c58027c034
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
60 lines
1.7 KiB
TypeScript
60 lines
1.7 KiB
TypeScript
// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the
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// ancillary report fields added in Phase 19 (ship-groups + fleets),
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// Phase 21 (sciences), Phase 22 (races / diplomacy / voting), and
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// Phase 23 (full player roster, foreign sciences, foreign ship
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// classes, battle ids, bombings, ships in production).
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// Test fixtures spread it into their report objects so the fixture
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// body still focuses on the fields under test, without forcing
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// every spec to enumerate the full GameReport surface.
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import type {
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ReportBombing,
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ReportIncomingShipGroup,
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ReportLocalFleet,
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ReportLocalShipGroup,
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ReportOtherRace,
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ReportOtherScience,
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ReportOtherShipClass,
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ReportOtherShipGroup,
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ReportPlayer,
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ReportShipProduction,
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ReportUnidentifiedShipGroup,
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ScienceSummary,
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} from "../../src/api/game-state";
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export const EMPTY_SHIP_GROUPS: {
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localShipGroups: ReportLocalShipGroup[];
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otherShipGroups: ReportOtherShipGroup[];
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incomingShipGroups: ReportIncomingShipGroup[];
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unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
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localFleets: ReportLocalFleet[];
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otherRaces: string[];
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localScience: ScienceSummary[];
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races: ReportOtherRace[];
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myVotes: number;
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myVoteFor: string;
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players: ReportPlayer[];
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otherScience: ReportOtherScience[];
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otherShipClass: ReportOtherShipClass[];
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battleIds: string[];
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bombings: ReportBombing[];
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shipProductions: ReportShipProduction[];
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} = {
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localShipGroups: [],
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otherShipGroups: [],
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incomingShipGroups: [],
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unidentifiedShipGroups: [],
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localFleets: [],
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otherRaces: [],
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localScience: [],
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races: [],
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myVotes: 0,
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myVoteFor: "",
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players: [],
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otherScience: [],
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otherShipClass: [],
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battleIds: [],
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bombings: [],
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shipProductions: [],
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};
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