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galaxy-game/backend/internal/postgres/migrations
Ilia Denisov 535e27008f
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diplomail (Stage A): add in-game personal mail subsystem
Phase 28 of ui/PLAN.md needs a persistent player-to-player mail
channel; the existing `mail` package is a transactional email
outbox and the `notification` catalog is one-way platform events.
Stage A lands the schema (diplomail_messages / _recipients /
_translations), a single-recipient personal send/read/delete
service path, a `diplomail.message.received` push kind plumbed
through the notification pipeline, and an unread-counts endpoint
that drives the lobby badge. Admin / system mail, lifecycle hooks,
paid-tier broadcast, multi-game broadcast, bulk purge and language
detection / translation cache come in stages B–D.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:28:55 +02:00
..
2026-05-06 10:14:55 +03:00
2026-05-07 00:58:53 +03:00

Backend migrations

Goose migrations embedded into the backend binary by embed.go. Applied at startup before any listener opens (see internal/postgres).

Pre-production single-file rule

While the platform is not yet in production, every schema change goes into the existing 00001_init.sql file rather than a new 00002_*-prefixed file. The intent is to keep the schema in one canonical place so reviewers and developers do not have to reconstruct the latest shape from a chain of incremental migrations.

Operationally this means that pulling a branch with schema changes requires a fresh database — the only consumer today is local development and integration tests, both of which spin up disposable Postgres instances.

Remove this rule before the first production deployment. From that point on every schema change must be a new migration file with a monotonically increasing prefix, and 00001_init.sql becomes immutable history.

If you need to make a change, edit 00001_init.sql directly. Down migrations should still be kept in sync (they live at the bottom of the file — currently a single DROP SCHEMA backend CASCADE).