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galaxy-game/ui/frontend/src/lib/active-view/table-planets-state.svelte.ts
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Ilia Denisov 8e552f556d
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fix(ui): F8-10 owner-feedback — persistent filters, camera, disabled visual, dropdown narrowing (#53)
Polish pass after the first F8-10 walkthrough:

  - table-planets: moved the `foreign` chip to the end of the row and
    hid the race dropdown until `foreign` is on (it never made sense
    to pick a race while the bucket itself was off).
  - persistent per-table filter / sort state — extracted to
    `table-{planets,ship-groups,fleets}-state.svelte.ts` singletons so
    a row click → map → back to the table restores the prior chip /
    dropdown / sort state. Held in memory only; an F5 still resets.
  - table-ship-groups: the planet and class dropdowns now narrow to
    the slice surviving the owner checkboxes, so toggling `foreign`
    off removes planets / classes touched only by foreign rows.
  - map.svelte: camera (centre + zoom) is captured on every dispose
    path into a new `GameStateStore.lastCamera` and consumed on the
    next mount, so leaving the map for any other active view and
    coming back restores the prior pan / zoom. A pending focus from
    the tables still wins for the centre point.
  - table-ship-classes: `:disabled` now reads as disabled (muted
    colour, no hover ring, not-allowed cursor) — the click was already
    a no-op, only the visual was lying.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 21:18:11 +02:00

49 lines
1.3 KiB
TypeScript

// F8-10 planets table — module-level filter / sort rune.
//
// Held outside the component so the user's filter selections survive
// the component being unmounted (e.g. row click → map → back to the
// table). Held in memory only; an F5 reloads the report and the
// defaults take over.
export type PlanetSortColumn =
| "number"
| "name"
| "kind"
| "owner"
| "size"
| "resources";
export type PlanetSortDirection = "asc" | "desc";
export interface PlanetsTableState {
sortColumn: PlanetSortColumn;
sortDirection: PlanetSortDirection;
showLocal: boolean;
showOther: boolean;
showUninhabited: boolean;
showUnknown: boolean;
ownerFilter: string;
}
const DEFAULT_STATE: PlanetsTableState = {
sortColumn: "number",
sortDirection: "asc",
showLocal: true,
showOther: true,
showUninhabited: true,
showUnknown: true,
ownerFilter: "",
};
export const planetsTableState: PlanetsTableState = $state({ ...DEFAULT_STATE });
/**
* resetPlanetsTableState restores every field to its default value.
* Production code never calls it; the Vitest harness uses it from
* `beforeEach` to keep cases independent (the rune is a module-level
* singleton that otherwise carries state across test boundaries).
*/
export function resetPlanetsTableState(): void {
Object.assign(planetsTableState, DEFAULT_STATE);
}