9ae7b88b89
Fuse the standalone ship-class designer (Phases 17/18) into a sidebar calculator: live mass/speed/attack/defence/bombing results, a planet build-rate readout, single-target goal-seek, a modernization-cost mode, and auto reach circles on the map for the selected planet. pkg/calc becomes the single source for the new math (no mirroring): extract BombingPower from the engine model and the per-turn ship-production loop from controller.ProduceShip into pkg/calc (engine now delegates), and add inverse goal-seek solvers in pkg/calc/solve.go. Thin-bridge the combat, planet-build, and solver functions through ui/core/calc + ui/wasm and rebuild core.wasm. Remove the standalone designer view/route; the ship-classes table and the view/bottom menus open the calculator via a shared request store. Docs: rewrite ui/PLAN.md Phase 30, adjust Phase 34 (realistic forecast + CAP/COL ownership), add ui/docs/calculator-ux.md, extend calc-bridge.md, fix navigation.md; remove ui/CALCULATOR.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
67 lines
2.3 KiB
Go
67 lines
2.3 KiB
Go
package calc_test
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import (
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"math"
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"testing"
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"galaxy/calc"
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)
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func TestWeaponsForAttack(t *testing.T) {
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got, ok := calc.WeaponsForAttack(calc.EffectiveAttack(12, 1.5), 1.5)
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if !ok || math.Abs(got-12) > 1e-9 {
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t.Errorf("WeaponsForAttack round-trip = %v (ok=%v), want 12", got, ok)
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}
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if _, ok := calc.WeaponsForAttack(10, 0); ok {
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t.Error("WeaponsForAttack with zero tech should be infeasible")
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}
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}
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func TestDriveForSpeed(t *testing.T) {
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const drive, driveTech, restMass = 10.0, 1.2, 35.0
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speed := calc.Speed(calc.DriveEffective(drive, driveTech), drive+restMass)
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got, ok := calc.DriveForSpeed(speed, driveTech, restMass)
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if !ok || math.Abs(got-drive) > 1e-9 {
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t.Errorf("DriveForSpeed round-trip = %v (ok=%v), want %v", got, ok, drive)
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}
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// Speed can never reach the stripped-hull ceiling 20*driveTech.
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if _, ok := calc.DriveForSpeed(20*driveTech, driveTech, restMass); ok {
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t.Error("DriveForSpeed at the speed ceiling should be infeasible")
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}
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}
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func TestShieldsForDefence(t *testing.T) {
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const shields, shieldsTech, restMass = 5.75, 1.0, 40.0
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defence := calc.EffectiveDefence(shields, shieldsTech, shields+restMass)
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got, ok := calc.ShieldsForDefence(defence, shieldsTech, restMass)
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if !ok || math.Abs(got-shields) > 1e-6 {
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t.Errorf("ShieldsForDefence round-trip = %v (ok=%v), want %v", got, ok, shields)
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}
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if _, ok := calc.ShieldsForDefence(0, shieldsTech, restMass); ok {
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t.Error("ShieldsForDefence at a zero target should be infeasible")
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}
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}
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func TestCargoForEmptyMass(t *testing.T) {
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const restMass, cargo = 30.0, 12.0
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got, ok := calc.CargoForEmptyMass(restMass+cargo, restMass)
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if !ok || math.Abs(got-cargo) > 1e-9 {
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t.Errorf("CargoForEmptyMass round-trip = %v (ok=%v), want %v", got, ok, cargo)
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}
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if _, ok := calc.CargoForEmptyMass(restMass-1, restMass); ok {
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t.Error("CargoForEmptyMass below the fixed block mass should be infeasible")
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}
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}
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func TestLoadForFullMass(t *testing.T) {
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const emptyMass, cargoTech, load = 45.0, 1.0, 20.0
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full := calc.FullMass(emptyMass, calc.CarryingMass(load, cargoTech))
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got, ok := calc.LoadForFullMass(full, emptyMass, cargoTech)
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if !ok || math.Abs(got-load) > 1e-9 {
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t.Errorf("LoadForFullMass round-trip = %v (ok=%v), want %v", got, ok, load)
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}
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if _, ok := calc.LoadForFullMass(emptyMass-1, emptyMass, cargoTech); ok {
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t.Error("LoadForFullMass below empty mass should be infeasible")
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}
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}
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