Files
galaxy-game/pkg/schema/fbs/report.fbs
T
Ilia Denisov 969c0480ba ui/phase-27: battle viewer (radial scene, playback, map markers)
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.

Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).

UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
  radial scene that consumes a BattleReport prop. Planet at the
  centre, races on the outer ring at equal angular spacing, race
  clusters by (race, className) with <class>:<numLeft> labels;
  observer groups (inBattle: false) are not drawn; eliminated
  races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
  on the next frame. Playback controls: play/pause + step ± +
  rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
  via api/battle-fetch.ts; synthetic-gameId prefix routes to a
  fixture loader, otherwise REST through the gateway. Always-
  visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
  corners of the planet's circumscribed square (stroke width
  clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
  marker is a stroke-only ring (yellow when damaged, red when
  wiped). Wired into state-binding.ts; click handler dispatches
  battle clicks to the viewer and bombing clicks to the matching
  Reports row.
- i18n keys for the viewer in en + ru.

Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).

Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 12:24:20 +02:00

249 lines
4.3 KiB
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// report reflects model/report/Report data object
include "common.fbs";
namespace report;
table RouteEntry {
key:uint64;
value:string;
}
table TechEntry {
key:string;
value:float32;
}
table Route {
planet:uint64;
route:[RouteEntry];
}
table Player {
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
population:float32;
industry:float32;
planets:uint16;
relation:string;
votes:float32;
extinct:bool;
}
table Science {
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
}
table OtherScience {
race:string;
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
}
table ShipClass {
name:string;
drive:float32;
armament:uint64;
weapons:float32;
shields:float32;
cargo:float32;
mass:float32;
}
table OthersShipClass {
race:string;
name:string;
drive:float32;
armament:uint64;
weapons:float32;
shields:float32;
cargo:float32;
mass:float32;
}
table ShipProduction {
planet:uint64;
class:string;
cost:float32;
prod_used:float32;
percent:float32;
free:float32;
}
table IncomingGroup {
origin:uint64;
destination:uint64;
distance:float32;
speed:float32;
mass:float32;
}
table Bombing {
number:uint64;
planet:string;
owner:string;
attacker:string;
production:string;
industry:float32;
population:float32;
colonists:float32;
capital:float32;
material:float32;
attack_power:float32;
wiped:bool;
}
table UnidentifiedPlanet {
x:float32;
y:float32;
number:uint64;
}
table UninhabitedPlanet {
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
}
table LocalPlanet {
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
industry:float32;
population:float32;
colonists:float32;
production:string;
free_industry:float32;
}
table OtherPlanet {
owner:string;
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
industry:float32;
population:float32;
colonists:float32;
production:string;
free_industry:float32;
}
table UnidentifiedGroup {
x:float32;
y:float32;
}
table OtherGroup {
number:uint64;
class:string;
tech:[TechEntry];
cargo:string;
load:float32;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
mass:float32;
}
table LocalGroup {
number:uint64;
class:string;
tech:[TechEntry];
cargo:string;
load:float32;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
mass:float32;
id:common.UUID (required);
state:string;
fleet:string;
}
table LocalFleet {
name:string;
groups:uint64;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
state:string;
}
// BattleSummary identifies one battle the report recipient
// participated in or could see on a planet. `planet` lets the map
// place a battle marker without fetching the full BattleReport;
// `shots` lets the marker scale its stroke with the protocol length.
table BattleSummary {
id:common.UUID (required);
planet:uint64;
shots:uint64;
}
table Report {
version:uint64;
turn:uint64;
width:uint32;
height:uint32;
planet_count:uint32;
race:string;
votes:float32;
vote_for:string;
player:[Player];
local_science:[Science];
other_science:[OtherScience];
local_ship_class:[ShipClass];
other_ship_class:[OthersShipClass];
battle:[BattleSummary];
bombing:[Bombing];
incoming_group:[IncomingGroup];
local_planet:[LocalPlanet];
ship_production:[ShipProduction];
route:[Route];
other_planet:[OtherPlanet];
uninhabited_planet:[UninhabitedPlanet];
unidentified_planet:[UnidentifiedPlanet];
local_fleet:[LocalFleet];
local_group:[LocalGroup];
other_group:[OtherGroup];
unidentified_group:[UnidentifiedGroup];
}
// GameReportRequest is the signed-gRPC request payload for
// `MessageTypeUserGamesReport`. Gateway transcodes this into the
// engine's `?player=&turn=` query string after resolving the caller's
// race name from the runtime player mapping; only `game_id` and `turn`
// travel on the wire.
table GameReportRequest {
game_id:common.UUID (required);
turn:uint32;
}
root_type Report;