Files
galaxy-game/game/internal/controller/planet_test.go
T
Ilia Denisov 53b3cafbc4
Tests · Go / test (push) Successful in 2m7s
Tests · Go / test (pull_request) Successful in 2m10s
Tests · Integration / integration (pull_request) Successful in 1m41s
fix(game): charge a ship upgrade against production only once
TurnPlanetProductions started its production budget from
PlanetProductionCapacity, which already subtracts the reserved upgrade
cost, and then subtracted each applied upgrade's cost again in the apply
loop — charging every applied upgrade twice. That both starved the
planet's build/research budget and could skip upgrades that were in fact
affordable.

The budget now starts from the planet's full production potential and the
apply loop deducts each upgrade once; PlanetProductionCapacity stays the
report's net-of-upgrades "free L".

Test: TestUpgradeDoesNotDoubleChargeProduction; the TestProduceShips MAT
expectation is updated to the once-charged value.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 08:24:46 +02:00

458 lines
18 KiB
Go

package controller_test
import (
"slices"
"testing"
"galaxy/util"
e "galaxy/error"
"galaxy/game/internal/controller"
"galaxy/game/internal/model/game"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestPlanetRename(t *testing.T) {
c, g := newCache()
assert.Equal(t, "Planet_0", c.MustPlanet(R0_Planet_0_num).Name)
assert.NoError(t, g.PlanetRename(Race_0.Name, int(R0_Planet_0_num), "Home_World"))
assert.Equal(t, "Home_World", c.MustPlanet(R0_Planet_0_num).Name)
assert.ErrorContains(t,
g.PlanetRename(UnknownRace, int(R0_Planet_0_num), "Home_World"),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.PlanetRename(Race_Extinct.Name, int(R0_Planet_0_num), "Home_World"),
e.GenericErrorText(e.ErrRaceExtinct))
assert.ErrorContains(t,
g.PlanetRename(Race_0.Name, -1, "Home_World"),
e.GenericErrorText(e.ErrInputPlanetNumber))
assert.ErrorContains(t,
g.PlanetRename(Race_0.Name, 500, "Home_World"),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.PlanetRename(Race_0.Name, int(R1_Planet_1_num), "Home_World"),
e.GenericErrorText(e.ErrInputEntityNotOwned))
}
func TestPlanetProduce(t *testing.T) {
c, g := newCache()
scienceName := "Drive_Shields"
assert.NoError(t, g.ScienceCreate(Race_0.Name, scienceName, 0.4, 0, 0.6, 0))
assert.Len(t, c.RaceScience(Race_0_idx), 1)
scID := c.RaceScience(Race_0_idx)[0].ID
assert.Equal(t, "-", c.PlanetProductionDisplayName(3))
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "MAT", ""))
assert.Equal(t, game.ProductionMaterial, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Material", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CAP", ""))
assert.Equal(t, game.ProductionCapital, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Capital", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "Weapons", "500"))
assert.Equal(t, game.ResearchWeapons, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Weapons", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "cargo", ""))
assert.Equal(t, game.ResearchCargo, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Cargo", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIELDS", scienceName))
assert.Equal(t, game.ResearchShields, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Shields", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "DrivE", ""))
assert.Equal(t, game.ResearchDrive, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.Equal(t, "Drive", c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "Science", scienceName))
assert.Equal(t, game.ResearchScience, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Equal(t, scID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Equal(t, scienceName, c.PlanetProductionDisplayName(R0_Planet_0_num))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", Race_0_Gunship))
assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
assert.Equal(t, st.Name, c.PlanetProductionDisplayName(R0_Planet_0_num))
pn = int(R0_Planet_2_num)
assert.ErrorContains(t,
g.PlanetProduce(UnknownRace, pn, "DRIVE", ""),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.PlanetProduce(Race_Extinct.Name, pn, "DRIVE", ""),
e.GenericErrorText(e.ErrRaceExtinct))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, pn, "Hyperdrive", ""),
e.GenericErrorText(e.ErrInputProductionInvalid))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, -1, "DRIVE", ""),
e.GenericErrorText(e.ErrInputPlanetNumber))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, 500, "DRIVE", ""),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, int(R1_Planet_1_num), "DRIVE", ""),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, pn, "Science", ""),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, pn, "SHIP", ""),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, pn, "Science", "Winning"),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"),
e.GenericErrorText(e.ErrInputEntityNotExists))
}
func TestPlanetProductionCapacity(t *testing.T) {
c, _ := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
assert.Equal(t, 100., c.PlanetProductionCapacity(R0_Planet_0_num))
c.UpgradeShipGroup(0, game.TechDrive, 1.6)
assert.Equal(t, 53.125, c.PlanetProductionCapacity(R0_Planet_0_num))
}
func TestProduceShips(t *testing.T) {
c, g := newCache()
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", Race_0_Gunship))
assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
c.MustPlanet(R0_Planet_0_num).Size = 1000.
c.MustPlanet(R0_Planet_0_num).Population = 1000.
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
c.MustPlanet(R0_Planet_0_num).Resources = 10.
shipMass := st.EmptyMass()
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
progress := *c.MustPlanet(R0_Planet_0_num).Production.Progress
assert.InDelta(t, 0.45, progress.F(), 0.001)
assert.NoError(t, c.ShipClassCreate(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"))
assert.InDelta(t, shipMass*progress.F(), c.MustPlanet(R0_Planet_0_num).Material.F(), 0.00001) // 99.(0099) material build
c.MustPlanet(R0_Planet_0_num).Material = 0
c.MustPlanet(R0_Planet_0_num).Colonists = 0
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(106), c.ShipGroup(0).Number)
progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
assert.InDelta(t, 0.0099, progress.F(), 0.00001) // 1.(0099) drones with no CAP on planet
//
// groups is upgrade state
//
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_0_num), "MAT", ""))
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_2_num), "CAP", ""))
assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", R0_Planet_2_num, 5))
c.MustPlanet(R0_Planet_2_num).Resources = 5
c.MustPlanet(R0_Planet_2_num).Population = 100
c.MustPlanet(R0_Planet_2_num).Industry = 100
c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0))
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0))
assert.Equal(t, game.StateUpgrade, c.ShipGroup(0).State())
assert.Equal(t, game.StateUpgrade, c.ShipGroup(1).State())
c.MustPlanet(R0_Planet_2_num).Free() // wipe planet as battle result
c.TurnPlanetProductions()
assert.Equal(t, game.StateInOrbit, c.ShipGroup(1).State())
assert.Equal(t, 1.1, c.ShipGroup(1).TechLevel(game.TechDrive).F())
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
assert.Equal(t, 1.5, c.ShipGroup(0).TechLevel(game.TechDrive).F())
// The pending upgrade is now charged once (not twice) against the planet's
// production potential, so MAT production keeps the budget it previously
// lost to the double charge (the pre-fix value here was ~4346.68).
assert.InDelta(t, 7173.3432, c.MustPlanet(R0_Planet_0_num).Material.F(), 0.001)
}
// TestUpgradeDoesNotDoubleChargeProduction guards that a pending upgrade is
// paid for once out of the planet's production potential, leaving the rest for
// the turn's production. The pre-fix code subtracted the upgrade cost twice
// (PlanetProductionCapacity already nets it out for the report, and the apply
// loop netted it again), which both starved production and could skip
// affordable upgrades.
func TestUpgradeDoesNotDoubleChargeProduction(t *testing.T) {
c, _ := newCache()
p := c.MustPlanet(R0_Planet_0_num)
p.Population = 1000
p.Industry = 1000 // ProductionCapacity = 1000*0.75 + 1000*0.25 = 1000
p.Resources = 1 // material produced == leftover production budget
p.Colonists = 0
p.Material = 0
assert.NoError(t, c.PlanetProduce(Race_0_idx, int(R0_Planet_0_num), game.ProductionMaterial, ""))
// One Cruiser with a pending drive upgrade 1.1 -> 2.0:
// block cost = (1 - 1.1/2.0) * 10 * 15 = 67.5 for the single ship.
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
c.ShipGroup(0).StateUpgrade = &game.InUpgrade{
UpgradeTech: []game.UpgradePreference{{Tech: game.TechDrive, Level: 2.0}},
}
c.TurnPlanetProductions()
assert.InDelta(t, 2.0, c.ShipGroup(0).TechLevel(game.TechDrive).F(), 0.0001)
// 1000 - 67.5 = 932.5; the pre-fix double charge would have left 865.
assert.InDelta(t, 932.5, c.MustPlanet(R0_Planet_0_num).Material.F(), 0.01)
}
func TestProduceShip(t *testing.T) {
Drone := game.ShipType{
Name: "Drone",
Drive: 1,
Armament: 0,
Weapons: 0,
Shields: 0,
Cargo: 0,
}
BattleShip := game.ShipType{
Name: "BattleShip",
Drive: 25,
Armament: 1,
Weapons: 30,
Shields: 35,
Cargo: 0,
}
TestShipCargo1 := game.ShipType{
Name: "Cargo1",
Drive: 30.18,
Armament: 0,
Weapons: 0.,
Shields: 0.,
Cargo: 19.,
}
TestShipDROCOLZ := game.ShipType{
Name: "DROCOLZ",
Drive: 11.32,
Armament: 0,
Weapons: 0,
Shields: 0,
Cargo: 1,
}
TestShipElephant := game.ShipType{
Name: "ElEphant",
Drive: 80,
Armament: 30,
Weapons: 50,
Shields: 100,
Cargo: 0,
}
id := uuid.New()
var r uint
hw := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
//
// documented data
//
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(99), r)
assert.InDelta(t, 0.0099, (*hw.Production.Progress).F(), 0.000001)
assert.Equal(t, 0.009900990099, (*hw.Production.Progress).F()) // 0.0099 % = 99.0099 mass production per turn
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
(&hw).Material = 100. // no material deficit
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(100), r)
assert.Equal(t, 0., (*hw.Production.Progress).F())
assert.Equal(t, 0., hw.Material.F())
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
(&hw).Material = 0.
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.001)
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
(&hw).Material = 900. // no material deficit
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.Equal(t, util.Fixed12(1./9.), (*hw.Production.Progress).F())
//
// real report data
//
dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
(&dw1).Material = 0.0
r = controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
assert.Equal(t, uint(4), r)
assert.Equal(t, 2.272, (*dw1.Production.ProdUsed).F())
(&dw2).Material = 0.0
r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
assert.Equal(t, uint(1), r)
assert.Equal(t, 3.282, (*dw2.Production.ProdUsed).F())
// production stopped and extra MAT released
(&dw2).ReleaseMaterial(TestShipCargo1.EmptyMass())
assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // from report: 0.32
// building new ship with extra MAT
r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
assert.Equal(t, uint(4), r)
assert.Equal(t, 2.304495049505, (*dw2.Production.ProdUsed).F()) // from report: 2.3
//
// insufficient production capacity to produce single ship at one turn
//
assert.Greater(t, TestShipElephant.EmptyMass(), 100.)
// one turn
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
(&hw).Material = 0.
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
assert.Equal(t, uint(0), r)
assert.Equal(t, 0., (&hw).Material.F())
assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
assert.Equal(t, 99.009900990099, (&hw).Material.F())
// two turns
(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
(&hw).Material = 0.
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
assert.Equal(t, uint(0), r)
assert.Equal(t, 0., (&hw).Material.F())
assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
assert.Equal(t, uint(0), r)
assert.Equal(t, 0., (&hw).Material.F())
assert.InDelta(t, 0.2, (*hw.Production.Progress).F(), 0.01)
(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
assert.Equal(t, 198.019801980198, (&hw).Material.F())
}
func TestListProducingPlanets(t *testing.T) {
c, g := newCache()
c.MustPlanet(0).Production = game.ProductionNone.AsType(uuid.Nil)
c.MustPlanet(1).Production = game.ProductionNone.AsType(uuid.Nil)
c.MustPlanet(2).Production = game.ProductionNone.AsType(uuid.Nil)
planets := slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 0)
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_0_num), "CAP", ""))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 1)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number)
assert.NoError(t, g.PlanetProduce(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 2)
assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number)
}
func TestTurnPlanetProductions(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.ShipClassCreate(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
assert.NoError(t, g.ScienceCreate(Race_0.Name, "Equality", 0.25, 0.25, 0.25, 0.25))
c.MustPlanet(R0_Planet_0_num).Resources = 10.
c.MustPlanet(R0_Planet_0_num).Size = 1000.
c.MustPlanet(R0_Planet_0_num).Population = 1000.
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
pn := int(R0_Planet_0_num)
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CAP", ""))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Capital.F())
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
c.TurnPlanetProductions()
assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1)
assert.Equal(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "MAT", ""))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
c.TurnPlanetProductions()
assert.Equal(t, 10000., c.MustPlanet(R0_Planet_0_num).Material.F())
assert.InDelta(t, 20.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001)
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "DRIVE", ""))
assert.Equal(t, 1.1, c.Race(Race_0_idx).TechLevel(game.TechDrive))
c.TurnPlanetProductions()
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "WEAPONS", ""))
assert.Equal(t, 1.2, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
c.TurnPlanetProductions()
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIELDS", ""))
assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechShields))
c.TurnPlanetProductions()
assert.Equal(t, 1.5, c.Race(Race_0_idx).TechLevel(game.TechShields))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "CARGO", ""))
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo))
c.TurnPlanetProductions()
assert.Equal(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SCIENCE", "Equality"))
c.TurnPlanetProductions()
assert.Equal(t, 1.35, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.Equal(t, 1.45, c.Race(Race_0_idx).TechLevel(game.TechWeapons))
assert.Equal(t, 1.55, c.Race(Race_0_idx).TechLevel(game.TechShields))
assert.Equal(t, 1.65, c.Race(Race_0_idx).TechLevel(game.TechCargo))
assert.NoError(t, g.PlanetProduce(Race_0.Name, pn, "SHIP", "Drone"))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(100), c.ShipGroup(0).Number)
}