f80c623a74
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
283 lines
9.2 KiB
Go
283 lines
9.2 KiB
Go
package order
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import (
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"encoding/json"
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"github.com/google/uuid"
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)
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// MessageTypeUserGamesCommand is the authenticated gateway message type
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// used to send a batch of in-game commands to the engine through
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// `POST /api/v1/user/games/{game_id}/commands`. The signed payload is
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// a FlatBuffers `order.UserGamesCommand`.
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const MessageTypeUserGamesCommand = "user.games.command"
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// MessageTypeUserGamesOrder is the authenticated gateway message type
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// used to validate / store a batch of in-game orders through
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// `POST /api/v1/user/games/{game_id}/orders`. The signed payload is a
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// FlatBuffers `order.UserGamesOrder`.
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const MessageTypeUserGamesOrder = "user.games.order"
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// MessageTypeUserGamesOrderGet is the authenticated gateway message
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// type used to read back the player's stored order for a given turn
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// through `GET /api/v1/user/games/{game_id}/orders?turn=N`. The
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// signed payload is a FlatBuffers `order.UserGamesOrderGet`.
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const MessageTypeUserGamesOrderGet = "user.games.order.get"
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// UserGamesCommand is the typed payload of MessageTypeUserGamesCommand.
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// `GameID` selects the running engine container; `Commands` is the
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// player command batch executed atomically by the engine. The `Actor`
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// field present in the engine's JSON shape is rebuilt by backend from
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// the runtime player mapping — clients never carry it.
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type UserGamesCommand struct {
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// GameID identifies the running game for this batch.
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GameID uuid.UUID `json:"game_id"`
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// Commands is the player command batch.
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Commands []DecodableCommand `json:"cmd"`
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}
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// UserGamesOrder is the typed payload of MessageTypeUserGamesOrder.
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// Mirrors `UserGamesCommand` plus an `UpdatedAt` field that lets the
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// engine reject stale order submissions.
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type UserGamesOrder struct {
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// GameID identifies the running game for this batch.
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GameID uuid.UUID `json:"game_id"`
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// UpdatedAt is the client-side timestamp used for stale-order
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// detection on the engine side.
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UpdatedAt int64 `json:"updatedAt"`
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// Commands is the player order batch.
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Commands []DecodableCommand `json:"cmd"`
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}
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func (o UserGamesOrder) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&o)
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}
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func (o *UserGamesOrder) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, o)
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}
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// UserGamesOrderGet is the typed payload of
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// MessageTypeUserGamesOrderGet. `Turn` is mandatory and must be
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// non-negative; the caller pulls it from the lobby record at game
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// boot. Backend rebinds the player from the runtime player mapping
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// before forwarding to the engine.
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type UserGamesOrderGet struct {
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// GameID identifies the running game whose order is being
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// read back.
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GameID uuid.UUID `json:"game_id"`
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// Turn selects the turn the stored order belongs to. Negative
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// values are invalid.
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Turn int `json:"turn"`
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}
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func AsCommand[E DecodableCommand](c DecodableCommand) (result E, ok bool) {
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if v, ok := c.(E); ok {
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return v, true
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}
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return
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}
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type CommandType string
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const (
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CommandTypeRaceQuit CommandType = "raceQuit"
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CommandTypeRaceVote CommandType = "raceVote"
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CommandTypeRaceRelation CommandType = "raceRelation"
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CommandTypeShipClassCreate CommandType = "shipClassCreate"
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CommandTypeShipClassMerge CommandType = "shipClassMerge"
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CommandTypeShipClassRemove CommandType = "shipClassRemove"
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CommandTypeShipGroupBreak CommandType = "shipGroupBreak"
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CommandTypeShipGroupLoad CommandType = "shipGroupLoad"
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CommandTypeShipGroupUnload CommandType = "shipGroupUnload"
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CommandTypeShipGroupSend CommandType = "shipGroupSend"
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CommandTypeShipGroupUpgrade CommandType = "shipGroupUpgrade"
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CommandTypeShipGroupMerge CommandType = "shipGroupMerge"
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CommandTypeShipGroupDismantle CommandType = "shipGroupDismantle"
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CommandTypeShipGroupTransfer CommandType = "shipGroupTransfer"
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CommandTypeShipGroupJoinFleet CommandType = "shipGroupJoinFleet"
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CommandTypeFleetMerge CommandType = "fleetMerge"
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CommandTypeFleetSend CommandType = "fleetSend"
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CommandTypeScienceCreate CommandType = "scienceCreate"
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CommandTypeScienceRemove CommandType = "scienceRemove"
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CommandTypePlanetRename CommandType = "planetRename"
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CommandTypePlanetProduce CommandType = "planetProduce"
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CommandTypePlanetRouteSet CommandType = "planetRouteSet"
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CommandTypePlanetRouteRemove CommandType = "planetRouteRemove"
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)
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func (ct CommandType) String() string {
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return string(ct)
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}
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type DecodableCommand interface {
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CommandID() string
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CommandType() CommandType
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}
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type CommandMeta struct {
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CmdType CommandType `json:"@type" binding:"notblank"`
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CmdID string `json:"cmdId" binding:"required,uuid_rfc4122"`
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CmdApplied *bool `json:"cmdApplied,omitempty"`
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CmdErrCode *int `json:"cmdErrorCode,omitempty"`
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}
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func (cm CommandMeta) CommandType() CommandType {
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return cm.CmdType
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}
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func (cm CommandMeta) CommandID() string {
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return cm.CmdID
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}
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func (cm *CommandMeta) Result(errCode int) {
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cm.CmdErrCode = &errCode
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cm.CmdApplied = new(bool(errCode == 0))
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}
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type CommandRaceQuit struct {
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CommandMeta
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}
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type CommandRaceVote struct {
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CommandMeta
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Acceptor string `json:"acceptor" binding:"notblank,entity"`
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}
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type CommandRaceRelation struct {
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CommandMeta
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Acceptor string `json:"acceptor" binding:"notblank,entity"`
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Relation string `json:"relation" binding:"oneof=WAR PEACE"`
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}
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type CommandShipClassCreate struct {
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CommandMeta
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Name string `json:"name" binding:"notblank,entity"`
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Drive float64 `json:"drive" binding:"eq=0|gte=1"`
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Armament int `json:"armament" binding:"ammoWeapons=Weapons"`
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Weapons float64 `json:"weapons" binding:"ammoWeapons=Armament"`
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Shields float64 `json:"shields" binding:"eq=0|gte=1"`
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Cargo float64 `json:"cargo" binding:"eq=0|gte=1"`
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}
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type CommandShipClassMerge struct {
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CommandMeta
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Name string `json:"name" binding:"notblank,entity,nefield=Target"`
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Target string `json:"target" binding:"notblank,entity,nefield=Name"`
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}
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type CommandShipClassRemove struct {
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CommandMeta
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Name string `json:"name" binding:"required,notblank,entity"`
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}
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type CommandShipGroupLoad struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Cargo string `json:"cargo" binding:"oneof=COL MAT CAP"`
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Quantity float64 `json:"quantity" binding:"gte=0"`
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}
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type CommandShipGroupUnload struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Quantity float64 `json:"quantity" binding:"gte=0"`
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}
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type CommandShipGroupSend struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Destination int `json:"planetNumber" binding:"gte=0"`
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}
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type CommandShipGroupUpgrade struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Tech string `json:"tech" binding:"oneof=ALL DRIVE WEAPONS SHIELDS CARGO"`
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Level float64 `json:"level" binding:"eq=0|gt=1"`
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}
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type CommandShipGroupMerge struct {
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CommandMeta
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}
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type CommandShipGroupBreak struct {
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CommandMeta
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ID string `json:"id" binding:"uuid_rfc4122,nefield=NewID"`
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NewID string `json:"newId" binding:"uuid_rfc4122,nefield=ID"`
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Quantity int `json:"quantity" binding:"gte=0"`
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}
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type CommandShipGroupDismantle struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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}
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type CommandShipGroupTransfer struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Acceptor string `json:"acceptor" binding:"required,notblank,entity"`
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}
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type CommandShipGroupJoinFleet struct {
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CommandMeta
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ID string `json:"id" binding:"required,uuid_rfc4122"`
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Name string `json:"name" binding:"required,notblank,entity"`
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}
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type CommandFleetMerge struct {
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CommandMeta
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Name string `json:"name" binding:"required,notblank,entity,nefield=Target"`
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Target string `json:"target" binding:"required,notblank,entity,nefield=Name"`
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}
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type CommandFleetSend struct {
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CommandMeta
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Name string `json:"name" binding:"required,notblank,entity"`
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Destination int `json:"planetNumber" binding:"gte=0"`
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}
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type CommandScienceCreate struct {
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CommandMeta
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Name string `json:"name" binding:"required,notblank,entity"`
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Drive float64 `json:"drive" binding:"gte=0,lte=1"`
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Weapons float64 `json:"weapons" binding:"gte=0,lte=1"`
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Shields float64 `json:"shields" binding:"gte=0,lte=1"`
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Cargo float64 `json:"cargo" binding:"gte=0,lte=1"`
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}
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type CommandScienceRemove struct {
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CommandMeta
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Name string `json:"name" binding:"required,notblank,entity"`
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}
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type CommandPlanetRename struct {
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CommandMeta
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Number int `json:"planetNumber" binding:"gte=0"`
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Name string `json:"name" binding:"required,notblank,entity"`
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}
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type CommandPlanetProduce struct {
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CommandMeta
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Number int `json:"planetNumber" binding:"gte=0"`
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Production string `json:"production" binding:"oneof=MAT CAP DRIVE WEAPONS SHIELDS CARGO SCIENCE SHIP"`
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Subject string `json:"subject" binding:"subject=Production"`
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}
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type CommandPlanetRouteSet struct {
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CommandMeta
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Origin int `json:"fromPlanetNumber" binding:"gte=0,nefield=Destination"`
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Destination int `json:"toPlanetNumber" binding:"gte=0,nefield=Origin"`
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LoadType string `json:"loadType" binding:"oneof=MAT CAP COL EMP"`
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}
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type CommandPlanetRouteRemove struct {
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CommandMeta
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Origin int `json:"fromPlanetNumber" binding:"gte=0"`
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LoadType string `json:"loadType" binding:"oneof=MAT CAP COL EMP"`
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}
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