009ea560f9
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
62 lines
2.0 KiB
Go
62 lines
2.0 KiB
Go
package integration_test
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import (
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"context"
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"encoding/json"
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"net/http"
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"testing"
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"time"
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"galaxy/integration/testenv"
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)
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// TestLobbyFlow_FreeUserCreateGameForbidden asserts the F8-04b backend
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// tier gate: a freshly registered (free-tier) account is rejected with
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// `403 forbidden` when it tries to create a private game through the
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// user-facing surface. The matching paid sibling
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// `TestLobbyFlow_PrivateGameInviteRedeem` covers the success path with
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// `testenv.PromoteToPaid`.
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func TestLobbyFlow_FreeUserCreateGameForbidden(t *testing.T) {
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plat := testenv.Bootstrap(t, testenv.BootstrapOptions{})
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ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
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defer cancel()
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owner := testenv.RegisterSession(t, plat, "owner+free@example.com")
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ownerID, err := owner.LookupUserID(ctx, plat)
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if err != nil {
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t.Fatalf("resolve owner: %v", err)
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}
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ownerHTTP := testenv.NewBackendUserClient(plat.Backend.HTTPURL, ownerID)
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gameBody := map[string]any{
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"game_name": "Free Tier Game",
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"visibility": "private",
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"min_players": 2,
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"max_players": 4,
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"start_gap_hours": 1,
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"start_gap_players": 2,
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"enrollment_ends_at": time.Now().Add(24 * time.Hour).UTC().Format(time.RFC3339),
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"turn_schedule": "0 * * * *",
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"target_engine_version": "v1.0.0",
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}
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raw, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games", gameBody)
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if err != nil {
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t.Fatalf("create private game: %v", err)
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}
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if resp.StatusCode != http.StatusForbidden {
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t.Fatalf("expected 403 forbidden, got status=%d body=%s", resp.StatusCode, string(raw))
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}
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var envelope struct {
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Error struct {
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Code string `json:"code"`
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Message string `json:"message"`
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} `json:"error"`
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}
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if err := json.Unmarshal(raw, &envelope); err != nil {
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t.Fatalf("decode error envelope: %v body=%s", err, string(raw))
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}
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if envelope.Error.Code != "forbidden" {
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t.Fatalf("expected code=forbidden, got %q body=%s", envelope.Error.Code, string(raw))
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}
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}
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