Files
galaxy-game/backend/internal/diplomail/service.go
T
Ilia Denisov 535e27008f
Tests · Go / test (push) Successful in 1m44s
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diplomail (Stage A): add in-game personal mail subsystem
Phase 28 of ui/PLAN.md needs a persistent player-to-player mail
channel; the existing `mail` package is a transactional email
outbox and the `notification` catalog is one-way platform events.
Stage A lands the schema (diplomail_messages / _recipients /
_translations), a single-recipient personal send/read/delete
service path, a `diplomail.message.received` push kind plumbed
through the notification pipeline, and an unread-counts endpoint
that drives the lobby badge. Admin / system mail, lifecycle hooks,
paid-tier broadcast, multi-game broadcast, bulk purge and language
detection / translation cache come in stages B–D.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:28:55 +02:00

239 lines
8.7 KiB
Go

package diplomail
import (
"context"
"errors"
"fmt"
"strings"
"unicode/utf8"
"github.com/google/uuid"
"go.uber.org/zap"
)
// previewMaxRunes bounds the body excerpt embedded in the push event
// so the gRPC payload stays small. The value matches the UI's
// "two lines" tease and is intentionally not configurable — clients
// drive their own truncation off the canonical fetch.
const previewMaxRunes = 120
// SendPersonal persists a single-recipient personal message and
// fan-outs a `diplomail.message.received` push event to the
// recipient. Validation rules:
//
// - both sender and recipient must be active members of GameID;
// - the recipient must differ from the sender;
// - the body must be non-empty, valid UTF-8, and within the
// configured byte limit;
// - the subject must be valid UTF-8 and within the configured
// byte limit (zero is allowed).
//
// On any rule violation the function returns ErrInvalidInput or
// ErrForbidden; the inserted Message is never persisted in those
// cases.
func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Message, Recipient, error) {
if in.SenderUserID == in.RecipientUserID {
return Message{}, Recipient{}, fmt.Errorf("%w: cannot send mail to yourself", ErrInvalidInput)
}
subject := strings.TrimRight(in.Subject, " \t")
body := strings.TrimRight(in.Body, " \t\n")
if err := s.validateContent(subject, body); err != nil {
return Message{}, Recipient{}, err
}
sender, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, in.SenderUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: sender is not an active member of the game", ErrForbidden)
}
return Message{}, Recipient{}, fmt.Errorf("diplomail: load sender membership: %w", err)
}
recipient, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, in.RecipientUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not an active member of the game", ErrForbidden)
}
return Message{}, Recipient{}, fmt.Errorf("diplomail: load recipient membership: %w", err)
}
username := sender.UserName
msgInsert := MessageInsert{
MessageID: uuid.New(),
GameID: in.GameID,
GameName: sender.GameName,
Kind: KindPersonal,
SenderKind: SenderKindPlayer,
SenderUserID: &in.SenderUserID,
SenderUsername: &username,
SenderIP: in.SenderIP,
Subject: subject,
Body: body,
BodyLang: LangUndetermined,
BroadcastScope: BroadcastScopeSingle,
}
raceName := recipient.RaceName
var raceNamePtr *string
if raceName != "" {
raceNamePtr = &raceName
}
rcptInsert := RecipientInsert{
RecipientID: uuid.New(),
MessageID: msgInsert.MessageID,
GameID: in.GameID,
UserID: in.RecipientUserID,
RecipientUserName: recipient.UserName,
RecipientRaceName: raceNamePtr,
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
if err != nil {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send personal: %w", err)
}
if len(recipients) != 1 {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send personal: unexpected recipient count %d", len(recipients))
}
s.publishMessageReceived(ctx, msg, recipients[0])
return msg, recipients[0], nil
}
// GetMessage returns the InboxEntry for messageID addressed to
// userID. ErrNotFound is returned when the caller is not a recipient
// of the message — handlers translate that to 404 so the existence
// of the message is not leaked.
func (s *Service) GetMessage(ctx context.Context, userID, messageID uuid.UUID) (InboxEntry, error) {
entry, err := s.deps.Store.LoadInboxEntry(ctx, messageID, userID)
if err != nil {
return InboxEntry{}, err
}
return entry, nil
}
// ListInbox returns every non-deleted message addressed to userID in
// gameID, newest first. Read state is preserved per entry; the HTTP
// layer renders both the message and the recipient row.
func (s *Service) ListInbox(ctx context.Context, gameID, userID uuid.UUID) ([]InboxEntry, error) {
return s.deps.Store.ListInbox(ctx, gameID, userID)
}
// ListSent returns personal messages authored by senderUserID in
// gameID, newest first. Admin/system rows have no `sender_user_id`
// and are therefore excluded; the user surface does not need them.
func (s *Service) ListSent(ctx context.Context, gameID, senderUserID uuid.UUID) ([]Message, error) {
return s.deps.Store.ListSent(ctx, gameID, senderUserID)
}
// MarkRead transitions a recipient row to `read`. Idempotent: a
// second call on an already-read row is a no-op. Returns the
// resulting Recipient. ErrNotFound is surfaced when the caller is
// not a recipient of the message.
func (s *Service) MarkRead(ctx context.Context, userID, messageID uuid.UUID) (Recipient, error) {
return s.deps.Store.MarkRead(ctx, messageID, userID, s.nowUTC())
}
// DeleteMessage soft-deletes the recipient row identified by
// (messageID, userID). The row must already have `read_at` set, or
// the call returns ErrConflict (item 10 of the spec: open-then-delete).
// Returns ErrNotFound when the caller is not a recipient.
func (s *Service) DeleteMessage(ctx context.Context, userID, messageID uuid.UUID) (Recipient, error) {
return s.deps.Store.SoftDelete(ctx, messageID, userID, s.nowUTC())
}
// UnreadCountsForUser returns the lobby badge breakdown.
func (s *Service) UnreadCountsForUser(ctx context.Context, userID uuid.UUID) ([]UnreadCount, error) {
return s.deps.Store.UnreadCountsForUser(ctx, userID)
}
// validateContent enforces the body/subject byte limits and rejects
// non-UTF-8 input. Stage A applies the rules to plain text only; HTML
// is treated as plain text by the server (the UI renders via
// textContent) and gets no special handling.
func (s *Service) validateContent(subject, body string) error {
if body == "" {
return fmt.Errorf("%w: body must not be empty", ErrInvalidInput)
}
if !utf8.ValidString(body) {
return fmt.Errorf("%w: body must be valid UTF-8", ErrInvalidInput)
}
if len(body) > s.deps.Config.MaxBodyBytes {
return fmt.Errorf("%w: body exceeds %d bytes", ErrInvalidInput, s.deps.Config.MaxBodyBytes)
}
if subject != "" {
if !utf8.ValidString(subject) {
return fmt.Errorf("%w: subject must be valid UTF-8", ErrInvalidInput)
}
if len(subject) > s.deps.Config.MaxSubjectBytes {
return fmt.Errorf("%w: subject exceeds %d bytes", ErrInvalidInput, s.deps.Config.MaxSubjectBytes)
}
}
return nil
}
// publishMessageReceived emits the per-recipient push notification.
// Failures are logged at debug level: notifications are best-effort
// over the gRPC stream, and clients always have the unread-counts
// endpoint as the durable fallback.
func (s *Service) publishMessageReceived(ctx context.Context, msg Message, recipient Recipient) {
unreadGame, err := s.deps.Store.UnreadCountForUserGame(ctx, msg.GameID, recipient.UserID)
if err != nil {
s.deps.Logger.Warn("compute unread count for push payload failed",
zap.String("message_id", msg.MessageID.String()),
zap.String("recipient", recipient.UserID.String()),
zap.Error(err))
unreadGame = 0
}
unreadTotals, err := s.deps.Store.UnreadCountsForUser(ctx, recipient.UserID)
if err != nil {
s.deps.Logger.Warn("compute unread totals for push payload failed",
zap.String("recipient", recipient.UserID.String()),
zap.Error(err))
unreadTotals = nil
}
unreadTotal := 0
for _, u := range unreadTotals {
unreadTotal += u.Unread
}
payload := map[string]any{
"message_id": msg.MessageID.String(),
"game_id": msg.GameID.String(),
"kind": msg.Kind,
"sender_kind": msg.SenderKind,
"subject": msg.Subject,
"preview": preview(msg.Body, previewMaxRunes),
"preview_lang": msg.BodyLang,
"unread_total": unreadTotal,
"unread_game": unreadGame,
}
ev := DiplomailNotification{
Kind: "diplomail.message.received",
IdempotencyKey: "diplomail.message.received:" + msg.MessageID.String() + ":" + recipient.UserID.String(),
Recipient: recipient.UserID,
Payload: payload,
}
if err := s.deps.Notification.PublishDiplomailEvent(ctx, ev); err != nil {
s.deps.Logger.Warn("publish diplomail event failed",
zap.String("message_id", msg.MessageID.String()),
zap.String("recipient", recipient.UserID.String()),
zap.Error(err))
}
}
// preview truncates s to at most max runes and appends a horizontal
// ellipsis when truncation actually happened. The function operates
// on runes, not bytes, so multibyte UTF-8 sequences (Cyrillic,
// emoji) survive without corruption.
func preview(s string, max int) string {
if max <= 0 || utf8.RuneCountInString(s) <= max {
return s
}
count := 0
for i := range s {
if count == max {
return s[:i] + "…"
}
count++
}
return s
}