Files
galaxy-game/game/internal/controller/ship_group_upgrade_test.go
T
Ilia Denisov af30846091
Tests · Go / test (push) Successful in 2m2s
Tests · Go / test (pull_request) Successful in 3m3s
Tests · Integration / integration (pull_request) Successful in 1m40s
fix(game): #59 — per-command rejection on PUT /api/v1/order
Validation of a player's order now applies every command against a
transient game-state snapshot and records the per-command outcome
(cmdApplied, cmdErrorCode) in each command's meta. The order is
persisted even when some commands are rejected, and the response is
202 + UserGamesOrder so clients can surface the partial failure
without the chain collapsing into "downstream service is unavailable".

Pkg/error consts are reshelved onto three explicit ranges with a
package doc and helpers (IsInternalCode/IsInputCode/IsGameStateCode):
1xxx internal/server (500/501), 2xxx structural input (400), 3xxx
game-state per-command rejection (400 when escaping HTTP, otherwise
recorded as cmdErrorCode). Two pre-existing typos fixed mechanically
(ErrBeakGroupNumberNotEnough -> ErrBreakGroupNumberNotEnough,
ErrRaceExinct -> ErrRaceExtinct) along with all callsites.

Engine errorResponse maps *GenericError by shelf rather than mapping
everything to 500. The Quit-not-last structural check in
Controller.ValidateOrder is preserved and its type assertion fixed
(was a value assertion against a pointer-typed command, so the check
silently never fired).

Backend, gateway and UI are unchanged — they were already correct on
the 202 path; only the engine collapsing per-command rejection into
500 was needed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-29 09:36:29 +02:00

173 lines
6.4 KiB
Go

package controller_test
import (
"testing"
e "galaxy/error"
"galaxy/game/internal/controller"
"galaxy/game/internal/model/game"
g "galaxy/game/internal/model/game"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestGroupUpgradeCost(t *testing.T) {
sg := &g.ShipGroup{
Tech: map[g.Tech]g.Float{
g.TechDrive: 1.0,
g.TechWeapons: 1.0,
g.TechShields: 1.0,
g.TechCargo: 1.0,
},
Number: 1,
}
assert.Equal(t, 225.0, controller.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0).UpgradeCost(1))
}
func TestUpgradeMaxShips(t *testing.T) {
sg := &g.ShipGroup{
Tech: map[g.Tech]g.Float{
g.TechDrive: 1.0,
g.TechWeapons: 1.0,
g.TechShields: 1.0,
g.TechCargo: 1.0,
},
Number: 10,
}
uc := controller.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0)
assert.Equal(t, uint(4), uc.UpgradeMaxShips(1000))
}
func TestCurrentUpgradingLevel(t *testing.T) {
sg := &g.ShipGroup{
StateUpgrade: nil,
}
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechDrive))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechCargo))
sg.StateUpgrade = &g.InUpgrade{
UpgradeTech: []g.UpgradePreference{
{Tech: g.TechDrive, Level: 1.5, Cost: 100.1},
},
}
assert.Equal(t, 1.5, controller.CurrentUpgradingLevel(sg, g.TechDrive))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechCargo))
sg.StateUpgrade.UpgradeTech = append(sg.StateUpgrade.UpgradeTech, g.UpgradePreference{Tech: g.TechCargo, Level: 2.2, Cost: 200.2})
assert.Equal(t, 1.5, controller.CurrentUpgradingLevel(sg, g.TechDrive))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
assert.Equal(t, 2.2, controller.CurrentUpgradingLevel(sg, g.TechCargo))
}
func TestFutureUpgradeLevel(t *testing.T) {
assert.Equal(t, 0.0, controller.FutureUpgradeLevel(2.0, 2.0, 2.0))
assert.Equal(t, 0.0, controller.FutureUpgradeLevel(2.0, 2.0, 3.0))
assert.Equal(t, 1.5, controller.FutureUpgradeLevel(1.5, 2.0, 3.0))
assert.Equal(t, 2.0, controller.FutureUpgradeLevel(2.5, 1.0, 2.0))
assert.Equal(t, 2.5, controller.FutureUpgradeLevel(2.5, 1.0, 0.0))
}
func TestUpgradeGroupPreference(t *testing.T) {
sg := g.ShipGroup{
Number: 4,
Tech: g.TechSet{
g.TechDrive: 1.0,
g.TechWeapons: 1.0,
g.TechShields: 1.0,
g.TechCargo: 1.0,
},
}
assert.Nil(t, sg.StateUpgrade)
sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechDrive, 0)
assert.Nil(t, sg.StateUpgrade)
sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechDrive, 2.0)
assert.NotNil(t, sg.StateUpgrade)
assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechDrive))
assert.Equal(t, 300., sg.StateUpgrade.Cost())
sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechWeapons, 2.0)
assert.NotNil(t, sg.StateUpgrade)
assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechWeapons))
assert.Equal(t, 600., sg.StateUpgrade.Cost())
sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechShields, 2.0)
assert.NotNil(t, sg.StateUpgrade)
assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechShields))
assert.Equal(t, 900., sg.StateUpgrade.Cost())
sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechCargo, 2.0)
assert.NotNil(t, sg.StateUpgrade)
assert.Equal(t, 0., sg.StateUpgrade.TechCost(g.TechCargo))
assert.Equal(t, 900., sg.StateUpgrade.Cost())
}
func TestShipGroupUpgrade(t *testing.T) {
c, g := newCache()
// group #1 - in_orbit, free to upgrade
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
// group #2 - in_space
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
c.ShipGroup(1).StateInSpace = &InSpace
// group #3 - in_orbit, foreign planet
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
c.ShipGroup(2).Destination = R1_Planet_1_num
assert.ErrorContains(t,
g.ShipGroupUpgrade(UnknownRace, c.ShipGroup(0).ID, "DRIVE", 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_Extinct.Name, c.ShipGroup(0).ID, "DRIVE", 0),
e.GenericErrorText(e.ErrRaceExtinct))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, uuid.New(), "DRIVE", 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "DRIVE", 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(2).ID, "DRIVE", 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "GUN", 0),
e.GenericErrorText(e.ErrInputTechUnknown))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "CARGO", 0),
e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "ALL", 2.0),
e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 2.0),
e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.1),
e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
c.RaceTechLevel(Race_0_idx, game.TechDrive, 10.0)
assert.Equal(t, 10.0, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 10.0),
e.GenericErrorText(e.ErrUpgradeInsufficientResources))
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.3))
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
assert.Equal(t, game.StateUpgrade, c.ShipGroup(3).State())
assert.Equal(t, uint(4), c.ShipGroup(3).Number)
assert.NotNil(t, c.ShipGroup(3).StateUpgrade)
assert.Equal(t, 1.3, c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Level.F())
assert.Equal(t, "DRIVE", c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Tech.String())
assert.ErrorContains(t,
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(3).ID, "DRIVE", 1.3),
e.GenericErrorText(e.ErrShipsBusy))
}