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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.
Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
response is re-encoded as a FlatBuffers BattleReport before being
returned. 404 from backend surfaces as the canonical `not_found`
gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
calls GalaxyClient.executeCommand, and decodes the FBS response
into the existing UI shape (Record<string,string> race/ship maps,
string-form UUID). BattleFetchError carries an HTTP-style status
derived from the result code so the active-view's not_found branch
keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
context. While the layout's boot Promise.all is in flight the
effect stays in `loading` until the client handle becomes
non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
63 lines
1.1 KiB
Plaintext
63 lines
1.1 KiB
Plaintext
// report reflects model/report/BattleReport data object
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namespace battle;
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struct UUID {
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hi:uint64;
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lo:uint64;
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}
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table RaceEntry {
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key:int64;
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value:UUID (required);
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}
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table TechEntry {
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key:string;
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value:float32;
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}
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table BattleReportGroup {
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in_battle:bool;
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number:uint64;
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number_left:uint64;
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load_quantity:float32;
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tech:[TechEntry];
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race:string;
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class_name:string;
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load_type:string;
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}
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table ShipEntry {
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key:int64;
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value:BattleReportGroup;
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}
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table BattleActionReport {
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attacker:int64;
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attacker_ship_class:int64;
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defender:int64;
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defender_ship_class:int64;
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destroyed:bool;
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}
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table BattleReport {
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id:UUID (required);
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planet:uint64;
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planet_name:string;
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races:[RaceEntry];
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ships:[ShipEntry];
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protocol:[BattleActionReport];
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}
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// GameBattleRequest is the signed-gRPC request payload for
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// `MessageTypeUserGamesBattle`. Gateway forwards this into the
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// backend's `GET /api/v1/user/games/{game_id}/battles/{turn}/{battle_id}`
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// endpoint after resolving the caller's runtime player mapping.
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table GameBattleRequest {
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game_id:UUID (required);
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turn:uint32;
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battle_id:UUID (required);
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}
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root_type BattleReport;
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