2bd1b54936
Adds the gear-icon popover on the map view with per-game persistence of every category toggle plus the wrap-mode radio. Hide-by-id and visibility-fog facilities land on the renderer so every flip applies within one frame without a Pixi remount; the wrap-mode toggle keeps its existing remount + camera-preserve path. A new server-side turn force-resets every flag to defaults so a hidden category never makes the player miss the next turn's news. Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go (plus the single Go caller); the TS side keeps duplicating the formula until a race-level WASM bridge lands. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
118 lines
4.7 KiB
TypeScript
118 lines
4.7 KiB
TypeScript
// Map overlay for pending Send commands. The order draft can carry
|
|
// `sendShipGroup` entries that have not yet reached the engine —
|
|
// the client wants to show them on the map straight away so the
|
|
// player can tell at a glance which orbits are about to launch
|
|
// where. Each pending Send becomes a green dashed line from the
|
|
// source group's current orbit planet to the chosen destination,
|
|
// drawn alongside the cargo-route arrows on the same overlay
|
|
// layer.
|
|
//
|
|
// The lines are *route hints*: they do not contribute to hit-test
|
|
// (the picker is the only way to issue Send), and they share the
|
|
// dashed style with in-space tracks so the player reads "this is
|
|
// motion" without confusing them with cargo arrows.
|
|
|
|
import type { GameReport, ReportPlanet } from "../api/game-state";
|
|
import type { OrderCommand } from "../sync/order-types";
|
|
import { torusShortestDelta } from "./math";
|
|
import type { LinePrim, PrimitiveID, Style } from "./world";
|
|
|
|
const STYLE_PENDING_SEND_LINE: Style = {
|
|
strokeColor: 0x66bb6a,
|
|
strokeAlpha: 0.85,
|
|
strokeWidthPx: 1,
|
|
strokeDashPx: 4,
|
|
};
|
|
|
|
// Sit between cargo-route arrows (5..8) and ship-group points (5..)
|
|
// in priority. The line never participates in hit-test (hitSlopPx=0)
|
|
// so the relative ordering only affects depth-stacking.
|
|
const PRIORITY_PENDING_SEND_LINE = 1;
|
|
|
|
/**
|
|
* High-bit prefix on every pending-send line id so it cannot
|
|
* collide with planet numbers, ship-group ids, or cargo-route line
|
|
* ids. Cargo routes use `0x80000000`; pending-send routes use
|
|
* `0xa0000000`. The renderer's hit-test treats ids opaquely.
|
|
*/
|
|
export const PENDING_SEND_LINE_ID_PREFIX = 0xa0000000;
|
|
|
|
/**
|
|
* buildPendingSendLines emits one `LinePrim` per `sendShipGroup`
|
|
* command in the supplied draft snapshot. Lines are drawn from the
|
|
* source group's current orbit planet to the chosen destination.
|
|
* Skipped silently when the source group is no longer in the
|
|
* report (history-mode snapshot, group already left orbit), when
|
|
* either planet is missing, or when the command's status is
|
|
* `invalid` / `rejected` (the engine refused it; do not visualise
|
|
* a route the engine will not take).
|
|
*
|
|
* The function is pure — it walks the supplied arrays and returns
|
|
* a new primitive list. Callers combine the result with cargo-
|
|
* route lines and feed both into `handle.setExtraPrimitives`.
|
|
*/
|
|
export function buildPendingSendLines(
|
|
report: GameReport,
|
|
commands: readonly OrderCommand[],
|
|
statuses: Readonly<Record<string, string>>,
|
|
opts?: { skipPlanets?: ReadonlySet<number> },
|
|
): LinePrim[] {
|
|
if (commands.length === 0) return [];
|
|
const skip = opts?.skipPlanets;
|
|
const planetById = new Map<number, ReportPlanet>();
|
|
for (const planet of report.planets) {
|
|
planetById.set(planet.number, planet);
|
|
}
|
|
const groupById = new Map<string, (typeof report.localShipGroups)[number]>();
|
|
for (const g of report.localShipGroups) {
|
|
groupById.set(g.id, g);
|
|
}
|
|
const lines: LinePrim[] = [];
|
|
let serial = 0;
|
|
for (const cmd of commands) {
|
|
if (cmd.kind !== "sendShipGroup") continue;
|
|
const status = statuses[cmd.id];
|
|
if (status === "rejected" || status === "invalid") continue;
|
|
const group = groupById.get(cmd.groupId);
|
|
if (group === undefined) continue;
|
|
// The group must currently be on its orbit planet (origin
|
|
// null, range null) for the Send to make geometric sense in
|
|
// the report. Once the engine launches it the report flips
|
|
// origin / range to live coordinates and the in-space track
|
|
// renders instead.
|
|
if (group.origin !== null || group.range !== null) continue;
|
|
if (skip !== undefined && skip.has(group.destination)) continue;
|
|
if (skip !== undefined && skip.has(cmd.destinationPlanetNumber)) continue;
|
|
const source = planetById.get(group.destination);
|
|
const destination = planetById.get(cmd.destinationPlanetNumber);
|
|
if (source === undefined || destination === undefined) continue;
|
|
const dx = torusShortestDelta(source.x, destination.x, report.mapWidth);
|
|
const dy = torusShortestDelta(source.y, destination.y, report.mapHeight);
|
|
if (dx === 0 && dy === 0) continue;
|
|
lines.push({
|
|
kind: "line",
|
|
id: pendingSendLineId(serial),
|
|
priority: PRIORITY_PENDING_SEND_LINE,
|
|
style: STYLE_PENDING_SEND_LINE,
|
|
hitSlopPx: 0,
|
|
x1: source.x,
|
|
y1: source.y,
|
|
x2: source.x + dx,
|
|
y2: source.y + dy,
|
|
});
|
|
serial++;
|
|
}
|
|
return lines;
|
|
}
|
|
|
|
/**
|
|
* pendingSendLineId returns the primitive id of the n-th pending-
|
|
* send line within the prefix-reserved range. Bit-OR rather than
|
|
* addition keeps the prefix unambiguous when `serial` overflows
|
|
* into the prefix bits — the renderer treats ids opaquely, but
|
|
* the encoding stays self-describing for debug dumps.
|
|
*/
|
|
function pendingSendLineId(serial: number): PrimitiveID {
|
|
return (PENDING_SEND_LINE_ID_PREFIX | (serial & 0x0fffffff)) >>> 0;
|
|
}
|