Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
legacy-report-to-json
Converts legacy text-format Galaxy turn reports (the dg and gplus
engines that lived under tools/local-dev/reports/) into the JSON
shape of pkg/model/report.Report.
The output is consumed by the DEV-only synthetic-report loader on
the UI client's lobby (import.meta.env.DEV). With it, the map view,
inspectors, and order-overlay can be exercised against rich game
states without playing many turns end-to-end against a real backend.
The tool is part of the synthetic-report parity rule documented in
ui/PLAN.md.
Build / run
# from the repo root, with the Go workspace active
go run ./tools/local-dev/legacy-report/cmd/legacy-report-to-json \
--in tools/local-dev/reports/dg/KNNTS039.REP \
--out tools/local-dev/reports/dg/KNNTS039.json
--in reads - as stdin; --out defaults to stdout when empty or
-. The tool exits non-zero on any I/O or parse failure.
Supported input variants
| Variant | Sample dir | Status |
|---|---|---|
| dg | tools/local-dev/reports/dg/*.REP |
First-class |
| gplus | tools/local-dev/reports/gplus/*.REP |
First-class |
| ng | tools/local-dev/reports/ng/*.rep |
Not supported |
| lucky | tools/local-dev/reports/lucky/*.rep |
Not supported |
dg uses CRLF line endings, gplus uses LF and tabs in section indentation;
both are space-aligned tabular inside data blocks. The parser splits on
runs of whitespace (strings.Fields) so the same code handles both.
Pseudo-Cyrillic glyphs (MbI, KAMA3, 9IMA) appear in some races
and ship class names but are stored as plain ASCII letter substitutions
— no encoding conversion is needed.
In-scope fields (current)
The parser only fills the subset of report.Report that the UI client
already decodes from server responses
(ui/frontend/src/api/game-state.ts → decodeReport):
report.Report field |
Source section in legacy file |
|---|---|
Race |
<Race> Report for Galaxy ... line |
Turn |
same |
Width, Height |
Size: N (square galaxies) |
PlanetCount |
Planets: N |
VoteFor, Votes |
Your vote: block |
Player[] |
Status of Players (total ...) |
LocalPlanet[] |
Your Planets |
OtherPlanet[] |
<Race> Planets (one per race) |
UninhabitedPlanet[] |
Uninhabited Planets |
UnidentifiedPlanet[] |
Unidentified Planets |
LocalShipClass[] |
Your Ship Types |
OtherShipClass[] |
<Race> Ship Types (Phase 23) |
LocalScience[] |
Your Sciences (Phase 23) |
OtherScience[] |
<Race> Sciences (Phase 23) |
Bombing[] |
Bombings (Phase 23) |
ShipProduction[] |
Ships In Production (Phase 23) |
LocalGroup[] |
Your Groups (Phase 19) |
LocalFleet[] |
Your Fleets (Phase 19) |
IncomingGroup[] |
Incoming Groups (Phase 19) |
Players whose name in the legacy file ends with _RIP are emitted with
the suffix stripped and Extinct: true.
LocalGroup.ID is synthesised deterministically from the per-report
group index via uuid.NewSHA1, so re-running the converter on the same
input file yields byte-identical JSON.
LocalGroup.Speed is left at zero — the legacy "Your Groups" table does
not expose ship speed; the UI can derive it from pkg/calc.Speed if
ever required.
Origin / Range names that don't resolve against the parsed planet
tables (foreign-only knowledge the local player lacks) cause the entire
group / fleet / incoming row to be dropped — preferable to fabricating
a destination.
ShipProduction.ProdUsed is derived from the on-disk Percent and the
producing planet's material/resources via [pkg/calc.ShipBuildCost]
(the same helper the engine's controller.ProduceShip uses). The
legacy text format does not carry a prod_used column directly; the
derivation gives the cumulative production-equivalent of the build
progress so far. The real engine's ProdUsed is the per-turn
residual production poured into the partial ship, which is not
recoverable from a single legacy snapshot. The two numbers stay in
the same units and the same ballpark, which is good enough for the
synthetic-mode UI — live engine reports come over the FBS wire and
do not flow through this parser. A ships-in-production row pointing
at a planet that did not appear in Your Planets (which would be a
malformed legacy file) is dropped.
Skipped sections (today)
These exist in legacy reports but cannot be derived from the legacy text format at all. Each could become in-scope if a strong enough reason arises (see "Adding a new field" below).
- Battles (
Battle at (#N) Name,Battle Protocol) — the wire schema carries battle UUIDs (Report.Battle: []uuid.UUID); the legacy text carries per-battle rosters with stripped columns (no origin / range / destination) and no stable identifier. Synthesising UUIDs from the text would invent data that future Phase 27 work would have to drop; the synthetic JSON therefore emitsbattle: []. OtherGroup[]— no top-level legacy section. Foreign groups appear only inside battle rosters (see above), with stripped columns; the synthetic JSON emitsotherGroup: [].UnidentifiedGroup[]— no legacy section at all; synthetic JSON emitsunidentifiedGroup: [].- Cargo routes — no dedicated section in the legacy text format; the
synthetic JSON emits
route: []. The UI's overlay path (applyOrderOverlay) supports running on top of an emptyroutes.
Adding a new field
ui/PLAN.md carries a global rule: every UI phase that extends
decodeReport to read a new report.Report field also extends this
parser, in the same PR, to populate it from legacy text — or, if the
field cannot be derived, adds an entry to the Skipped sections
list above with a one-line explanation.
The Go side of the rule is enforced mechanically: this tool imports
galaxy/model/report, so any backwards-incompatible change to the
schema breaks the tool's compilation before the change ships.
When extending:
- Identify the legacy section in
tools/local-dev/reports/dg/*.REP(andgplus/*.REP) that carries the field, usinggame/rules.txtsection "Отчет о результатах хода" as the column-layout reference. - Add a section to the state machine in
parser.go(classifySection, thesectionconstants, theparse*methods). - Cover the new section with a unit test in
parser_test.go(inline minimal fixture) and update the smoke counts inTestParseDgKNNTS039/TestParseGplus40so a future regression that drops the section is caught. - Run
go test ./tools/local-dev/legacy-report/..., then re-run the CLI ondg/KNNTS039.REPandgplus/40.REPand visually skim the JSON — the field should appear with sensible values.
Tests
go test ./tools/local-dev/legacy-report/...
Inline fixtures exercise the per-section row parsers; smoke tests
parse the real fixtures under tools/local-dev/reports/dg/ and
tools/local-dev/reports/gplus/ and assert top-level counts. The
current smoke set spans:
- dg/KNNTS039–041 — KnightErrants saga;
041is the only one withIncoming Groups, exercising deferred name resolution. - dg/Killer031 — Killer engine variant with two
Your Fleetsentries (Fl1,F2). - dg/Tancordia037 — the richest fixture: 311 local groups in 30 fleets, two incoming groups, "Incoming Groups" landing before "Your Planets".
- gplus/40.REP — gplus variant; tabs in headers, pseudo-cyrillic ship class names, single fleet, ten incoming groups.
Field-level fidelity is the inline tests' responsibility; the smoke tests catch regressions where a refactor of the section classifier silently drops a whole table.