256 lines
5.8 KiB
Go
256 lines
5.8 KiB
Go
package world
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import (
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"image"
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"image/draw"
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"reflect"
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)
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type bgTileCacheKey struct {
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imgPtr uintptr
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scaleMode BackgroundScaleMode
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canvasW int
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canvasH int
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srcW int
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srcH int
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}
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type bgTileCache struct {
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key bgTileCacheKey
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valid bool
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scaledTile *image.RGBA
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tileW int
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tileH int
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}
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func (g *GGDrawer) drawBackgroundFast(w *World, params RenderParams, rect RectPx) bool {
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th := w.Theme()
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bgImg := th.BackgroundImage()
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if bgImg == nil {
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return false
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}
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dst, ok := g.DC.Image().(*image.RGBA)
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if !ok || dst == nil {
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return false
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}
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canvasW := params.CanvasWidthPx()
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canvasH := params.CanvasHeightPx()
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// Clamp rect to canvas.
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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if rect.X < 0 {
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rect.W += rect.X
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rect.X = 0
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}
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if rect.Y < 0 {
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rect.H += rect.Y
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rect.Y = 0
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}
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if rect.X+rect.W > canvasW {
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rect.W = canvasW - rect.X
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}
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if rect.Y+rect.H > canvasH {
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rect.H = canvasH - rect.Y
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}
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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imgB := bgImg.Bounds()
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srcW := imgB.Dx()
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srcH := imgB.Dy()
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if srcW <= 0 || srcH <= 0 {
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return true
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}
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tileMode := th.BackgroundTileMode()
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anchor := th.BackgroundAnchorMode()
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scaleMode := th.BackgroundScaleMode()
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// Compute scaled tile size in pixels (scale depends on canvas size).
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tileW, tileH := backgroundScaledSize(srcW, srcH, canvasW, canvasH, scaleMode)
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if tileW <= 0 || tileH <= 0 {
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return true
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}
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// Prepare the tile image (possibly scaled) from cache.
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tile := bgImg
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if scaleMode != BackgroundScaleNone || tileW != srcW || tileH != srcH {
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rgbaTile := g.getOrBuildScaledTile(bgImg, srcW, srcH, tileW, tileH, scaleMode, canvasW, canvasH)
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if rgbaTile == nil {
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// Fallback to slow path if we cannot scale (non-RGBA weirdness).
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return false
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}
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tile = rgbaTile
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}
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offX, offY := w.backgroundAnchorOffsetPx(params, tileW, tileH, anchor)
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switch tileMode {
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case BackgroundTileNone:
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// Draw single image centered in full canvas, then clipped by rect.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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case BackgroundTileRepeat:
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originX := offX
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originY := offY
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startX := floorDiv(rect.X-originX, tileW)*tileW + originX
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startY := floorDiv(rect.Y-originY, tileH)*tileH + originY
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for yy := startY; yy < rect.Y+rect.H; yy += tileH {
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for xx := startX; xx < rect.X+rect.W; xx += tileW {
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w.drawOneTileRGBA(dst, tile, rect, xx, yy)
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}
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}
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default:
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// Treat unknown as none.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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}
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return true
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}
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func (g *GGDrawer) getOrBuildScaledTile(img image.Image, srcW, srcH, dstW, dstH int, mode BackgroundScaleMode, canvasW, canvasH int) *image.RGBA {
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// Identify image pointer (themes typically provide *image.RGBA).
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ptr := imagePointer(img)
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key := bgTileCacheKey{
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imgPtr: ptr,
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scaleMode: mode,
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canvasW: canvasW,
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canvasH: canvasH,
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srcW: srcW,
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srcH: srcH,
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}
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if g.bgCache.valid && g.bgCache.key == key && g.bgCache.scaledTile != nil &&
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g.bgCache.tileW == dstW && g.bgCache.tileH == dstH {
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return g.bgCache.scaledTile
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}
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// Scale only from *image.RGBA fast; otherwise, try a generic slow path.
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var scaled *image.RGBA
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if srcRGBA, ok := img.(*image.RGBA); ok {
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scaled = scaleNearestRGBA(srcRGBA, dstW, dstH)
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} else {
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scaled = scaleNearestGeneric(img, dstW, dstH)
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}
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g.bgCache.key = key
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g.bgCache.valid = true
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g.bgCache.scaledTile = scaled
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g.bgCache.tileW = dstW
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g.bgCache.tileH = dstH
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return scaled
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}
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func imagePointer(img image.Image) uintptr {
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// Works well when img is a pointer type (e.g. *image.RGBA).
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// If not pointer, Pointer() returns 0; cache will be less effective but still correct.
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v := reflect.ValueOf(img)
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if v.Kind() == reflect.Pointer || v.Kind() == reflect.UnsafePointer {
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return v.Pointer()
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}
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return 0
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}
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// scaleNearestRGBA scales src -> dst with nearest-neighbor sampling.
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// This is intended for background textures; performance > quality.
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func scaleNearestRGBA(src *image.RGBA, dstW, dstH int) *image.RGBA {
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if dstW <= 0 || dstH <= 0 {
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return nil
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}
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sb := src.Bounds()
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sw := sb.Dx()
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sh := sb.Dy()
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if sw <= 0 || sh <= 0 {
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return nil
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}
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dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
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for y := 0; y < dstH; y++ {
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sy := (y * sh) / dstH
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srcOff := (sy+sb.Min.Y)*src.Stride + sb.Min.X*4
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dstOff := y * dst.Stride
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for x := 0; x < dstW; x++ {
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sx := (x * sw) / dstW
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si := srcOff + sx*4
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di := dstOff + x*4
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dst.Pix[di+0] = src.Pix[si+0]
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dst.Pix[di+1] = src.Pix[si+1]
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dst.Pix[di+2] = src.Pix[si+2]
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dst.Pix[di+3] = src.Pix[si+3]
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}
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}
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return dst
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}
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func scaleNearestGeneric(src image.Image, dstW, dstH int) *image.RGBA {
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if dstW <= 0 || dstH <= 0 {
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return nil
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}
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sb := src.Bounds()
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sw := sb.Dx()
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sh := sb.Dy()
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if sw <= 0 || sh <= 0 {
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return nil
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}
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dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
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for y := 0; y < dstH; y++ {
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sy := sb.Min.Y + (y*sh)/dstH
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for x := 0; x < dstW; x++ {
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sx := sb.Min.X + (x*sw)/dstW
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dst.Set(x, y, src.At(sx, sy))
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}
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}
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return dst
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}
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// drawOneTileRGBA draws tile at (x,y) into dst, but only the portion that intersects rect.
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// Uses draw.Over (alpha compositing), assuming caller already cleared rect to background color.
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func (w *World) drawOneTileRGBA(dst *image.RGBA, tile image.Image, rect RectPx, x, y int) {
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tileB := tile.Bounds()
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tw := tileB.Dx()
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th := tileB.Dy()
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if tw <= 0 || th <= 0 {
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return
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}
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// Intersection of tile rect and target rect.
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tx0 := x
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ty0 := y
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tx1 := x + tw
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ty1 := y + th
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rx0 := rect.X
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ry0 := rect.Y
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rx1 := rect.X + rect.W
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ry1 := rect.Y + rect.H
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ix0 := max(tx0, rx0)
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iy0 := max(ty0, ry0)
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ix1 := min(tx1, rx1)
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iy1 := min(ty1, ry1)
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if ix0 >= ix1 || iy0 >= iy1 {
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return
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}
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dstR := image.Rect(ix0, iy0, ix1, iy1)
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srcPt := image.Point{X: tileB.Min.X + (ix0 - tx0), Y: tileB.Min.Y + (iy0 - ty0)}
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draw.Draw(dst, dstR, tile, srcPt, draw.Over)
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}
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