1)
|
|
|
|
rowStart := g.worldToCellY(r.minY)
|
|
rowEnd := g.worldToCellY(r.maxY - 1)
|
|
|
|
for col := colStart; col <= colEnd; col++ {
|
|
for row := rowStart; row <= rowEnd; row++ {
|
|
g.grid[row][col] = append(g.grid[row][col], o)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// IndexOnViewportChange is called when UI window sizes are changed.
|
|
// cameraZoom is float64, converted inside world to fixed-point.
|
|
func (g *World) IndexOnViewportChange(viewportWidthPx, viewportHeightPx int, cameraZoom float64) {
|
|
zoomFp := mustCameraZoomToWorldFixed(cameraZoom) // must-version is ok here, matches your existing code
|
|
|
|
// Remember params for autonomous reindex after Add/Remove.
|
|
g.index.initialized = true
|
|
g.index.viewportW = viewportWidthPx
|
|
g.index.viewportH = viewportHeightPx
|
|
g.index.zoomFp = zoomFp
|
|
|
|
g.indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx, zoomFp)
|
|
g.indexDirty = false
|
|
}
|
|
|
|
// indexOnViewportChangeZoomFp performs indexing logic using fixed-point zoom.
|
|
func (g *World) indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx int, zoomFp int) {
|
|
worldWidth, worldHeight := viewportPxToWorldFixed(viewportWidthPx, viewportHeightPx, zoomFp)
|
|
|
|
cellsAcrossMin := 8
|
|
visibleMin := min(worldWidth, worldHeight)
|
|
|
|
cellSize := visibleMin / cellsAcrossMin
|
|
cellSize = clamp(cellSize, cellSizeMin, cellSizeMax)
|
|
|
|
g.resetGrid(cellSize)
|
|
|
|
for _, o := range g.objects {
|
|
g.indexObject(o)
|
|
}
|
|
}
|