5271f2b1ec
- Wrap lobby and profile in a shared `lobby-shell.svelte` chrome: page-list sidebar (Overview/Profile) and a top "Player-xxxx" identity strip mirroring the project site's monospace look. - Strip the legacy `lobby.title`, device-session-id `<code>`, and `lobby.greeting` paragraph; the identity strip both names the user and opens the profile editor. - Add a top-level `profile` AppScreen with a three-field form (`display_name`, `preferred_language`, `time_zone`) backed by a new `src/api/account.ts` wrapper around `user.account.get`, `user.profile.update`, and `user.settings.update`. Saving switches the active i18n locale in-place when the new preferred language is one the UI ships translations for. - Update e2e fixture + auth-flow / lobby-flow specs to use the new `lobby-account-name` testid and wait for the loaded identity before releasing pending `SubscribeEvents` (webkit revocation race). New `profile-screen.spec.ts` covers navigation, edit-save, and cancel. - Sync `ui/docs/lobby.md` and `ui/docs/navigation.md` to the new layout. Closes #47
347 lines
11 KiB
TypeScript
347 lines
11 KiB
TypeScript
// Phase 8 lobby end-to-end coverage. The gateway is mocked through
|
|
// `page.route(...)` like in the Phase 7 spec; this spec dispatches by
|
|
// `messageType` so each lobby command can return its own forged
|
|
// FlatBuffers payload. The flows under test:
|
|
//
|
|
// 1) Land on /lobby with empty lists; create a private game; verify
|
|
// the new game appears in My Games after the redirect.
|
|
// 2) Submit an application to a public game; verify the application
|
|
// shows up in My Applications.
|
|
// 3) Accept an invitation; verify the invite card disappears.
|
|
|
|
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
|
|
import { expect, test, type Page } from "@playwright/test";
|
|
import { ByteBuffer } from "flatbuffers";
|
|
import { ExecuteCommandRequestSchema } from "../../src/proto/edge/v1/edge_gateway_pb";
|
|
import { GameCreateRequest } from "../../src/proto/galaxy/fbs/lobby";
|
|
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
|
|
import {
|
|
buildAccountResponsePayload,
|
|
buildApplicationSubmitResponsePayload,
|
|
buildGameCreateResponsePayload,
|
|
buildInviteRedeemResponsePayload,
|
|
buildMyApplicationsListPayload,
|
|
buildMyGamesListPayload,
|
|
buildMyInvitesListPayload,
|
|
buildPublicGamesListPayload,
|
|
type ApplicationFixture,
|
|
type GameFixture,
|
|
type InviteFixture,
|
|
} from "./fixtures/lobby-fbs";
|
|
|
|
interface LobbyState {
|
|
myGames: GameFixture[];
|
|
publicGames: GameFixture[];
|
|
invitations: InviteFixture[];
|
|
applications: ApplicationFixture[];
|
|
}
|
|
|
|
interface LobbyMocks {
|
|
state: LobbyState;
|
|
pendingSubscribes: Array<() => void>;
|
|
createGameCalls: GameFixture[];
|
|
applicationSubmitCalls: Array<{ gameId: string; raceName: string }>;
|
|
inviteRedeemCalls: Array<{ gameId: string; inviteId: string }>;
|
|
}
|
|
|
|
async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promise<LobbyMocks> {
|
|
const mocks: LobbyMocks = {
|
|
state: {
|
|
myGames: initial.myGames ?? [],
|
|
publicGames: initial.publicGames ?? [],
|
|
invitations: initial.invitations ?? [],
|
|
applications: initial.applications ?? [],
|
|
},
|
|
pendingSubscribes: [],
|
|
createGameCalls: [],
|
|
applicationSubmitCalls: [],
|
|
inviteRedeemCalls: [],
|
|
};
|
|
|
|
await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
|
|
await route.fulfill({
|
|
status: 200,
|
|
contentType: "application/json",
|
|
body: JSON.stringify({ challenge_id: "ch-test-1" }),
|
|
});
|
|
});
|
|
|
|
await page.route("**/api/v1/public/auth/confirm-email-code", async (route) => {
|
|
await route.fulfill({
|
|
status: 200,
|
|
contentType: "application/json",
|
|
body: JSON.stringify({ device_session_id: "dev-test-1" }),
|
|
});
|
|
});
|
|
|
|
await page.route("**/edge.v1.Gateway/ExecuteCommand", async (route) => {
|
|
const reqText = route.request().postData();
|
|
if (reqText === null) {
|
|
await route.fulfill({ status: 400 });
|
|
return;
|
|
}
|
|
const req = fromJson(
|
|
ExecuteCommandRequestSchema,
|
|
JSON.parse(reqText) as JsonValue,
|
|
);
|
|
|
|
let resultCode = "ok";
|
|
let payload: Uint8Array;
|
|
switch (req.messageType) {
|
|
case "user.account.get":
|
|
payload = buildAccountResponsePayload({
|
|
userId: "user-1",
|
|
email: "pilot@example.com",
|
|
userName: "pilot",
|
|
displayName: "Pilot",
|
|
});
|
|
break;
|
|
case "lobby.my.games.list":
|
|
payload = buildMyGamesListPayload(mocks.state.myGames);
|
|
break;
|
|
case "lobby.public.games.list":
|
|
payload = buildPublicGamesListPayload(mocks.state.publicGames);
|
|
break;
|
|
case "lobby.my.invites.list":
|
|
payload = buildMyInvitesListPayload(mocks.state.invitations);
|
|
break;
|
|
case "lobby.my.applications.list":
|
|
payload = buildMyApplicationsListPayload(mocks.state.applications);
|
|
break;
|
|
case "lobby.game.create": {
|
|
const decoded = GameCreateRequest.getRootAsGameCreateRequest(
|
|
new ByteBuffer(req.payloadBytes),
|
|
);
|
|
const created: GameFixture = {
|
|
gameId: "private-newly-created",
|
|
gameName: decoded.gameName() ?? "",
|
|
gameType: "private",
|
|
status: "draft",
|
|
ownerUserId: "user-1",
|
|
minPlayers: decoded.minPlayers(),
|
|
maxPlayers: decoded.maxPlayers(),
|
|
enrollmentEndsAtMs: decoded.enrollmentEndsAtMs(),
|
|
createdAtMs: BigInt(Date.now()),
|
|
updatedAtMs: BigInt(Date.now()),
|
|
};
|
|
mocks.createGameCalls.push(created);
|
|
mocks.state.myGames = [...mocks.state.myGames, created];
|
|
payload = buildGameCreateResponsePayload(created);
|
|
break;
|
|
}
|
|
case "lobby.application.submit": {
|
|
const builder = req.payloadBytes;
|
|
const submitReq = await import("../../src/proto/galaxy/fbs/lobby");
|
|
const decoded = submitReq.ApplicationSubmitRequest.getRootAsApplicationSubmitRequest(
|
|
new ByteBuffer(builder),
|
|
);
|
|
const application: ApplicationFixture = {
|
|
applicationId: `app-${mocks.applicationSubmitCalls.length + 1}`,
|
|
gameId: decoded.gameId() ?? "",
|
|
applicantUserId: "user-1",
|
|
raceName: decoded.raceName() ?? "",
|
|
status: "pending",
|
|
createdAtMs: BigInt(Date.now()),
|
|
};
|
|
mocks.applicationSubmitCalls.push({
|
|
gameId: application.gameId,
|
|
raceName: application.raceName,
|
|
});
|
|
mocks.state.applications = [application, ...mocks.state.applications];
|
|
payload = buildApplicationSubmitResponsePayload(application);
|
|
break;
|
|
}
|
|
case "lobby.invite.redeem": {
|
|
const redeemMod = await import("../../src/proto/galaxy/fbs/lobby");
|
|
const decoded = redeemMod.InviteRedeemRequest.getRootAsInviteRedeemRequest(
|
|
new ByteBuffer(req.payloadBytes),
|
|
);
|
|
const gameId = decoded.gameId() ?? "";
|
|
const inviteId = decoded.inviteId() ?? "";
|
|
mocks.inviteRedeemCalls.push({ gameId, inviteId });
|
|
const original = mocks.state.invitations.find((i) => i.inviteId === inviteId);
|
|
const invite: InviteFixture = {
|
|
...(original ?? {
|
|
inviteId,
|
|
gameId,
|
|
inviterUserId: "user-host",
|
|
invitedUserId: "user-1",
|
|
raceName: "",
|
|
}),
|
|
status: "accepted",
|
|
decidedAtMs: BigInt(Date.now()),
|
|
};
|
|
mocks.state.invitations = mocks.state.invitations.filter(
|
|
(i) => i.inviteId !== inviteId,
|
|
);
|
|
const newGame: GameFixture = {
|
|
gameId,
|
|
gameName: "Invited Game",
|
|
gameType: "private",
|
|
status: "enrollment_open",
|
|
ownerUserId: "user-host",
|
|
minPlayers: 2,
|
|
maxPlayers: 8,
|
|
enrollmentEndsAtMs: BigInt(Date.now() + 1_000_000),
|
|
};
|
|
mocks.state.myGames = [...mocks.state.myGames, newGame];
|
|
payload = buildInviteRedeemResponsePayload(invite);
|
|
break;
|
|
}
|
|
default:
|
|
resultCode = "internal_error";
|
|
payload = new Uint8Array();
|
|
break;
|
|
}
|
|
|
|
const responseJson = await forgeExecuteCommandResponseJson({
|
|
requestId: req.requestId,
|
|
timestampMs: BigInt(Date.now()),
|
|
resultCode,
|
|
payloadBytes: payload,
|
|
});
|
|
await route.fulfill({
|
|
status: 200,
|
|
contentType: "application/json",
|
|
body: responseJson,
|
|
});
|
|
});
|
|
|
|
await page.route(
|
|
"**/edge.v1.Gateway/SubscribeEvents",
|
|
async (route) => {
|
|
const action = await new Promise<"endOfStream" | "abort">((resolve) => {
|
|
mocks.pendingSubscribes.push(() => resolve("endOfStream"));
|
|
});
|
|
if (action === "abort") {
|
|
await route.abort();
|
|
return;
|
|
}
|
|
const body = new TextEncoder().encode("{}");
|
|
const frame = new Uint8Array(5 + body.length);
|
|
frame[0] = 0x02;
|
|
new DataView(frame.buffer).setUint32(1, body.length, false);
|
|
frame.set(body, 5);
|
|
await route.fulfill({
|
|
status: 200,
|
|
contentType: "application/connect+json",
|
|
body: Buffer.from(frame),
|
|
});
|
|
},
|
|
);
|
|
|
|
return mocks;
|
|
}
|
|
|
|
async function completeLogin(page: Page): Promise<void> {
|
|
await page.goto("/");
|
|
// The single-URL app-shell renders the login screen from in-memory
|
|
// state (anonymous session); there is no `/login` route to assert.
|
|
await expect(page.getByTestId("login-email-input")).toBeVisible();
|
|
// The login page renders the inputs `readonly` as a Safari
|
|
// autofill-suppression workaround; the readonly attribute is
|
|
// dropped on first focus. Playwright's `fill()` checks editability
|
|
// before its own focus call, so emulate the user gesture explicitly:
|
|
// click the input (focus → readonly drops), then fill.
|
|
await page.getByTestId("login-email-input").click();
|
|
await page.getByTestId("login-email-input").fill("pilot@example.com");
|
|
await page.getByTestId("login-email-submit").click();
|
|
await expect(page.getByTestId("login-code-input")).toBeVisible();
|
|
await page.getByTestId("login-code-input").click();
|
|
await page.getByTestId("login-code-input").fill("123456");
|
|
await page.getByTestId("login-code-submit").click();
|
|
// Sign-in switches the in-memory screen to the lobby.
|
|
await expect(page.getByTestId("lobby-account-name")).toBeVisible();
|
|
}
|
|
|
|
test.describe("Phase 8 — lobby flow", () => {
|
|
test("create-game flow lands the new game in My Games", async ({ page }) => {
|
|
const mocks = await mockGateway(page);
|
|
await completeLogin(page);
|
|
|
|
await expect(page.getByTestId("lobby-my-games-empty")).toBeVisible();
|
|
await expect(page.getByTestId("lobby-public-games-empty")).toBeVisible();
|
|
|
|
await page.getByTestId("lobby-create-button").click();
|
|
// The create screen replaces the lobby in place (no `/lobby/create`
|
|
// route); the create form is the visible signal.
|
|
await expect(page.getByTestId("lobby-create-form")).toBeVisible();
|
|
|
|
await page.getByTestId("lobby-create-game-name").click();
|
|
await page.getByTestId("lobby-create-game-name").fill("First Contact");
|
|
await page.getByTestId("lobby-create-turn-schedule").click();
|
|
await page.getByTestId("lobby-create-turn-schedule").fill("0 0 * * *");
|
|
await page
|
|
.getByTestId("lobby-create-enrollment-ends-at")
|
|
.fill("2026-06-01T12:00");
|
|
await page.getByTestId("lobby-create-submit").click();
|
|
|
|
// Submit returns to the lobby in place; the new game card is the
|
|
// visible signal that the lobby re-rendered.
|
|
await expect(page.getByTestId("lobby-my-game-card")).toContainText("First Contact");
|
|
expect(mocks.createGameCalls.length).toBe(1);
|
|
expect(mocks.createGameCalls[0]!.gameName).toBe("First Contact");
|
|
|
|
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
|
});
|
|
|
|
test("submitting an application produces a pending applications card", async ({
|
|
page,
|
|
}) => {
|
|
const mocks = await mockGateway(page, {
|
|
publicGames: [
|
|
{
|
|
gameId: "public-1",
|
|
gameName: "Open Lobby",
|
|
gameType: "public",
|
|
status: "enrollment_open",
|
|
},
|
|
],
|
|
});
|
|
await completeLogin(page);
|
|
|
|
await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
|
|
await page.getByTestId("lobby-public-game-apply").click();
|
|
await page
|
|
.getByTestId("lobby-application-race-name")
|
|
.fill("Vegan Federation");
|
|
await page.getByTestId("lobby-application-submit").click();
|
|
|
|
await expect(page.getByTestId("lobby-application-card")).toBeVisible();
|
|
expect(mocks.applicationSubmitCalls).toEqual([
|
|
{ gameId: "public-1", raceName: "Vegan Federation" },
|
|
]);
|
|
|
|
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
|
});
|
|
|
|
test("accepting an invitation removes it and adds the game to My Games", async ({
|
|
page,
|
|
}) => {
|
|
const mocks = await mockGateway(page, {
|
|
invitations: [
|
|
{
|
|
inviteId: "invite-1",
|
|
gameId: "private-1",
|
|
inviterUserId: "user-host",
|
|
invitedUserId: "user-1",
|
|
raceName: "Vegan Federation",
|
|
status: "pending",
|
|
},
|
|
],
|
|
});
|
|
await completeLogin(page);
|
|
|
|
await expect(page.getByTestId("lobby-invite-accept")).toBeVisible();
|
|
await page.getByTestId("lobby-invite-accept").click();
|
|
|
|
await expect(page.getByTestId("lobby-invite-accept")).toBeHidden();
|
|
await expect(page.getByTestId("lobby-my-game-card")).toContainText("Invited Game");
|
|
expect(mocks.inviteRedeemCalls).toEqual([
|
|
{ gameId: "private-1", inviteId: "invite-1" },
|
|
]);
|
|
|
|
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
|
});
|
|
});
|